Sonic's 20th Anniversary Game trailer

Started by PocketIllust, April 7, 2011 01:21 PM

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Pants, the terrible

#120
zenny quit missing the point. the system is immaterial to the discussion.   -_-


your welcome.

funzop

Quote from: Pants, the terrible on October 13, 2011 06:22 PM
people like 3d blast?

even mark from CGR didn't, and he's a fan of cosmic carnage for the 32x.

jesus

wow he jokingly likes a poorly made unintentionally funny game made for a console that is universally regarded as shit he must like everything also i stick plastic dinosaurs up my butt

Pants, the terrible

he likes everything, and he was pretty disgusted by sonic 3d blast

nice to know about dinosaurs


your welcome.

Gladius

Quote from: Sinitron on October 12, 2011 08:43 PM
it used to pretty much be crash and spyro with the PS1 but they sorta fell out of relevance when the later games were kind of below the expected standards

don't worry everybody we'll bring back spyro and make him good as new



OH GOD GET IT AWAY
▬ஜ۩☆۩ஜ▬ ---★☆★☆★ DONALD TRUMP 2016 ★☆★☆★--- ▬ஜ۩☆۩ஜ▬

Necronomitr0n

<+fawx> im trying to animate a dick coming out of a toaster how do i go on about doing this
<~rtil> well fawx what you would do is delete the fla and do something productive instead

<+ansel> i lure children into my van with candy and then i read them passages from 'the origin of species'
<%ropesnake> billy con ends with billy raping his cat
<+billymonks> FUCK YOU BUG

<~rtil> ya one time i gave this hobo some cat food and he ate it like the animal he is it pleased me

rtil

Quote from: nonzop on October 13, 2011 03:51 PM
Quote from: rtil on October 11, 2011 09:54 PMsonic works just as well in 3d as mario or any other 2d platform did

:copstop:

is this your way of telling me i'm wrong without attempting to explain why

funzop

Quote from: rtil on October 14, 2011 03:29 AM
Quote from: nonzop on October 13, 2011 03:51 PM
Quote from: rtil on October 11, 2011 09:54 PMsonic works just as well in 3d as mario or any other 2d platform did

:copstop:

is this your way of telling me i'm wrong without attempting to explain why

uh not really? its more me trying to say "i personally disagree" in a slightly humorous manner without actively seeking an argument or being maliciously confrontational, as i respect your opinion and understand what youre saying but i just personally hold a different opinion. do you really want me to explain myself? i dont think something like this is worth debating really, and i dont care that much about the subject matter at all but i mean if youre really looking to be confrontational about it, i guess i could deliver a few paragraphs about why i think super mario 64 was a better translation of a 2d series into 3d than sonic adventure, so you could tell me how wrong i am. idk

Pants, the terrible

Quote from: Gladius on October 14, 2011 02:18 AM
Quote from: Sinitron on October 12, 2011 08:43 PM
it used to pretty much be crash and spyro with the PS1 but they sorta fell out of relevance when the later games were kind of below the expected standards

don't worry everybody we'll bring back spyro and make him good as new



OH GOD GET IT AWAY



your welcome.


naturally

Quote from: Gladius on October 14, 2011 02:18 AM
Quote from: Sinitron on October 12, 2011 08:43 PM
it used to pretty much be crash and spyro with the PS1 but they sorta fell out of relevance when the later games were kind of below the expected standards

don't worry everybody we'll bring back spyro and make him good as new



OH GOD GET IT AWAY

the new spyro game only has his name on it and that's about it


Pants, the terrible

why does "perfect chaos" look like the ported textures from SA1?


your welcome.

W.A.C.

Personally, I don't feel Sonic is as good in 3D as he is in 2D, but Sonic in 3D can still be extremely fun. My favorite 2D Sonic game, which is also my favorite game of all time, is Sonic 3 & Knuckles. No matter how well Sega can pull off Sonic in 3D, I don't think anything they can create will ever be able to top that game. The game has excellent physics, outstanding level design, simple but addictive gameplay, tons of multiple paths, three different characters to play as that have different routes, etc. Not to mention S3&K's levels were fucking huge. Despite how many times I play the game, there are certain locations and secrets I still have never found on my own. Another thing worth mentioning that the main three people in charge of that game no longer works at Sega. While Yuji Naka did a fantastic job programming the 2D Sonic games, S3&K was the last Sonic game he ever programmed and Nights into Dreams was the last game he ever programmed. S3&K released in 1994 and NiD released in 1996. From Sonic Adventure to Shadow the Hedgehog, his sole job was simply to be the producer and he proved to be a much worse producer overtime than he was a programmer. Hirokazu Yasuhara, the guy who was responsible for the excellent level design in the 2D Sonic games, has not worked on a single Sonic game since Sonic R and his view of that game wasn't very high.

"I was opposed to [Sega's] decision to create games that use 'Sonic-something' so that they can sell it easily. I wanted to make good games, not any games that used the Sonic character in a haphazard way." -Yasuhara on his work on the Traveller's Tales-developed Sonic titles

He later quit Sega to work for Naughty Dog but left that company after Uncharted was completed because he wanted to work on character games. He later joined Namco-Bandai America in 2008 to work on a Pacman game, but nothing has been announced since then. It should also be noted he worked on Sonic X-treme. Wikipedia claims he was the head designer but judging from interviews, I dunno if he had a massive role in the game's creation. Some of his concept art for the game is pretty cool though and the plot he wrote took part in writing for the game is surprisingly similar to Sonic Colors' plot.



QuoteNo less than seven other storylines were created over the project's lifespan, the final one authored by Hirokazu Yasuhara and Richard Wheeler. In this version, Dr. Eggman returns with a Death Egg that is larger than planet Earth, its gravity causing other planets to fall into an orbit with the space station. Miles "Tails" Prower teleports Sonic to the Death Egg in the hopes of stopping Eggman's latest scheme, but the beam is intercepted by one of the planets now in orbit. Finding himself on a strange world, Sonic also discovers that the badniks Eggman are using are powered by an alien species called "Mips," the natives to the planets that have become a part of the Death Egg's defenses.

Speaking of Sonic X-treme, one of the reasons why a lot of people tend to bash the hell out of Sonic 3D Blast is because they were hoping for a major 3D Sonic game. Instead, we ended up getting an enhanced version of a Genesis game as opposed to something that truly took advantage of Sega's Saturn hardware. A lot of people have mixed opinions about Sonic X-treme, but I think it would have kicked ass.

www.youtube.com/watch?v=6IOd0mQ-uXE

As for the third guy, Naoto Ōshima was responsible for the art direction in the Genesis games and Nights into Dreams along with the creation of the characters Sonic and Dr. Robotnik. While he had some role in Sonic Adventure, Kazuyuki Hoshino took over as the art director which explains the very different art direction and changes to Sonic's universe. Kazuyuki continued being the main series art director with Shadow the Hedgehog being the last major Sonic game he worked on. Since then, they have been going through multiple art directors which is why the art direction in Sonic '06, Sonic Unleashed, the storybook games, and Sonic Colors are all so different. As for what Yuji Naka and Naoto Ōshima do now, Yuji Naka founded some company called Prope and Naoto Ōshima founded Artoon which is probably most well known for Blinx: The Time Sweeper (lol remember that game?) and Yoshi's Island DS. Both companies mostly make games that usually get either a poor or mediocre reception. I do want to play Prope's games Ivy the Kiwi? and Rodea the Sky Soldier though.

IVY THE KIWI?(アイビィ・ザ・キウィ?) 【Wii】

Rodea the Sky Soldier Japanese Trailer

Well, I spent too long writing this. >_>

rtil

Quote from: nonzop on October 14, 2011 11:42 AM
Quote from: rtil on October 14, 2011 03:29 AM
Quote from: nonzop on October 13, 2011 03:51 PM
Quote from: rtil on October 11, 2011 09:54 PMsonic works just as well in 3d as mario or any other 2d platform did

:copstop:

is this your way of telling me i'm wrong without attempting to explain why

uh not really? its more me trying to say "i personally disagree" in a slightly humorous manner without actively seeking an argument or being maliciously confrontational, as i respect your opinion and understand what youre saying but i just personally hold a different opinion. do you really want me to explain myself? i dont think something like this is worth debating really, and i dont care that much about the subject matter at all but i mean if youre really looking to be confrontational about it, i guess i could deliver a few paragraphs about why i think super mario 64 was a better translation of a 2d series into 3d than sonic adventure, so you could tell me how wrong i am. idk
it isnt about who has the better games. my point was that any 2D series can be translated into 3D if done properly, it just needs to be done right. i've never even played super mario 64

Sinitron

sonic xtreme looks like it has the same gameplay as sonic adventure eventually had but with more confusing level design and colors

funzop


ZennyPLUS

Quote from: W.A.C. on October 14, 2011 09:39 PM
Personally, I don't feel Sonic is as good in 3D as he is in 2D, but Sonic in 3D can still be extremely fun. My favorite 2D Sonic game, which is also my favorite game of all time, is Sonic 3 & Knuckles. No matter how well Sega can pull off Sonic in 3D, I don't think anything they can create will ever be able to top that game. The game has excellent physics, outstanding level design, simple but addictive gameplay, tons of multiple paths, three different characters to play as that have different routes, etc. Not to mention S3&K's levels were fucking huge. Despite how many times I play the game, there are certain locations and secrets I still have never found on my own. Another thing worth mentioning that the main three people in charge of that game no longer works at Sega. While Yuji Naka did a fantastic job programming the 2D Sonic games, S3&K was the last Sonic game he ever programmed and Nights into Dreams was the last game he ever programmed. S3&K released in 1994 and NiD released in 1996. From Sonic Adventure to Shadow the Hedgehog, his sole job was simply to be the producer and he proved to be a much worse producer overtime than he was a programmer. Hirokazu Yasuhara, the guy who was responsible for the excellent level design in the 2D Sonic games, has not worked on a single Sonic game since Sonic R and his view of that game wasn't very high.

"I was opposed to [Sega's] decision to create games that use 'Sonic-something' so that they can sell it easily. I wanted to make good games, not any games that used the Sonic character in a haphazard way." -Yasuhara on his work on the Traveller's Tales-developed Sonic titles

He later quit Sega to work for Naughty Dog but left that company after Uncharted was completed because he wanted to work on character games. He later joined Namco-Bandai America in 2008 to work on a Pacman game, but nothing has been announced since then. It should also be noted he worked on Sonic X-treme. Wikipedia claims he was the head designer but judging from interviews, I dunno if he had a massive role in the game's creation. Some of his concept art for the game is pretty cool though and the plot he wrote took part in writing for the game is surprisingly similar to Sonic Colors' plot.



QuoteNo less than seven other storylines were created over the project's lifespan, the final one authored by Hirokazu Yasuhara and Richard Wheeler. In this version, Dr. Eggman returns with a Death Egg that is larger than planet Earth, its gravity causing other planets to fall into an orbit with the space station. Miles "Tails" Prower teleports Sonic to the Death Egg in the hopes of stopping Eggman's latest scheme, but the beam is intercepted by one of the planets now in orbit. Finding himself on a strange world, Sonic also discovers that the badniks Eggman are using are powered by an alien species called "Mips," the natives to the planets that have become a part of the Death Egg's defenses.

Speaking of Sonic X-treme, one of the reasons why a lot of people tend to bash the hell out of Sonic 3D Blast is because they were hoping for a major 3D Sonic game. Instead, we ended up getting an enhanced version of a Genesis game as opposed to something that truly took advantage of Sega's Saturn hardware. A lot of people have mixed opinions about Sonic X-treme, but I think it would have kicked ass.

www.youtube.com/watch?v=6IOd0mQ-uXE

As for the third guy, Naoto Ōshima was responsible for the art direction in the Genesis games and Nights into Dreams along with the creation of the characters Sonic and Dr. Robotnik. While he had some role in Sonic Adventure, Kazuyuki Hoshino took over as the art director which explains the very different art direction and changes to Sonic's universe. Kazuyuki continued being the main series art director with Shadow the Hedgehog being the last major Sonic game he worked on. Since then, they have been going through multiple art directors which is why the art direction in Sonic '06, Sonic Unleashed, the storybook games, and Sonic Colors are all so different. As for what Yuji Naka and Naoto Ōshima do now, Yuji Naka founded some company called Prope and Naoto Ōshima founded Artoon which is probably most well known for Blinx: The Time Sweeper (lol remember that game?) and Yoshi's Island DS. Both companies mostly make games that usually get either a poor or mediocre reception. I do want to play Prope's games Ivy the Kiwi? and Rodea the Sky Soldier though.

IVY THE KIWI?(アイビィ・ザ・キウィ?) 【Wii】

Rodea the Sky Soldier Japanese Trailer

Well, I spent too long writing this. >_>

That was a good read. I didn't know much about Sonic's history in development, and HOLY shit, look at the size of that level.

W.A.C.

The only thing I really dislike about S3&K was the ten minute time limit. The levels were so much larger in S3&K that getting through an act in under ten minutes could be a bit difficult if you want to explore the multiple paths. For comparison on the level sizes, what I previously linked was Act 1 of Carnival Night Zone which was the fourth zone in the game. The fourth zone in Sonic 2 was Casino Night Zone.

Casino Night Zone Act 1: [LINK]
Carnival Night Zone Act 1: [LINK]

Sinitron

WHATEVER bomberman is a better game anyway

Pants, the terrible

i like mischief makers better. way better.


your welcome.

W.A.C.

So the game came out last week and I think it's the best Sonic game released since the mid '90s. Really great game and the PC version turned out to a pretty solid port that's actually far better than the console version. Not only does it look much nicer, but it runs at 60 frames per second where as the console version runs at 30 frames per second. It's amazing what a huge difference that makes. A lot of people who played both the console version and PC version claim the PC version's controls are more responsible because of the higher framerate. Not to mention a lot of reviews bitched about the framerate for the console version.

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