starcraft 2

Started by jjjjjjjjjj, July 29, 2010 07:04 PM

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Sinitron

i'd rather raynor die

mengsk and duke were such a badass combo

warfield just sucked

cipher

Quote from: Tron Sawyeri'd rather raynor die

mengsk and duke were such a badass combo

warfield just sucked


Fenix was the best Starcraft character and you know it

psi43

#922
Quote from: Tron Sawyerkerrigan has to gather a bunch of fags to bumrush korhal's defenses to kill mengsk because she hates him

this would leave the terran dominion shattered, resulting in the possible growth of the kel-morian combine and umojan protectorate (mentioned as possible hostile terran factions for HotS) and the combine is just as bad or worse than the dominion except their name isn't as cool, unless valerian miraculously survives, grows some balls and takes the reins up and finds someone to replace warfield (one of kerrigan's targets) though nobody can ever replace edmund duke

it doesn't sound like it will advance the dark voice/hybrid crap much which is fine by me, leave the gay and boring aspects of the story to the protoss!!!

um fuck that the infested samir duran was way cooler

rtil

raynor dying would make the story much more interesting

rtil


Sinitron

oh yeah that reminds me i got a warning from blizzard a couple days ago for saying 'eat my fuck'


















































in april

Crabarms

2 hour + long mono battle.
CC was in a corner and I just mined out everything. I didn't want to lose and had something else to do.

cipher

I don't understand people who do that in mono battles, same thing with cheeseing

the game doesn't fucking count for anything, why do you still want to ruin it for everyone

Crabarms

Yeah its not like its a tournament or anything where something could be gained from winning.

Crabarms

Raw: everything zerg does is cheese
are you fucking retarded
banelings = cheese


rtil

anything that i lose to = cheese

Sinitron

mass 3/3 hellions against ling/infestor is clearly cheese NO IT'S NOT IT'S THE ONLY DAMN UNIT THAT DOESN'T SUCK DOG DICK AGAINST EVERYTHING

rtil

#932
by the time you have 3/3 vehicle upgrades for mass blue flame hellions i'd have so many lings, infestors and larva it wouldn't work or matter

i have seen more and more terrans getting a little ridiculous with hellion production, trying drops and making 20 or 30 instead of 3 or 4. it's mildly scary, but in reality a ling surround with a few roaches or infestors kills them all rather quickly.. and once i'm aware of a mass hellion build it's fairly easy to stop and deal with. personally i'm more scared of a mech build with more variety. throw in some thors, seige tanks and maybe even a few banshees, that's an army that zerg will be afraid of

rather than one that should be massed and sent out on their own, i see hellions as a support unit. in that role, they're more effective. this is just coming from a zerg perspective. mech+marine or marauder is difficult for me to deal with, more difficult than any other unit composition in the game. the army synergizes so well and the firepower is so great that it's hard to overcome without having a serious upper hand in the engagement. and i know someone's about to say brood lords, but the tech is rather pointless when there's a good chance you have a reactor and a starport sitting around and can hard counter my expensive t3 unit almost instantly. and ultralisks suck vs mech.

psi43

Quote from: rtilby the time you have 3/3 vehicle upgrades for mass blue flame hellions i'd have so many lings, infestors and larva it wouldn't work or matter

i have seen more and more terrans getting a little ridiculous with hellion production, trying drops and making 20 or 30 instead of 3 or 4. it's mildly scary, but in reality a ling surround with a few roaches or infestors kills them all rather quickly.. and once i'm aware of a mass hellion build it's fairly easy to stop and deal with. personally i'm more scared of a mech build with more variety. throw in some thors, seige tanks and maybe even a few banshees, that's an army that zerg will be afraid of

rather than one that should be massed and sent out on their own, i see hellions as a support unit. in that role, they're more effective. this is just coming from a zerg perspective. mech+marine or marauder is difficult for me to deal with, more difficult than any other unit composition in the game. the army synergizes so well and the firepower is so great that it's hard to overcome without having a serious upper hand in the engagement. and i know someone's about to say brood lords, but the tech is rather pointless when there's a good chance you have a reactor and a starport sitting around and can hard counter my expensive t3 unit almost instantly. and ultralisks suck vs mech.

thor tank marine banshee was actually extremely popular in the beta already. I can't deal with that either and i wonder why people don't do that too often anymore.

Sinitron

#934
Quote from: rtilby the time you have 3/3 vehicle upgrades for mass blue flame hellions i'd have so many lings, infestors and larva it wouldn't work or matter

i have seen more and more terrans getting a little ridiculous with hellion production, trying drops and making 20 or 30 instead of 3 or 4. it's mildly scary, but in reality a ling surround with a few roaches or infestors kills them all rather quickly.. and once i'm aware of a mass hellion build it's fairly easy to stop and deal with. personally i'm more scared of a mech build with more variety. throw in some thors, seige tanks and maybe even a few banshees, that's an army that zerg will be afraid of

rather than one that should be massed and sent out on their own, i see hellions as a support unit. in that role, they're more effective. this is just coming from a zerg perspective. mech+marine or marauder is difficult for me to deal with, more difficult than any other unit composition in the game. the army synergizes so well and the firepower is so great that it's hard to overcome without having a serious upper hand in the engagement. and i know someone's about to say brood lords, but the tech is rather pointless when there's a good chance you have a reactor and a starport sitting around and can hard counter my expensive t3 unit almost instantly. and ultralisks suck vs mech.
I don't send Hellions on their own though, I just dump all my minerals into them to cover the Tanks and Thors. Fungal doesn't do extra damage to them as they aren't armored, and since they are larger than marines you can't fungal as many at a time, while they still piss all over Zerglings in any way, shape or form. You're also wrong, they're not a support unit at all, they have a great deal of utility and can be used in a multitude of roles, from meat shield to map control and harass, being especially good at not just killing workers, but also larvae if they have blue flame. There's no reason ever to make Marines instead of Hellions against Zerg aside from adding extra DPS to handle mutalisks. They have greater speed, damage potential and survivability, at the cost of not being able to shoot up. The splash makes up for the low rate of fire, and their ability to flank and outrun makes them critical to the success of any Terran army. With the larger map sizes, the Infestor buff and Tank nerf, Hellions are left as the best option for a general purpose combat unit with enough flexibility to take on almost anything you throw at it.

Also, like I've said before; Ultralisks are probably the scariest thing I ever have to deal with. I hate fighting the fucking things, but I usually try to kill Zerg players before they even have infestors, so it's never been an issue in 1v1.

I always aim for either bio, mech or air so I can max out upgrades and then just supplement with other units if necessary, such as Marauders to handle Roaches better or Vikings for Broodlords.

rtil

i guess what i meant by support unit is that they are not that strong by themselves, they need other things with them for them to truly shine. i have destroyed hellions with ling infestor easily on their own. they can't run away if they're being fungaled, and their splash is only effective before zerglings get a surround, then the unit is dead. roaches destroy hellions, even blue flame barely hurts them. at the very least it keeps you off the creep. and when i see hellions i know more mech is coming, so it gives me time to prepare.

but like i said, ultras suck vs mech. it's one things ultras are bad at dealing with and there's really no reason to be afraid of them. a single thor will beat an ultralisk, and with marauders, seige tanks and aerial support they're a huge waste of money in that situation. i prefer brood lords mostly because they force seige tanks to unseige and if they're supported properly they are nearly unstoppable. it's like the zerg slow push.

also here's a good zvz replay from last night:
http://www.sc-replay.com/replay/21-08-11/1...il-VS-Neco.html

Sinitron

uhhh no a single thor doesn't beat an ultra one on one unless he's on a cliff and you run around like a dumbass letting him shoot you

they might beat them with strike cannons because it ignores armor but um you know "lol strike cannons" and all that, most zerg units aren't strong enough for it to be worthwhile and ultras ignore the stun effect so its not very effective either way

ultras are better against mech because hellions do very poor damage to them, tanks have a slow rof and thors aren't as strong, nor can they be produced as fast, while bio can just stim and stutterstep around

thors also freak out whenever there are air units nearby because the AI always prioritizes air units over ground

lings cant surround hellions if the T uses terrain to his advantage/has enough hellions plus i would rather have my hellions fungaled than my tanks or thors neuraled

rtil

#937
you're right about a thor losing to an ultralisk i just looked it up, but going ultra vs mech , i just think it's downright stupid. the power of the ultra is in the splash. it's better versus bio because of how they ball up and the ultra doing that splash. ultras synergize really well with ling bling but honestly i would rather have brood lords vs mass mech. i play against diamond terrans all the time on ladder and i have been for months. once the ultras are dead you're in a lot of trouble. brood lords, before vikings become a nuisance or you're out of resources to counter them, are waaaaaaay better. they don't suffer from the pathing issues that ultras do and they break seige lines without your army having to take any damage whatsoever, while forcing terran to either attack prematurely or move back.

just ask the zerg community. most of them will pick brood lords over ultras , in almost any situation. i am not saying ultras are bad. i use them sometimes. but for the investment versus a mech heavy army, it's not worth it. the only situation they perform worse in is mass chargelot.

Sinitron

from what i've heard and seen, zerg players go broods, force vikings, then go ultras and smash the remaining ground forces

and no, for splash you're better off with just infestors or banelings, ultras are strong because of their high armor and hp while mech is good at killing units with low health, as i mentioned before though burrowed banelings are incredibly dangerous even to armored targets because they have the greatest splash radius in the game, but in a straight up fight ultras are the better choice simply because they're so much harder to kill and the splash damage of the mech force is mostly negated by their large size and health, ling/bling/infestor/ultra should be more than capable of dealing with a mech army and will roll all over everything if you catch him unsieged

also, there is no such thing as premature when it comes to attacking for terran - they should be doing it constantly, that's why hellions and banshees are both good units as they can both harass and function as part of the main army, unlike reapers

terran needs to streamline as much as possible to keep up later on, which is why i'm not a fan of mixed armies since i need upgrades for bio, mech and air seperately, which is generally not very efficient

marine/tank isn't as annoying though because the armory is required to unlock further bio upgrades and only weapons upgrades are required for tanks, however marine/tank is for faggots so i still refuse to do it lOL

rtil

#939
burrowed banelings are nice, but they only work once or twice vs competent opponents. then the terran is either scanning all the time (which is nice cuz he's losing mules) or gets a raven. burrowed banelings also require that your opponent makes the choice of walking directly over the banelings, which cannot always be guaranteed especially on larger maps.

by prematurely attacking i am talking about a slow push tank contain, where the terran has map control, is killing creep and is forcing the zerg to make a decision of when to defend, while rallying their new units towards the front line and leapfrogging tanks.

brood lords take the guess work out of when to strike the slow push army, and send the terran retreating or scrambling a blob of stimmed marines to try and take out the brood lords, which gives you the instant opportunity to attack with your ground forces.

and i never said ultras were the go-to unit for splash. i said they have splash, and that's what makes their attack useful to the zerg army. and unlike banelings their high hp guarantees at least a few hits before they die, whereas banelings can be easily avoided if there are not infestors on the field.

ultras are too expensive to just be a meat shield. they're only worth what they cost if you kill their equivalent in resources. marine heavy bioballs get the most bang for your buck.

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