starcraft 2

Started by jjjjjjjjjj, July 29, 2010 07:04 PM

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Sinitron


Sinitron

got team zerg 100

currently @
521 team terran
103 team zerg
158 team protoss
343 team random

/statwhore

Sinitron

got another masters 3v3 team with two random fags

rtil

long story short:
destiny makes a living off of streaming sc2
dumb kid starts ddos'ing his stream to make it go down so he can threaten destiny
destiny's fans find out who's doing it and get his name, address and phone #
result
http://www.youtube.com/watch?v=_BRjwqiwOPw
also, destiny wants to take the kid to court on judge judy and the show says they're interested in the case

naturally

Quote from: rtilalso, destiny wants to take the kid to court on judge judy and the show says they're interested in the case

Would watch. The whole situation's actually pretty funny.

Sinitron

managed to bust my way out of bronze 1v1 by curbstomping a large mix of gold/plat players and got promoted to gold

some more master 3s teams

549 team terran
118 team zerg
179 team protoss
391 team random

i also made a movie which infuriated a bunch of SERIOUS starcraft gamers because my casting is the best

http://www.youtube.com/watch?v=Z4eRymmFI7g

hellion/tank r0cx...

http://cloud.steampowered.com/ugc/55978742...E853886751B211/

Crabarms

PRO TACTICS XTREME

Sinitron

I'm Gold League Fear Me Bitch's >:]


BluPhoenix

(gasp)  [size=]KYLE[/size]
[12:59 AM] elm: yea honestly if you dont want to cum on elmer fudds bald head whats wrong with you
[07:49.46] <+slack> cum erupts from the dick at an alarming rate
[07:49.59] <+slack> it will blast off and slap the wall at like 40 mph

Sinitron

saw it on reddit

i don't follow destiny much so i don't know who kyle is but i do wonder why destiny has such an immense hard-on for him

Sinitron

so i just hit a wall

it appears my TvP is fucking awful because i have huge problems holding off their early aggression

TvZ and TvT at gold level is a breeze if i pay a little attention, but i'm having huge problems with 4gates and 3gate robo/star or DT rushes

i can scout the DTs and throw down missile turrets but it takes too long to get mobile detection if I didn't 1/1/1 which leaves me vulnerable to the aforementioned 4/3gate aggression

maps like xnc and metalop are awful for terran because you can't bunker off your natural expansion and expand in a timely fashion, while it works fine on shattered temple and shakuras plateau

shattered is nice because you can get a great bunker on the high ground, provided you don't try to wall off

which usually isn't necessary but the protoss fags i'm facing are kind of bad at anything but strong rushes early on and 2gate zealot pressure isn't entirely out of the question

i guess im gonna have to try 2rax mass marine early on and just spam bunkers on the high ground

it's at least comforting to know that poogs had problems with the exact same thing

sev

#732
hey i made a shitty guide for you guys on basemath and build logic

ALL-IN
Definition: Any type of build that revolves around you killing your opponent, or crippling him SEVERELY in order to win. Cheese generally falls into this category as well, but not all all-ins are cheese. Keyword is micro, point is to kill.
Qualities:
- Usually consists of either a couple really really fast buildings, or 4 buildings and a timing attack just before mid-game.
- Always involves cutting workers at a certain point, usually pretty early.
- No expansion.
Examples:
P: 2Gate, 4Gate
T: 2PortBanshee, 4Rax
Z: 6Pool, 3RR

SEMI ALL-IN
Definition: Any type of build that forces you to do damage to your opponent and at least take down their expansion, if not kill them outright, in order to get ahead and eventually win. Keyword is cripple.
Qualities:
- Usually consists of a combination of 4 buildings, but in this case, they're not all the same building. Usually 3 infantry buildings and 1 tech structure.
- For Zerg, it usually involves making a lot of units on 2 bases.
- Usually involves cutting workers, but at a later time than with an all-in.
- Can transition into an expansion, or you can kill them outright, depending on how much damage is done. If you do expand (to a natural, or in Zerg's case, a third), it usually ends up happening around 9-11 minutes, which is considered late.
Examples:
P: 1 Base Colossus, Void Bust
T: Any 2-1-1 Build, 3RaxFac
Z: 2 Hatch Hydra, 2Base Muta, Mass Ling, Burrow RR, 1Base or 2Base Baneling Bust

STANDARD EXPAND
Definition: Generally the most common non-cheese variety of build out there. It lets you get a timely expansion up at an average pace and can defend most general pressure. Keyword is safety, in terms of having units, and having a decent gateway into the main macro game.
Qualities:
- Usually consists of 3 infantry buildings, or 2 of them and 1 tech building. Alternatively for Zerg, it's any small amount of units instead of a 14hatch or a pool first build. Usually, this will either be a few roaches or quick speedlings.
- Average amount of units to either pressure or defend with.
- Constant worker production.
- An expansion at about 6-7 minutes, earlier for Zerg.
Examples:
P: 3Gate, 2GateRobo, 2GateStargate
T: 1-1-1, 3Rax (add-on configuration may vary)
Z: Speedling Expand, 7RR (arguably way more dangerous)

FAST EXPAND
Definition: As the name implies, it's the fastest expansion timing. Keyword is macro, point is to survive.
Qualities:
- 1, or in an even riskier case, 0 buildings before expansion.
- Few early units to defend with, sometimes static defense.
- All early resources spent on producing workers and macroing up.
- An expansion at 4-5 minutes, sometimes earlier for Zerg.
Examples:
P: 15 Nexus, 1GateFE, ForgeFE
T: 15CC, 1RaxFE (and all subsequent varieties including Reaper, Concussive, Reactor, and Naked Rax)
Z: 15Hatch, 15 Pool 14 Hatch, Droning straight to Third

Fast Expand vs All-in - Depending on the scouting information either one has, there is a good chance you cannot Fast Expand against an All-in or Cheese strategy, and usually if you do, you'll either need to forfeit the expansion to defend on your ramp or cancel the expansion entirely. Goal is to not outright lose the game.
Fast Expand vs Semi All-in - Semi All-ins are hard to hold, but nearly all of them can be held somehow without forfeiting your natural, depending on micro. When FEing and faced with a Semi All-in, the smaller amount of damage you take means the exponential difference to how you'll do in the rest of the game. You'll definitely need to cut harvesters at least to handle a Semi All-in when you're on 2 bases. Goal is to defend your expansion.
Fast Expand vs Standard Expand - Standard Expands are generally very easy to deal with using a Fast Expand, and will usually only come with a little bit of pressure. Goal is to not let the pressure get to you.
Fast Expand vs Fast Expand - Nothing usually happens, just chill and macro and prepare for action on 2 base. Goal is to set up infrastructure.

Standard Expand vs All-in - Usually won't hold anything, on one base with a limited number of units you'll usually need to tack on an extra production facility or some well-timed static defense to hold an actual dedicated All-in. Goal is to stay alive.
Standard Expand vs Semi All-in - Standard expands are generally the best all-around against Semi All-ins, given that you have a tech advantage. It can go either way. Goal is to prevent as much damage as possible.
Standard Expand vs Standard Expand - Usually comes down to a micro battle, but if you macro correctly, worst case scenario is you'll barely lose, and even then, it's not TOO huge a deal. A few units don't really make that big a difference from Bronze to Mid-Masters. Both players just try to delay the other player's expansion and harass a little bit, nothing more. Goal is to win the opening skirmish and get a timely expansion.
Standard Expand vs Fast Expand - If someone expands before you and you didn't go for a dedicated timing attack, you have to pressure with the units you got and try to do as much damage as possible to try to get back in the lead. If you standard expand and he fast expands, you have faster units and he doesn't. Try to take advantage of it. Goal is to pressure and stall his potential lead.

Semi All-in vs All-in - Depends on the builds, but usually the more buildings you have, the better chance you have at holding an all-in. Also depends on tech. Goal is to hold him off and expand before 10 minutes. (sometimes you can just kill him outright though)
Semi All-in vs Semi All-in - Depends on tech and timing. The guy with the commanding tech will obviously win. Goal is to win the battle and then just go slaughter him, but you can play passively and just try expanding before him too.
Semi All-in vs Standard Expand - Depends on tech, again. Goal is to force him to defend and keep him from expanding before you, so you can get back in the lead. (because usually Standard Expands give you enough stuff to not die outright to a Semi)
Semi All-in vs Fast Expand - Semi All-in usually gives you a lot of units, making it pretty challenging for your opponent to hold. Goal is to break his expansion and contain him long enough to get your own expansion back up, but sometimes, again, you can just kill him outright.

All-in vs All-in - Depends on timing. Basically a coinflip. Goal is to be the biggest fag.
All-in vs Semi All-in - Depends on the build and timing. Goal is to either kill him or cut units to expand before him while he's contained.
All-in vs Standard Expand - Your success will increase depending on whether he scouted it in time. Goal is to punish and kill him.
All-in vs Fast Expand - You have a way better chance at winning when you all-in a FEer. They usually just won't have the units to handle it. Goal is to kill.


sev

point is, decide how you want to play and pick a style of build you'd prefer. for example, i prefer to play my pvt by getting ahead of the terran with solid defense and harassment and macroing really hard, so generally, my favorite types of builds are standard expands, and occasionally fast expands. however with zerg, i don't enjoy harassing as much and prefer straight clean macro or an outright victory, so i'm more inclined to do fast expands and semi all-ins.


BluPhoenix

[12:59 AM] elm: yea honestly if you dont want to cum on elmer fudds bald head whats wrong with you
[07:49.46] <+slack> cum erupts from the dick at an alarming rate
[07:49.59] <+slack> it will blast off and slap the wall at like 40 mph

Sinitron

i smashed one of tang's students in a TvZ and i think tang got mad at me because i've played "5000 games" < according to tang

well that still doesn't FUCKING excuse making slings against a bunch of hellions instead of going roach

or getting roaches/spines right away by scouting my fucking reactor factory

and then getting smashed by a shitty terran with awful mechanics

FUCK

BluPhoenix

if you spent half your games smurfing back to bronze and have 3000 or so wins id say 5k is a realistic number

in other news im starting to frustrate my peers for being 'too good'(>silver league) and eventually being forced to play protoss and zerg

and STILL winning
[12:59 AM] elm: yea honestly if you dont want to cum on elmer fudds bald head whats wrong with you
[07:49.46] <+slack> cum erupts from the dick at an alarming rate
[07:49.59] <+slack> it will blast off and slap the wall at like 40 mph

Sinitron

THAT DOESN'T EXCUSE THE OTHER GUY

BluPhoenix

well the other guy is retarded
[12:59 AM] elm: yea honestly if you dont want to cum on elmer fudds bald head whats wrong with you
[07:49.46] <+slack> cum erupts from the dick at an alarming rate
[07:49.59] <+slack> it will blast off and slap the wall at like 40 mph

cipher

Quote from: sevpoint is, decide how you want to play and pick a style of build you'd prefer. for example, i prefer to play my pvt by getting ahead of the terran with solid defense and harassment and macroing really hard, so generally, my favorite types of builds are standard expands, and occasionally fast expands. however with zerg, i don't enjoy harassing as much and prefer straight clean macro or an outright victory, so i'm more inclined to do fast expands and semi all-ins.


I have some vague memory from a while back of you saying something about wanting to make lots of guides like this, and maybe put them on the yet-to-be DM website. Are you still interested in that?



also we never talk anymore wtf

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