starcraft 2

Started by jjjjjjjjjj, July 29, 2010 07:04 PM

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sev

i kind of wouldn't want to make guides just because my macro ideas are more personal and im sure a lot of people would disagree with them. for example i HATE 2 base gateway techniques (except 6gate in PvZ) and i don't consider most of them viable, which a lot of people wouldn't agree with.


rtil

Quote from: sevZ: 15Hatch, 15 Pool 14 Hatch, Droning straight to Third
if anyone scouted this or did an early timing push the zerg would be so fucked. you can't get much greedier than this

Sinitron

1rax double cc while feigning marine/scv and forcing the other guy to spam spines

yeh...

psi43


rtil

are there any leaked patch notes for season 3? it's been awhile since any balance changes

cipher

I know some of the new maps have had some images released [officially], but I have yet to see any word on balance changes so far.

rtil

oh you mean those shitty ones that were categorized like "rush/macro", etc? i hope they're less shitty

Sinitron

blizzard can't make maps for shit anymore and most of the custom ones are ugly as fuck

shakuras is probably the least shitty map atm

rtil

trying out ling infestor ultra in zvp & zvt, i hereby take back everything i ever said about ultralisks sucking, because they don't. yes, their pathing needs some help every once in a while, but it's nothing compared to bling micro. the only time i'd pick brood lords over ultras is if there were a lot of chargelots or marauders on the field, and i don't see that very often. otherwise, the synergy of this unit comp is awesome








Sinitron

yeah t needs to kill z before ultras come out or they automatically die

killing them before infestors helps a lot too

rtil

the thing with infestors though is that they are very easy to kill

fully upgraded ultras have beastly armor, marines can barely touch them, and i believed tanks in seige mode actually do less damage to them as opposed to unseiged

Sinitron

infestors have a very easy time killing, too

and yeah tanks have lower dps in siege mode their only bonus is higher burst damage and splash, vs single targets they're better unsieged

i use unsieged tanks vs large targets like queens

rtil

yeah they do, until medivacs show up

after that it's better for rooting

Sinitron

medivacs die to fungal too

+ vs armored and all

rtil

yeah they do, but my point was that medivac healing begins to negate fungal when there are a certain # around

Sinitron

...BUT I DON'T EVEN LIKE MMM

WHY DO YOU THINK MY TVP IS SO BAD

Crabarms

Got my mineral line blown to bits in Tal'darim altar in that little gap where tanks/marines can be dropped off at. Rebuilt a spawning pool on the other side and transferred drones to the expansion and I thought I was pretty far behind with another group of tanks attacking the natural. He left his base wide opened and like 10 lings did so much damage. He finally retreated and eventually made another siege line so I built a shit ton of mutas and destroyed all his scvs he brings his marines back to his base to stop them but I moved back to the siege line destroying all 10 of his tanks. He had only marines left and cleaned them with the rest of my army.

I will never have my spawning pool next to one of those again, I don't really see people use it that much. That build probably put him back farther then the damage he caused me because I originally scouted his starport lifting off onto a tech reactor to block his base, and I didn't rule out the possibility of drops and I spread my overlords a bit.

rtil

i try to resist the temptation to put my buildings behind my mineral lines , it never turns out well

i uploaded a good ZvT i played yesterday that i got 2 of the ultralisk screenshots from. pretty good game: http://www.sc-replay.com/replay/09-07-11/1...l-VS-PiNGu.html

Sinitron

fuck protoss it feels like the only thing i can do against them is spam bunkers and expand behind it WTF

cipher

http://www.youtube.com/watch?v=3mZNrzKLO5I

Shitty intro font is shitty. Otherwise it does look kind of cool, hopefully starcraft's somewhat clunky third person controls don't kill it

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