sonic colors

Started by rtil, May 27, 2010 05:37 AM

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billy

Quote from: rtili feel like i'm being set up for disappointment

looking at the wii screenshots, they really should release this multi-platform. this would look beautiful on the 360 and ps3

Quote from: BluPhoeniX7i dunno maybe sega IS giving a shit now
the only one of those games they actually developed was valkyria chronicles

the other ones they only threw money at
I don't even consider Oveworks to be Sega anymore because they're the only Sega related anything to not shit all over everything.

GRINACE

Has anyone looked at the Sonic 4 game they are making?

GRINACE



Hnilmik

haha, sonic's mouth

rtil

QuoteDestructoid "Try Hard" reviewer Jim Sterling gave the Wii version the only bad review with a score of 4.5/10, claiming it was "terribly designed...putting the focus on cheap pitfall deaths instead of real challenges." This was later proved to be only because his weight had caused his reflexes to immensely slow down, resulting in Sonic Colors being too difficult for him, thus scoring the game unfairly low based on personal experience, not artistic merit.

billy

so i hear the game sucks but i haven't tried it

W.A.C.

Most review sources (including those that gave Sonic 4 a low score) are giving it an 8-8.5 and it's reception among a lot of Sonic fans who bitched about Sonic 4 to death have been mostly positive about Sonic colors so I doubt it sucks.

funzop

Quote from: Taokakasonic recolors

funzop

i really have wanted to post that gif for a while now and this seemed like a good opportunity im sorry

DrRumack


<Naza> i hate penis exect mine
<Tyler Naugle> JOKE  TIME w/ JOKEOB BRECK
<+pantsman> you have yet to show me any applicable sign of intelligence yet scrib...
<HatsuneMiku> the pings and timeouts of jacob breck
<dilly> the tba will look up and cry "save us!".... and i'll look down and whisper .... "h"
Quote from: stealth trollwhat's up with you not sucking dicks like the faggot you are
<+fluffkomix> mrscriblam has added you as a friend
<+fluffkomix> ignore

<+mrscriblam> lmao

W.A.C.

#71
[LINK]

Only one negative review out of thirty-four reviews and that one reviewer got pwned by Sega. [LINk] Awesome. As for my thoughts on this game, I think it's the best 3D Sonic game ever made and a really great game. Unfortunately, it's a pretty short game that I beat after playing it for only about six hours but it has a ton of replay value so the length is fine to me.

Some of my biggest complaints:
-The double jump is really, really lackluster. I was hoping it would feel more like the lightning shield double jump in S3&K. In generally, I wish the jumps felt more like the Genesis games but it's tolerable.
-I don't like boosting in Sonic Unleashed or the Rush games just as a personal opinion. In this game however, boosting is actually a serious in-game flaw. Since there is no spin dash and getting boost energy is much harder in this game than it is with Unleashed, it can be a real huge annoyance when you want to spin or boost an enemy but can't because of a lack of energy. I lost a lot of rings this way. >_>
-Please fucking map the side step to the L and R buttons for GameCube and Classic Controller owners. It wouldn't be much of a problem if Sonic didn't slow down by not pushing forward but it makes side steps a huge pain in the ass.
-Why is there such a lack of boss variety? That was a really terrible idea and took away the early boss battle's specialness.
-On Act 1 of the last zone, [spoiler]boosting near the end of the level really fucks you over because of the automatic camera. This is the only time in the game where the camera ticked me off.[/spoiler]
-The button mapping for the Classic Controller sucks. Jumping should be B, sliding should be A, and boosting should be Y. :/ This caused me to use the GCN controller for the entire game which is a great controller but it's unfortunate the buttons were mapped stupidly for one of the controller options.
-[spoiler]Even though I really enjoyed the last boss battle, I was disappointed there wasn't another boss battle afterwords with Sonic in his super form. <_< However, finding out getting all of the red coins gives me Super Sonic almost makes up for it. For some odd reason, you aren't allowed to turn into Super Sonic during boss battles.[/spoiler]
-I wish all of the cutscenes were in CG.

Some people are once again disappointed at the lack of a Chao Garden but for the next Sonic game with one, I'd prefer it to be a PS3/360 game so there's potential for online Chao raising which would be awesome.

Edit-

I forgot to bitch about the lack of a volume selector. The writers spent a lot of time making jokes for Dr. Robotnik during the levels but I can rarely understand him because the music's volume is much louder than him.

lenko

its a good game yup

and the classic controller mapping always sucks, especially for n64 games
<emanhattan> i remember pingu ice cream
<emanhattan> it was a better time
<emanhattan> when the penguins were cold and delicious
<emanhattan> and i knew i was gonna be
<emanhattan> consequence free

W.A.C.

#73
I don't understand why a lot of developers map buttons on the Classic Controller based on their names instead of their placement. It's fucking stupid and a total waste of development time.

MarcK

Quote from: W.A.C.Only one negative review out of thirty-four reviews and that one reviewer got pwned by Sega. [LINk]
it looks like sega just sent him a gigantic free poster. Am I missing something?

Fuzz

I have to hear the commercial to this over and over and over every day I'm at work. I'm going INSANE.

retrosmash

Quote from: W.A.C.Some people are once again disappointed at the lack of a Chao Garden but for the next Sonic game with one, I'd prefer it to be a PS3/360 game so there's potential for online Chao raising which would be awesome.
lmfao people actually still bitch about this??????????

W.A.C.

Yes. Everytime a new, major Sonic game gets released, a bunch of people bitch about the lack of a Chao Garden.

MarcK

I raised those things once they were adorable as shit

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