Official TBA StarCraft II Thread

Started by Sinitron, August 29, 2011 02:02 AM

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cipher

I'll give it a shot too maybe.. I'm usually pretty bad at all inning so I tend not to

rtil

#401
i usually do it when i see z hatch first and i don't want to play a macro game (it makes you look like you're playing a macro game), protoss trying to ffe (hit before walloff is done, harass cannons, force ff, eventually you overwhelm) and terran not walling off/walling with depots (banes nest helps)

build is as follows:

15 hatch
15 gas
15 pool
drones off gas @ 100
17 ov
if you did it right, when pool pops @ 18 you can do meta + 1 queen @ each hatch and start pumping lings. HIDE THE LINGS from your opponent, make it look like you are droning (splitting helps, makes it look like you're trying to sat your expo). then you start running the lings towards your opponent about 15-20 seconds before speed is done. once the lings arrive, speed is done and you're on your way. just remember not to get supply blocked during this time

also, in case you think this will die to banelings, it is possible but with proper control you can still win. the key is to bait banelings until they run out of gas. remember that they are probably on one base or have less drones than you and are bringing in less mineral income because they are mining gas - they can't try and bane you to death forever. you'll have lots of mineral income so you can even throw up a spine. once you win the baiting wars, go in for the kill. they won't be ready

replay example: http://drop.sc/91349?pass=d1238c67-6f56-412d-8830-8f6696a60c9b i even fucked up the build in this one and still ended up ok

Crabarms

I could try that.

Was messing around with overlord drops hurts me more then it hurts them most of the time but it was a sorta fun and another way to attack.

rtil

i always ovie drop at the worst times. but i do like dropping banelings or hydras into mineral lines >:D

Sinitron

Quote from: rtil on January 14, 2012 12:23 AMand terran not walling off/walling with depots (banes nest helps)

what if they're not walling because their army consists of the dreaded massed hellions

rtil

i would make extra queens and probably hold back onbanelings until i get speed. i probably couldnt end the game there unless i was really careful

Sinitron

ya

the only time i dont wall vs zerg is when i make hellions (since roaches can bust it down anyway)

Sinitron

but again this is only if i see some fast expand or late pool or some shit while scouting

Crabarms

Had a pretty good match against a protoss. I tried the 15 hatch/gas/pool timing and it didn't exactly stop him but ruined whatever he was going to do, then I took another base and got back up, of course I was sending shit his way to slow him down until I got broodlords. Sent a group of mutas stopped their dt shrine and killed a collosi. I got to kill a mothership as well.

rtil

another thing i like to do if i'm doing this against protoss is go for early +1 melee attack as well, even vs lots of zealots they do really well and you get more map control since they're way faster than speedless roaches

rtil

The Death Baneling - Starcraft II Custom Map

how to find & play this map:

search +death +baneling in custom games
start a game
realize the input lag is terrible in multiplayer mode, quit the game
go to "single player"
press "versus AI"
load up "the death baneling"
delete the AI player and start game
no input lag
glhf

and despite what the loading screen says, you can also control the scv with the left and right arrow keys

Crabarms

Finally beat the whole campaign on brutal. Do not want to play the campaign for a long while. I pretty much redid it because I wanted certain upgrades which probably not necessary.

[spoiler]At the all in part my artifact was pretty much the only thing left. The only level I think I should redo on brutal is the part where Zeratul reads the great ones tentacles. It's possible to have him jump across the gaps and pretty much not have to kill anything. There's one particular small gap that if you blink over it won't consume the cool down on blink which is pretty much necessary to not die around the overseers. [/spoiler]

Sinitron

the last protoss mission was harder than the last terran mission to get all the achieves for if you just get the right stuff during the campaign

splash vikings + upgraded tanks and planetaries/missile turrets and hive mind emulators vs air (psi disruptor is worthless)

mind control every flyer you can

ez

Crabarms

[spoiler]Yeah ground is just as doable but more annoying I accidentally did get the psi disruptor though and it was awful, I also had strike turret bunker and perdition turret. I also wasted money on mercenaries for the achievement so I screwed myself over.

It wasn't so bad when I used battlecruisers with defensive matrix to destroy the nydus worms with science vessels to repair. Then used marines to kill kerrigan. The PF's near the artifact saved my ass though.

I think the problem I had with the air mission before was fighting Leviathan too early instead of taking its units.
[/spoiler]

Sinitron

merc tanks and vikes are badass though

it's the firebats mainly that are worthless

Lambdanaut

#415
My account is: Lambdanaut
Character code is: 438

I'm a diamond at macro, but my micro could use some work. I'll play anyone! (:

EDIT: Changed to my account name. WOOPS.
DoubleEDIT: Fuck this shit
I make internet and game with fists

Sinitron

don't want your realid account bub, we want displayed name in-game and friendcode

your display name is what you chose to name your character (like 'Sinitron' for me) and your friend code can be accessed under 'add friends'

Sinitron

you also need to add your friend code because the name alone is worthless without it (there could be hundreds of sinitron clones with only the codes setting them apart)

also got team terran 800, 200 more for my DESTINY...

Gladius

▬ஜ۩☆۩ஜ▬ ---★☆★☆★ DONALD TRUMP 2016 ★☆★☆★--- ▬ஜ۩☆۩ஜ▬

rtil


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