Official TBA StarCraft II Thread

Started by Sinitron, August 29, 2011 02:02 AM

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Sinitron

i had some cool games as terran vs protoss on antiga shipyard by doing a 1rax bunker expand into mass mech - they countered with immortals, which don't counter shit, and died in a fire

i also plain outmacroed them i guess LOL...

sure im fighting noobs but at least they're not massing blink stalkers, and these euro silvers are easily around the same level as american gold/plats

Crabarms

I tried laddering with Terran in 1v1. I won 2 games and from the losses got demoted to gold lol. It was still good experience against real players.


Sinitron


Sinitron

actually i take what i said back, at least one of them WAS gold

Sinitron


Sinitron

ain't nothin' like the smell of smoldering protoss bases in the mornin

Sinitron

#446

Crabarms

Seen some of your thors moon walking when being pushed around by tanks.

So using the scv that makes the first depot is usually an okay time to scout? Also I noticed you rallied it to make depot instead of grabbing one off mineral line. Just stuff I observe maybe its just minor preferences or any benefits that I could improve on because it seems better then just picking off a scv hoping its at the right moment to.

Been making more scv's then what I have had been not enough but its not as bad as 35 in 20 minutes. Really need to get max army faster though and by that I just need to make more production buildings but I have sloppy building placement.

Been kind of fun using Terran, lots of different things to learn and different things to build despite losing a lot. Zerg is giving me most problems and I really need to be active against them. Seeing 50 mutas come out at you is kind of demoralizing and seems hopeless.


Sinitron

yeah the moonwalk thing cost me that engagement but i wasn't too far behind fortunately, i shouldn't have unsieged so many tanks or moved so far ahead

the rally scv to make depot thing is something i picked up from a pro while looking up how they do mech, it's a small thing but it times out nicely

scouting depends a little on map, 2player maps you can put down your barracks before scouting

as for workers, in the replay vs shiver you'll notice he chronos out more workers than me at the start and gets ahead when i make my orbital, but he gets sloppy and i catch up quickly after that

as soon as he starts chronoing his first colossus, i'm actually far ahead of him in supply with my third on the way and plenty SCVs to saturate it

in fact, even though he expanded 'before' me (my in-base CC went down sooner), i was worried about his stalkers just kiting my marines if i tried to move out but once i did i rapidly outdid him in resources

i made a few minor mistakes too here and there like forgetting to put one of my factories in the control group and not putting a depot in the smoke at the back of the base (one of the more useless features of metalopolis)

overall he wasn't too good and only his colossus micro saved him during my initial push because i messed up, but i just bruteforced him with sheer numbers because of his kind of ineffective drop (he only killed 2 factories when i was just about maxed and the SCVs i lost weren't a big deal since i had plenty command centers + mules, hell even floating a bunch of minerals)

Sinitron

mech is also an uphill battle for zerg, just like sling/muta is an uphill battle for protoss, and meching against protoss is an uphill battle for terran so there's that to consider

Sinitron

http://drop.sc/106556

tvp mech

he countered pretty well but didn't push when he had the chance

i should have researched strike cannons but i was just macroing so w/e it was fun + got promoted to EU gold

Gladius



Thanks for the walking bullseyes!

(Stalkers)
▬ஜ۩☆۩ஜ▬ ---★☆★☆★ DONALD TRUMP 2016 ★☆★☆★--- ▬ஜ۩☆۩ஜ▬

Sinitron

it's cute how fags bring out immortals even though they and stalkers are the most cost-ineffective shit you can make as protoss (unless you have godly blink stalker micro)

chargelots are scary, immortals not so much.

cipher

So it seems that next season (seasons are locked currently) some of the maps cycled in are user created (a result of some TL contest). Lets hope they can get it right, since blizzard seems to have been struggling a bit

Gladius

chargelots and 4gate make me want to bite someone's face
▬ஜ۩☆۩ஜ▬ ---★☆★☆★ DONALD TRUMP 2016 ★☆★☆★--- ▬ஜ۩☆۩ஜ▬

Gladius

http://us.battle.net/sc2/en/blog/4448820/Situation_Report_Patch_143-2_10_2012#blog

Phoenix now has a range upgrade at the Fleet Beacon

In the past, we've discussed whether protoss needed a more immediate change to give them additional ways of dealing with mutalisks in PvZ, or whether it was more appropriate to make changes to that matchup in Heart of the Swarm. After investigating, testing, and reviewing both community and pro feedback, we've decided to include a change in this patch.

M. Bison "Yes Yes!" Widescreen HD reupload
▬ஜ۩☆۩ஜ▬ ---★☆★☆★ DONALD TRUMP 2016 ★☆★☆★--- ▬ஜ۩☆۩ஜ▬

rtil

never made mutas in zvp anyway

also lol @ ghost snipe nerf

Crabarms

Hopefully it doesn't change how corruptors deal with them late game.

rtil

depends on what the corruptors range is

cipher

yeah now that I think of that, that doesn't sound good. I don't know the exact range of corruptors, but I know it's around the same range (I'm guessing even or a bit less?). But of course corrupters need to stop moving to attack, so phoenix should be able to avoid them easily. All that leaves as viable anti air are hydras, which tend to suck against large phoenix clumps and infestors, which can go either way.

I guess we'll see how it all plays out

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