Official TBA StarCraft II Thread

Started by Sinitron, August 29, 2011 02:02 AM

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Gladius

#360
Quote from: rtil on January  4, 2012 09:20 PM
there's already enough mirror matchups with 3 races

they should add a 4th :wile:

and turn the game into a tower rush fest like warcraft 3? FUCK NO

remove protoss and make the handful of cool units like phoenixes and reavers terran-protoss fusions

it would balance the game AND get the boring protoss mystic crap out of the lore where it belongs
▬ஜ۩☆۩ஜ▬ ---★☆★☆★ DONALD TRUMP 2016 ★☆★☆★--- ▬ஜ۩☆۩ஜ▬

rtil

yeah cuz i'm sure everyone would look forward to more mirror matchups

Sinitron

Quote from: creamcorn on January  5, 2012 02:03 PM
hey guys i just bought sc2

find out what your character name and code is and i'll add it to the thread

you can figure it out by going to friends > add friends while in-game

Sinitron

oh and uh are you using an EU or NA key?


rtil


rtil

so i went 4 and 5 in my placements vs 3 bronzes and 2 golds, last one i lost was a protoss 3 gate expo with a sentry/zlot timing push that i dont remember how to react to. so i'm in gold league right now and i might as well enjoy the e-z while i can, but until i get back up to plat/dia (if i keep playing) anyone want to remind me of common push/scout timings in matchups? i realize that is the one thing i have completely forgotten

Sinitron

idk scout all the time

i beat a zerg once by feigning a marine at my barracks then when he left i immediately cancelled and put down a reactor for a factory switcheroo and hellions

if he had stayed at the ramp it would have delayed what i was trying to do significantly or taken away the element for surprise

Crabarms

#368
If Protoss is doing gay sentry crap, I would spread creep past the choke and put spines up so you don't get locked in your base. Depending how far in the game you are queens/lings and spines should be able to handle that well.

Dt's and air come around 7 minutes I believe so if you assume they are doing so try to get a evolution chamber around 6 minutes and queue up an extra queen.

Some protoss do 1 base robo. Usually they try to push out with immortals,sentries, stalker and zealots. Might as well spread creep past the choke area in case they try to lock you in. They could also be using warp prism so overlord vision around your base would come in handy.

Terran 1-1-1 can be pretty devastating, marine,hellion banshee. Spore's won't be enough and they could use the banshee's to take out your spines so Have a spore near the spines and some near the hatchery. You will need extra queens and possibly roaches depending how dedicated to hellions they are going. Get lair up and air eventually you should be ahead after there push fails.             I don't see this often and I was just used to seeing terran open up with 2 hellions was able to h

If they are trying to do some mech build I usually try to do ling run byes and keep them in their base while getting roach/broodlords.

If they are going mass bio don't forget to see if they try to do some doom drop in the main.

for zvz I mostly see them 15 hatch, baneling all in or roach rush. I know you don't like getting banelings but I make defensive baneling nest after my hatchery then get speed to deal with most crap. Then if they go roaches I just make speedlings and a few spines then tech up carapace armor and melee attack then get air.

hope that is the kind of stuff you wanted.







cipher

Yeah crabarms pretty much covered most of it.

For ZvZ, if you're in gold you'd probably be pretty safe with hatch first builds, but once you get higher up it gets more risky

A fun build to do against toss who go stargate first is to get a bunch of queens to defend and then go into a big roach ball with queen support for transfusion, and maybe grab a spire incase they go colo. Did it the other day, forgot how fun it could be.

Oh, and I still like to use ultras against terran, but for p or z its probably just wiser to go broodlords. My main advice about ultras though, is try to plan ahead if you're getting them, so you have at least 2 2 upgrades when they start spawning

rtil

#370
yeah openers i dont have any issues with. i have always 15 hatch vs t and p, maybe pool first if i'm worried about a rush. it's not like i don't remember what dia was like, and what i did there obviously worked as i was in it for 3 seasons. but zvz i usually 14 gas/pool

i only make a banes nest in zvz with the intent of being offensive with them - i don't play zvz defensively i play to win and you have to be aggressive to win it

critical timings for the pushes are good. i think ovie sac/ling scout around 5 minutes was something i did to see what important tech was going down, esp for toss

i do always make extra queens so i'm usually good on air..who knows though. the 3 gate expo push was the only opponent i've played so far who actually knew how to do timing pushes , everyone else has just kind of made a blob of things and a-moved them in my direction while i'm floating 3k mins just waiting to max out again in case i fuck up. it will probably be a while until i nail all my timings and reactions again because i dont think i'll be facing any opponents good enough to really refine them again for a while. and my friends list is pretty much an offline wasteland

Sinitron

poogs is on late at night but he only plays RISK, rarely responds and refuses to get on fucking skype

i play sometimes with my friends trifecta or azure, they're pretty cool

rtil

i'd like to get some 1v1 practice in honestly but team games are cool too

Sinitron

there's always metalopolis obs games, get plenty varied people in those

rtil

is metal even in the map pool anymore

cipher

Yup they brought it back. I still think it's one of the better maps on there.

rtil


Crabarms

I almost lost to a crappy dt rush, there was a hidden shrine on half the side of the map. Lost like 30 drones but was pretty much close to his worker amount. Then he sends 2 immortals, 2 archons and like 8 zealots and I somehow held it off with 5 roaches, 2 spines and 2 queens until a couple lings popped out.

rtil

only took me 11 games to get to plat but i'm definitely really shaky. floating a lot of mins and not expanding and droning as fast as i used to. also pretty bad with unit control as well.  i probably dont have the motivation to get back into dia but we'll see what happens

cipher

I can start coaching you and then we can just talk about tenchi muyo the whole time instead

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