YOur Name

Started by soup, November 24, 2016 09:29 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

rtil

i don't mind that he does what he does, i just resent that he's nothing more than a fervent consumer who has no firsthand experience creating what he critiques - and that weebs feel validated by leeching their opinions off them because this is the best they've got.

Bamyasi

Agreed. That's really all a critic is though, a fervent consumer/garbageman.

Any advice on not rubbing actual creators the wrong way, should one attempt that style of criticism? Is there a next best thing to working in an actual animation/videogame studio?

rtil

the next best thing is probably surrounding yourself with them and asking for their input or perspective. but just because someone works in the industry doesn't mean they'd make a good critic, although they can shed light on the creative process. like being able to answer 'why does this look good/bad', etc

Bamyasi

I appreciate the advice. I think a lot of big time critics avoid overly intimate relationships with creators to avoid conflict of interest, but with monolingual western critics and Japanese industries that shouldn't be as much of a problem. You'd think more Youtube smarty pants critical analysts would put in the effort required.

Talking to you on this forum about animation and everything is always extremely valuable to me. It's a nice thought that some others working in the industry might be as open to discussion with outsiders.

rtil

i enjoy talking about it because i think knowledge on the creative process is valuable for viewers, especially in eastern animation where visual learning and passing on skills through apprenticeship is still very common. approach to animation from a directorial standpoint is something that can be learned through visual analysis alone. whereas in the west we have the 'animators survival kit', no such eastern equivalent exists, so the more people there are to appreciate and document it there are the better.