StarCraft II Legacy of the Void multiplayer thread

Started by Sinitron, March 13, 2013 04:37 PM

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cipher

Quote from: Stu4U on September 28, 2013 06:21 PM
this is why i hate multiplayer communities

I'd say more like this is why I love multiplayer communities.

sc2 at least

Stu4U

i don't play sc2 often so i wouldn't know. either way i'd rather not have anything to do with poor sportsmanship... if you can even call it that.

rtil

there's always going to be poor sports in mp games. it's better to judge the community as a whole. a bad community for example is LoL. a good one is a supportive one that helps new players. sc2 is good in that sense.

rtil

a note of encouragement to anyone laddering and feeling like they are much worse than they used to be..

this is the league distribution last january and now. blizzard screwed something up when they implemented the "new" ladder, and now bronze and silver make up 70% of players. because of this, players who the ladder system would have originally never pitted against you are now stuck in lower leagues and playing against others who legitimately belong in their former league, but are not of the same skill level. consequently, many legitimate bronze-diamond players are finding themselves playing against former master league players, and there are so many of them that they also come across other master league players in those leagues, and get stuck in them because their win/loss stays consistent enough that they can't move up, either.

blizzard is aware of the problem, and their original goal was to have bronze and silver make up 40% of the ladder and gold make up 30%, with masters being 2% aka harder to get in to. they say they're doing something about it, but for now, bronze and silver are slowly eating up the ladder. if you're having trouble getting out of it, don't worry about it right now.

i'm in high plat and i'm trying really hard to get back into diamond, but i'd have to consistently beat master league players in order to do it, and my mechanics and macro just aren't that good.

cipher

While I finished last season in high plat I can't even get out of low plat this season. I admit I'm not playing much, but it's been pretty discouraging for when I do play. Hopefully they'll unfuck it soon.

On a side note, I've been messing around in the map editor, might post a map design or two in the coming week or so, see if anyone has opinions.

rtil

i'd love to play on a custom map someone here made. last time i did that was with bp7. he made a fucking huge map that took like 2 minutes to cross.

rtil

i also want to play imba league again with the new wandering minerals, shooting banelings and huggerlords

zwimmy


BluPhoenix

[12:59 AM] elm: yea honestly if you dont want to cum on elmer fudds bald head whats wrong with you
[07:49.46] <+slack> cum erupts from the dick at an alarming rate
[07:49.59] <+slack> it will blast off and slap the wall at like 40 mph

rtil

a lot of people play unranked cuz of this now actually

also it means no ladder anxiety which i don't really get but a lot of people seem to have

BluPhoenix

yeah i got ladder anxiety in the first two seasons

when i was climbing from silver to gold
[12:59 AM] elm: yea honestly if you dont want to cum on elmer fudds bald head whats wrong with you
[07:49.46] <+slack> cum erupts from the dick at an alarming rate
[07:49.59] <+slack> it will blast off and slap the wall at like 40 mph

cipher

Map in progress (I haven't really add much in regards to art/ textures yet). 1v1 only, size is around average for that.



Opinions? I'm not trying to do anything too crazy, just going for something that's mostly balanced. Not sure about the corner areas, and I feel like the center needs something, but I have yet to find something that works. Maybe a ring of trees or something to block sight, I dunno

rtil

i'd do more with the black tileset to even out the green one. the middle seems too open perhaps, but it's hard to tell based on the size, so maybe it is not .

BluPhoenix

Quote from: rtil on December 26, 2013 11:04 PM
the middle seems too open perhaps,

that can be easily balanced out with some high-yield, high-ground minerals, i'm thinking.

i'd also suggest that where the are two towers are at should be a bit larger, and put some minerals there, instead- shove the towers closer to the middle, on the lower ground, and maybe cover 'em with some grass while you're at it.

just some idearzs

i do quite like the paths and rocks for the first expo, and the black tileset. i agree with rtil, that they should be a bit more balanced with the green, maybe make the higher-ground purely with the black textures.
[12:59 AM] elm: yea honestly if you dont want to cum on elmer fudds bald head whats wrong with you
[07:49.46] <+slack> cum erupts from the dick at an alarming rate
[07:49.59] <+slack> it will blast off and slap the wall at like 40 mph

cipher

Current pass. Forgot to delete the watch tower in the upper left before I took the screen shot. A few things to note - there are some bushes around the now relocated watch towers. I also did a lot texture work, but when you zoom out it's a bit hard to tell. In-game the highground is pretty clearly differentiated, the textures for the pack I chose all seem kind of the same, so it's a little hard.



"Patch" Notes
•Added new bases to top left / bottom right corner
     -Moved watch towers inward
     -Made those highground areas bigger, deleted one of the ramps
•Added random holes in the middle so it was a little less open. Still not sure about it though. There isn't really enough room to do much with more bases / highground
•Lots of more textures, and a few more art assets

I already see a few alterations I want to make, but I thought I'd post a new version otherwise. Thank you for the previous suggestions.

BluPhoenix

[12:59 AM] elm: yea honestly if you dont want to cum on elmer fudds bald head whats wrong with you
[07:49.46] <+slack> cum erupts from the dick at an alarming rate
[07:49.59] <+slack> it will blast off and slap the wall at like 40 mph

rtil

definitely a big improvement from the first iteration

rtil

with patch 2.1 coming out today, the entire sc2 arcade is now f2p, meaning the only thing f2p sc2 players won't have access to is the ladder and campaigns. so if you're interested  in sc2 for the custom games  then you can download it for free now.

rtil



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