Emans 3Dsmax shenanigens -TODAY: "look at" constraits

Started by emanhattan, December 5, 2011 12:44 AM

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emanhattan

This is a thread i plan to recycle often. it might be easyer and cleaner to keep all of my 3d mental vomit in here.

anyway

Im working on one of those typical Arm/piston formula robots and im having some trouble. The formula is very simple, all you do is create 2 points or dummys and allign them to the pivot point of the opposite piston.

like this (this is not my model its just an example)


i already did this with the upper piston and its working just fine.
But for some reason, whenever i click lookat constrait, set up the SECOND piston so it keeps its initial offset and finally try to click on its respective POINT... nothing happens. the point magically avoids my clicks.

help?

CoolDrMoney

If this was Maya, Id probably be able to help. But the interface and language area bit different in 3DMax so i have no idea what youre talking about.

Speaking of which, I need a crash course in 3DS max
http://cooldrmoney.deviantart.com/

"Hmmm...."
by: SpeedyPac
date: December 1, 2007
Wade is not gay, read his profile! It's sad that you would use sexual orientation as a joke, shows that you have no real sense of humor.