starcraft 2

Started by jjjjjjjjjj, July 29, 2010 07:04 PM

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cipher

So I'm starting to notice that the best zerg counter to a 10 pool is building a spine crawler behind their mineral line (with your scout) and hoping they don't notice it until its done. It has worked a surprising amount of times.

rtil

HAHA that's worked a few times for me except i usually don't ever intend to. my scouting drone will still be alive and i don't feel like sending it back to my base so i'll just build a spine crawler. half the time they never notice it

Sinitron

wait people 10pool in 1v1 WTF

rtil


cipher

It happened to me 3/5 games last night

psi43

Quote from: Tron Sawyerwait people 10pool in 1v1 WTF

yeah rtil did that vs me ages ago AND LOST

Sinitron

did some COOL team games with COOL people like crabarms we'll do more another time

Crabarms

Got bunker rushed. I seen it coming but they had 2 scv's and once the ramp got blocked I couldn't do much. I made a few spines and tried to creep up and got some banelings and made him run back to his base. This was on the Shattered Temple close positions so I attacked the rocks and they most of been deaf or oblivious that I could come that way and just destroyed all his shit.


Sinitron

oh yeah did some more teams with crabs last night

we ended up playing with some bronze idiot who was convinced hydras were good at killing tanks aaand the last game we played with him he left and i got like 10k minerals and 5k gas

i dont mind losing but i do mind allies who are GAY AS SHIT and cant do anything useful

then we played with cipher and went 4-1

we lost the last game because i was being an asshole and tried to tech straight to 3/3 ultras and we got owned by a gay ass protoss deathball since we didn't have shit (i should have gone mass infestor)

as of THIS MOMENT i only need 4 more team random wins for mira han

Sinitron

http://www.thebackalleys.com/dump/download.php?f=7172

500th team random win, it's a good one

i wrecked 3 fags who tried to marine rush us with hellions

250-300 kills at the end of the game

Gladius

note to self: probes are not effective against marines
▬ஜ۩☆۩ஜ▬ ---★☆★☆★ DONALD TRUMP 2016 ★☆★☆★--- ▬ஜ۩☆۩ஜ▬

cipher

I tried changing my hotkey style. I also turned off mouse acceleration. The combined effects of me not being able to click things and the constant sending of them to the wrong place caused me to lose 4 or 5 1v1s in a row.

I think I'll stick to team games until I have my shit down

Sinitron

yeah i tried grid and i was completely lost since im so used to normal hotkeys

even though i only use s, b+s, b+r, b+b, b, v+f and c

cipher

yeah what I'm trying is binding all my hatcheries in 6, which I also have bound to ~

As a result of that everything else gets moved over 1 spot. So in my games I keep ending up with like a hybrid of my old and new bindings

rtil

default hotkeys work fine for me, except for backspace which i remapped to spacebar

cipher

Quote from: rtildefault hotkeys work fine for me, except for backspace which i remapped to spacebar


yeah I have done that myself. I just really don't like having hatcheries/queens on 4/5.

I've actually had 6/~ bound together for a while but I would usually just stick an overseer on there or whatever

cipher

New PTR notes have been posted

http://us.battle.net/sc2/en/forum/topic/1213111662


    Hellion
             Infernal Pre-Igniter damage upgrade decreased from 10 to 5.

http://www.youtube.com/watch?v=P3ALwKeSEYs



      Infestor
              Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).

:(

Crabarms

http://us.battle.net/sc2/en/forum/topic/1213111662



hidden zerg buffs
Canceling more than one of the same structure at the same time as Zerg will add all Drones to the selection.
Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.
Attack upgrades are now retained by units controlled by Neural Parasite.


rtil

nothing really surprising here except the mothership speed increase.

fungal is still awesome btw. still 2 shots marines, 3 shots hydra/roach and 4 shots stalkers (if you fungal in perfect succession).

Sinitron

basically the entire patch is a nerf to TvP

i'll still kill zergs with hellions, it doesn't fucking matter, but i need more hellions to deal with chargelots, it takes longer to bunker up vs protoss pressure, walling leaves terran vulnerable to immortal busts etc (because they have longer range) dt drops are more viable and late game colossi will still be fucking gay

i could accept and deal with all of this if they at least like dicked colo a little bit

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