starcraft 2

Started by jjjjjjjjjj, July 29, 2010 07:04 PM

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cipher

Quote from: CrabarmsBeen using lings/banelings/mutas vs protoss and been able to hold pretty well to stalker heavy armies and able to take out a few collosi. Probably wont work in higher leagues if they are smart enough to get more zealots and archon as well as HT but very seldom do I see it or they refuse to adapt.

Yeah in higher leagues things will change of course. Throwing some corrupters into the mix can go a long way, especially if they have lots of collosi. Generally speaking having such a ling heavy army vs any toss ball with a few collosi can be a bit risky, but if its working for you go for it. But in the long run having roaches would be good too if they have at the very least 1/3 zealots. No hydras v. collosi though, that's a bad idea.

While it is definitely effective (especially against ling builds) I rarely ever see HTs used these days, but you never know.

Quote from: CrabarmsIts also nice for when I do upgrade I can skip spine/acid attack upgrade and t3 units wont be gimped. If I see an early twilight counsel I would probably go roach and get an overseer. But other then that could you say there something wrong with skipping roach hydras ?

As far as the twilight counsel goes, that could also mean a blink stalker rush, but I wouldn't worry about that all that much in your league. Skipping roaches in PvZ and substituting with lings isn't all that common in all honesty. I mean it can work at times, but I'd at least throw down a roach warren if you get the chance. As far as hydras go, you should only really use them if your opponent is either making lots of gateway units or perhaps air. Otherwise just skip them, since most toss go for collosi which eat hydras alive. And of course with upgrades, you pretty much can't go wrong with getting them.



Necronomitr0n

so much lingo
<+fawx> im trying to animate a dick coming out of a toaster how do i go on about doing this
<~rtil> well fawx what you would do is delete the fla and do something productive instead

<+ansel> i lure children into my van with candy and then i read them passages from 'the origin of species'
<%ropesnake> billy con ends with billy raping his cat
<+billymonks> FUCK YOU BUG

<~rtil> ya one time i gave this hobo some cat food and he ate it like the animal he is it pleased me

rtil

#622
Quote from: systechso much lingo
just build marines

Sinitron

EMP is better than feedback against caster units, but feedback is good because every damn high-end Terran unit and then some is vulnerable to it. The Ghost also cannot be warped in anywhere and takes up a lot of techlab barracks time and it was suggested to just have them train from the Ghost academy to free up barracks time, maybe even making the Reaper an academy unit as well.

Also, Terran is the most micro-intensive race in the higher leagues because every unit is ranged or has some sort of special ability, and you need a LOT of them. Ghosts add micro, but sometimes less is more - throw some EMPs and pull them back. Snipe is just horribly inefficient when you could be strike cannoning Immortals and Archons, provided you were lucky with your EMPs and the Thor wasn't just reduced to burning wreckage by one HT, running Hellions in to maximize their splash, stimming and kiting Banelings with Marines (Automaton style ofc), shift-clicking stimmed Marauders to attack a bunch of their kinsmen, etc etc etc... All of this stuff is POSSIBLE to do at once, but microing your Ghosts is a detriment because you have to spam R, a single target ability, against EVERYTHING and it is very easy to click the mouse faster than the keyboard so you end up selecting an enemy unit. Like I said, at least most units you can feedback or neural parasite are kind of big and usually not present in large numbers, while most units Snipe would apply to are fairly small and easily massable. It's good before you get a lot of units to deal with.

Also Crabarms against Zerg and Protoss going Roach/Corruptor with upgrades is pretty effective, speedling/baneling/mutalisks is mostly better against Terran. Hydralisks are mainly to deal with massed Protoss air.

Crabarms

Ok maybe I've been getting too many hydras and its eating my money to buy roaches/infestor.


Sinitron

accidentally went random in a 4v4 and got zerg

roach rushed some idiot protoss who was trying to rush DTs or something and he left

made some mutas and cracklings

won

went terran in another and massed 3/3 marines with 3 armor medivacs

dropped the fuck out of everyone and suicided marines all over, killing expos and tech left and right

raped some master terran going mech because he couldn't micro hellions for shit

highest score

total victory

sev

crabarms, from my experience the most important thing you can learn is macro. i'd try just doing one build/strategy and messing with it every game and working primarily on your macro mechanics. you'll probably get to platinum with just that as zerg. beyond that you'll probably want to play with different strategies and refine things but yeah the game is a lot easier when you just learn really good macro


rtil

roach/hydra doesn't really work vs protoss anymore. hydras suck the moment colossus comes out, so there's only a tiny window in which hydras are useful in the matchup. they're not even that great vs mass air, i'd rather have muta/corruptor as they are far more mobile and fast.

if you like banelings vs protoss, experiment with baneling drops on armies. you'll get more bang for your buck per baneling as the splash will affect all units around it instead of just the front of the ball it would normally hit. it will also negate FF. practice moving drops in a unit tester first, though.

cipher

Quote from: rtil catif you like banelings vs protoss, experiment with baneling drops on armies. you'll get more bang for your buck per baneling as the splash will affect all units around it instead of just the front of the ball it would normally hit. it will also negate FF. practice moving drops in a unit tester first, though.

if you can master the baneling drop in gold or below you can be a beast. Especially if you can drop mineral lines. 2-3 banelings and the rest zerglings to pick off the low level workers that they miss. Fun stuff.

Crabarms

Yeah something I could explore with to get better. Would help a lot.

cipher

If you're having trouble with it / dont have the time/cash to tech to it, don't forget doing baneling landmines. Those are incredibly underused and really powerful

rtil

just make sure you manually manage their explosions. it's better to have them explode instantly underground instead of autocast. because autocast requires that they unburrow first, which takes a second or two

cipher

yeah but unburrowing is still probably the best bet, I mean, if you do it right ontop of them they won't be able to do anything about it. Of course don't just press X because you'll most likely end up wasting some.


Also rtil you may want to change your name back to normal, in case you forgot  

Crabarms

Had an hour and 20 minute game with a turtling terran. At first he was air heavy so I tried to make air as well and just threw gas away because he stopped using air units. Then he just massed marines after I tried to recover. He had a weaker base but it still had 2 battle cruisers and siege tanks and I probably should of destroyed it while I had the chance.

Tried to throw infested terran on the marines that were close to the siege tanks, guess they shot them before the siege tanks would fire. Pretty much threw them away when he used scan and they were close together should of harassed with 1 and hold back to the others.

Also tried doing something cool with Nydus worms but it failed pretty badly, except he had an expo near by and scared it off. I tried to cut threw the rocks (backwater gulch) with 3 ultras, lings and infestors. Just didn't work to well because of the tanks but killed a bunch of scv's but that didn't really do a whole lot.

Going to try to work on drop play for when there is a ramp I can't go up but I never get the timing right and drop play is canceled by turrets or marines waiting. Will also try sabotaging his naturals with burrowed banelings or having creep there.

Would post replay but pretty silly how I could of easily won if I didn't try to kill the main. Had like 10000 minerals and was having like 100-200 gas. Maybe I could of brought out a ton of spine crawlers/sporecrawlers and move closer. Tons of potential ways to win and I was just bashing my head trying to get my original idea to work.

rtil

an opponent turtling is an open invitation for you to take over the rest of the map. get your economy going fast, take expansions early, spread creep everywhere.

you should feel comfortable engaging if you have been keeping up on larvae injections, because you will have the ability to quickly reinforce and clean up whatever is left over of their army. but you can't wait around too long or they will be able to do the same for some time.

if you're maxed, you just need to attack. but be smart about it and do flanking + focus-firing. a-moving an army into a terran force can be a disaster waiting to happen as banelings have stupid AI.

that being said, your greatest weapon vs the turtling terran is brood lords with air support. i like to morph broods at their main base and force them to attempt to defend their production facilities, while in the mean time attacking what is left of their army defending their front.

Sinitron

mass 3/3/3 chargelots every game

Sinitron

i played with some koreans in a 4v4 who were actually somewhat competent and drew the enemy out so i could bomb their bases with banshees and cripple them

Sinitron


rtil

Quote from: Tron Sawyerhttp://www.livestream.com/sinitron
do you talk while you play

if so i will add you to the stream list

Sinitron

it's a lot easier to yap when there's someone else with me on skype so i'm not talking to a brick wall but yeah i call people fags and niggers pretty much

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