Hello I would like to point out I do artwork that I personally am quite proud of.
Take a look
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F733b1H_Jojo.png&hash=f032424df9f6432313154daa1d28a7d38df06dc8)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F330L0p_PeyoteDistortMoche32.png&hash=6c1553e4ed5884ed4248e3105bb7e5cc48d42eae)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F330q9A_StadionRhodeConcert1.png&hash=8a824e37fc292104dea3d2bc01ea3e7109c0b98a)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F331gQ7_5Relco02.jpg&hash=4de850bfedde6877fc57da235d911de90993e2b5)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F3085zE_1Jet01.png&hash=2c93a8361fb6c9ace491d720031da9f20aaf9cff)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F3306Iu_2freelaceheroes01.png&hash=f7c6984f20c5b1d8c0a72ad3c55efbcc31133894)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F733O6a_Lava.gif&hash=d7015111784a1282c48195d37f6d9b365049ec07)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F307A1e_Rotten%2520Grave.gif&hash=dcf061dc93b3358f5f98edae0f1d8dd31403eeac)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F873B1f_Ruin%2520Hotspot1.gif&hash=a57a9e911d8501feacef9a13cddc214f2471e7b4)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F30Qc5_Tommy%2520Shield.gif&hash=16ad57c47a78e0d18e53f39d7aa97c4e59af3e86)
My apologize kinda new here and didn't realized how big it would be heheh...sorry
I also do commission work so if you have a request you'd like me to make for you send me a message ok?
the cactus looks pretty sweet
Quote from: Stu4U on December 18, 2013 02:03 AM
the cactus looks pretty sweet
thanks that one happened more on an accident but I like it all the same
Quote from: jam1220 on December 18, 2013 01:57 AM
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F733O6a_Lava.gif&hash=d7015111784a1282c48195d37f6d9b365049ec07)
this gif reminded me of the magma texture in lego rock raiders
damn i miss that game
Quote from: slack on December 18, 2013 03:47 AM
Quote from: jam1220 on December 18, 2013 01:57 AM
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F733O6a_Lava.gif&hash=d7015111784a1282c48195d37f6d9b365049ec07)
this gif reminded me of the magma texture in lego rock raiders
damn i miss that game
holy shit slack. that was the best fucking game. i felt so smart playing it as a kid.
Quote from: slack on December 18, 2013 03:47 AM
Quote from: jam1220 on December 18, 2013 01:57 AM
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F733O6a_Lava.gif&hash=d7015111784a1282c48195d37f6d9b365049ec07)
this gif reminded me of the magma texture in lego rock raiders
damn i miss that game
heheh well I was kinda trying to go for a more realistic looking lava animation so I tried turn water animation red but that just made it look like a sea of koo-laid so I had to put a texture over it to get the effect. Sorry I'm not that pro at blender yet
Quote from: jam1220 on December 18, 2013 04:00 AM
heheh well I was kinda trying to go for a more realistic looking lava animation so I tried turn water animation red but that just made it look like a sea of koo-laid so I had to put a texture over it to get the effect. Sorry I'm not that pro at blender yet
the thing about lava thats important to know is that it doesnt flow as quickly as water does. its a lot more uh... congealed i suppose.
basically, slower and lower waves.
i like that first one
short shorts r da best
Quote from: zwimmy on December 18, 2013 04:20 AM
i like that first one
short shorts r da best
hmmm...I don't know. When I compare it to others I did it just seems to come up...
short :D
Quote from: bd648 on December 18, 2013 04:19 AM
Quote from: jam1220 on December 18, 2013 04:00 AM
heheh well I was kinda trying to go for a more realistic looking lava animation so I tried turn water animation red but that just made it look like a sea of koo-laid so I had to put a texture over it to get the effect. Sorry I'm not that pro at blender yet
the thing about lava thats important to know is that it doesnt flow as quickly as water does. its a lot more uh... congealed i suppose.
basically, slower and lower waves.
I gotcha make it more gloopy like ;)
can we go back to the sea of kool-aid
i want a whole sea of kool-aid
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F37S8j_0.png&hash=73f18f1ce653b7b1097468d18e97105692283da3)
that's a crazy outfit. cool co lors
Quote from: rtil on December 19, 2013 08:26 AM
that's a crazy outfit. cool co lors
thanks man but in all honesty the design isn't anything too fancy just grey orange and blue on uniform
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F4773Cb_Vergil%2520Badwolf.png&hash=81c185478974e3b114b8f19c2f67d5183a9b6ca9)
Cool design. I like his collar and the ascot/scarf thing he has tucked in.
naturally
everyone loves a man in uniform
made one of those tegaki things
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F878J6k_tougher%2520than%2520leather.png&hash=1d325d232b9941ab1a64db5efb0db6d8006be1a3)
not too bad for a first try
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F888g6U_Main%2520Character1.png&hash=f596c017c6e960bb33b46b219562112b75f3a109)
I'm in the middle of a move so i got to doing it all digitally (it's getting better but I'd prefer my normal way of drawing)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F8879Ii_gorgon1.png&hash=026946d1ba7369f9f65a0cc6df6ed09aff40c557)
do you do a sketch of the body before you put the clothes on? there are some proportion issues in there
I gotta agree with rtil, you should work on your anatomy a bit. Same with your technique, as a few parts are a little sloppy, like her hand. Just get some good reference and practice and it will come to you.
You have a lot of vision and creativity, and that's something that is more difficult to learn. Just brush up on those fundamentals and build a solid foundation.
Skullgril animations because
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F462k0S_idle3.gif&hash=b8e4e2f7870dd77d65ab5803b36e147b0aea0413)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F8841bX_tommy%2520ten%2520ton.gif&hash=5b75dde895016d36810cf46c1c693f991abab81c)
don't own jack just got bored
not bad, but they could use more slow in and slow out. basically, there is no ease on the high/low left/right keys.
Quote from: rtil on January 25, 2014 10:48 PM
not bad, but they could use more slow in and slow out. basically, there is no ease on the high/low left/right keys.
slower
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F1736jK_idle3.gif&hash=f2c78006f82584c3642a7f1ec1f3efdb30df3779)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F9069An_tommy%2520ten%2520ton.gif&hash=c8e39a4a679f3601c15c63cf2545a32aa332fa2f)
did you mean slower like this?
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F6927Xk_idle3.gif&hash=62c4d81ceb22975aab14f7ea153475f9dc749b83)
sort of. when he leans all the way to the right, that should be a slow in and slow out. the fast part is the arc of movement when he's going from either to the far left or right pose.
unfortunately on the left, where you do have the easing, there's a fair bit of popping from the last frame to the original frame.
Quote from: rtil on January 25, 2014 11:31 PM
pop
ya I notice that too it was suppose to be a demspey roll but when I looked at it he looked like he was going to charge like a bull so I keep it that way
alright slow right
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F3477zV_idle3.gif&hash=ccb324a33a35d5eca6b42369263c303501625454)
the timing is better, yeah. but honestly a lot of these frames would have to be re-drawn because of all the popping. how exactly did you go about animating this?
Quote from: rtil on January 25, 2014 11:49 PM
how exactly did you go about animating this?
sketch them on the computer
then upload the frames to jasc to animated them
i'm not familiar with jasc. what i mean is, what is your animation process? does jasc have onion skin? when do you do pose to pose or straight ahead?
Quote from: rtil on January 25, 2014 11:57 PM
what is your animation process?
http://jam1220.deviantart.com/art/HOW-TO-ANIMATE-LIKE-JAM1220-392541996 (http://jam1220.deviantart.com/art/HOW-TO-ANIMATE-LIKE-JAM1220-392541996)
i think the animating with notecards thing is the source of a lot of your issues. if you'd really like to animate traditionally, you need to invest in some kind of lightboard , a peg puncher and peg board for your lightboard, so you can flip and roll your frames and see what you are doing more clearly.
obviously that's a bit of an investment, so if you'd prefer the digital route a program like flash has a feature called 'onion skin' that is a poor man's lightboard, but works well enough for achieving the same utility. flash cs3 and lower also provide frame scrubbing , and overall looks a lot more friendly for animation than jasc.
Quote from: rtil on January 26, 2014 12:52 AM
i think the animating with notecards thing is the source of a lot of your issues. if you'd really like to animate traditionally, you need to invest in some kind of lightboard , a peg puncher and peg board for your lightboard, so you can flip and roll your frames and see what you are doing more clearly.
obviously that's a bit of an investment, so if you'd prefer the digital route a program like flash has a feature called 'onion skin' that is a poor man's lightboard, but works well enough for achieving the same utility. flash cs3 and lower also provide frame scrubbing , and overall looks a lot more friendly for animation than jasc.
well you know what they say to each their own
...no, not in this case. the lightboard is a tried and true method of animation. your method clearly has shortcomings that make your animation suffer. you can be stubborn about it and make life more difficult for yourself, or you can take cues from the people who pioneered animation. there's a reason why 2d animation has been done the same way since nearly its conception.
if you ever want to take animation seriously, you'll have to move on to more practical applications. they certainly wouldn't let you do this in school or the industry.
Quote from: rtil on January 26, 2014 02:09 AM
...no, not in this case. the lightboard is a tried and true method of animation. your method clearly has shortcomings that make your animation suffer. you can be stubborn about it and make life more difficult for yourself, or you can take cues from the people who pioneered animation. there's a reason why 2d animation has been done the same way since nearly its conception.
if you ever want to take animation seriously, you'll have to move on to more practical applications. they certainly wouldn't let you do this in school or the industry.
there's more than one way to do anything so it's fine
Quote from: jam1220 on January 26, 2014 02:34 AM
Quote from: rtil on January 26, 2014 02:09 AM
you can be stubborn about it and make life more difficult for yourself, or you can take cues from the people who pioneered animation.
there's more than one way to do anything so it's fine
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fstatic.giantbomb.com%2Fuploads%2Foriginal%2F1%2F11875%2F485888-jseinfeld_375x375.jpg&hash=e07062f769339691e6c2a690ff988721a1e43ac1)
Quote from: jam1220 on January 26, 2014 02:34 AM
Quote from: rtil on January 26, 2014 02:09 AM
...no, not in this case. the lightboard is a tried and true method of animation. your method clearly has shortcomings that make your animation suffer. you can be stubborn about it and make life more difficult for yourself, or you can take cues from the people who pioneered animation. there's a reason why 2d animation has been done the same way since nearly its conception.
if you ever want to take animation seriously, you'll have to move on to more practical applications. they certainly wouldn't let you do this in school or the industry.
there's more than one way to do anything so it's fine
this is partly true, but you're willingly ignoring the fundamentals of animation. surely you can understand that without the ability to properly roll through your frames
before shooting them that it will prevent you from properly following the principles of animation? you're not going to get very far in animation by disregarding the rules everyone else follows.
Quote
this is partly true, but you're willingly ignoring the fundamentals of animation. surely you can understand that without the ability to properly roll through your frames before shooting them that it will prevent you from properly following the principles of animation? you're not going to get very far in animation by disregarding the rules everyone else follows.
relax I'm gonna clean them later
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F2716%2F089V9j_1232571723065.jpg&hash=c04cbccb2c6212d4ee4871ce25cd49bd44d9ae3e)
Jam, my friend, you're entering a world of pain.
are you seriously just disregarding what rtil says because i'm PRETTY sure he's a professional animator and knows what the fuck he is talking about
BUT HEY TO EACH THEIR OWN YKNOW :hen:
Rtil cant animate for shit when i asked him to animate me smoking a bit fat doob it came out looking like snoop doge
wow
ok 1 no there is no pain, I respect rtil opinion but I also like the way I do it. I know about animation fundamentals and how to use a lightboard if that's what you want to know but the way I like to draw sometimes you can't have a light board with you.
And 2 don't come my art post thread and talk bad about people
now I'm going back to posting my art because I'd rather not have an argument where my art suppose to be
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F074h4G_TV%2520Trope%2520Buster.png&hash=3b14ebf9f5321cb21f5e0473a0ac6011c83997f8)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F09q2E_futaba.png&hash=86e285b543a0a0ab75af257ca539ee438675565a)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F7495Qf_0.jpg&hash=71f505e468e3683c504bd442d0ce870f15b5ffad)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F898Hu_000.jpg&hash=ca7c079a6d7b8234b1085525caf0b073e5dd41a8)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F3246%2F489u2R_0000.jpg&hash=0aebcb91b69b0bdc4976a968352cd0213fefb19e)
nope no clue as to why I drew ghost riders and then wrote silly stuff maybe it was for a cartoon adaption that would be written by Nicolas Cage (he's pretty silly)
Quote from: jam1220 on January 26, 2014 03:06 PM
ok 1 no there is no pain, I respect rtil opinion but I also like the way I do it. I know about animation fundamentals and how to use a lightboard if that's what you want to know but the way I like to draw sometimes you can't have a light board with you.
And 2 don't come my art post thread and talk bad about people
now I'm going back to posting my art because I'd rather not have an argument where my art suppose to be
Sorry but I'm going to have to go against your second point. I will talk as much shit about Rtil until he correctly animates me smoking a fat doob
Quote from: jam1220 on January 26, 2014 03:06 PM
ok 1 no there is no pain, I respect rtil opinion but I also like the way I do it.
when you make any form of art, once it leaves your hands, it's not up to your interpretation anymore, it's up to the audience's. it doesn't really matter if you like the way you animate, everyone is agreeing that it doesn't look right. if you want to be a professional artist, you need to be able to listen to the general feedback you get from your audience. the fact that you animate on index cards would be a "to each their own" issue if the animations you made moved correctly, but you have people telling you they don't, so logically it's advisable to consider that. after all, you post your art here to get feedback and get better, don't you?
if you're specifically interested in working traditionally, here are some cheaper options you could use to make a makeshift animation table:
http://www.lightfootltd.com/catalog/animation-paper (http://www.lightfootltd.com/catalog/animation-paper)
http://www.lightfootltd.com/catalog/pegbars (http://www.lightfootltd.com/catalog/pegbars)
https://www.youtube.com/watch?v=nFFq_-XCfq4 (https://www.youtube.com/watch?v=nFFq_-XCfq4)
the animators survival kit - richard williams (http://www.scribd.com/doc/5445343/the-animators-survival-kit-richard-williams#)
With these resources, a rubber band, some tape and a hard surface to attach the peg bars to, you can do traditional animation for under $30, and that's including 300 sheets of 10f paper. Also included is a free link to the Animator's Survival Kit, a book which is generally considered the best resource out there for learning how to animate properly. You can also find free pdf copies of it with a little bit of searching, or buy it on Amazon for under $25 if you have the money to spare for a hard copy.
if you're concerned with animating "on the go" (since you mentioned that you can't bring a light table everywhere), I'd only really recommend doing rough key poses or thumbnails the way you do it, and then inbetweening them/fixing them at home. But the fact of the matter is, animation is a pretty stationary artform and you need to sit down at a workspace and focus in order to do it properly.
otherwise, my feedback on why this animation doesn't work for your convenience:
[spoiler]the andy anvil animation doesn't work. almost every part of the drawing changes shape or moves out of arc in each frame. there's a pop leading up to every instance in which what i assume to be keys appear. when moving back to the idle, the right leg doesn't resolve properly, it creeps up slowly and then slams back into the idle. geometric parts of the character change perspective planes unevenly, and everything is evenly spaced. the first frame (the idle drawing you used) should be removed as well because it interferes with the actual cycle, but even without it, the cycle doesn't work properly. based on all of this, i am going to surmise that you do not understand the principles of animation, and are only copying what you've seen in fighting games until it vaguely moves like a fighting game — but your work could be so much more appealing if you understood how to make things move properly.[/spoiler]
hope that helps, happy animating!