jam1220 presenting jam1220 artwork

Started by jam1220, December 18, 2013 01:57 AM

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zwimmy

I gotta agree with rtil, you should work on your anatomy a bit. Same with your technique, as a few parts are a little sloppy, like her hand. Just get some good reference and practice and it will come to you.

You have a lot of vision and creativity, and that's something that is more difficult to learn. Just brush up on those fundamentals and build a solid foundation.

jam1220

Skullgril animations because


don't own jack just got bored

rtil

not bad, but they could use more slow in and slow out. basically, there is no ease on the high/low left/right keys.

jam1220

Quote from: rtil on January 25, 2014 10:48 PM
not bad, but they could use more slow in and slow out. basically, there is no ease on the high/low left/right keys.
slower


jam1220


rtil

sort of. when he leans all the way to the  right, that should be a slow in and slow out. the fast part is the arc of movement when he's going from either to the far left or right pose.
unfortunately on the left, where you do have the easing, there's a fair bit of popping from the last frame to the original frame.

jam1220

Quote from: rtil on January 25, 2014 11:31 PM
pop
ya I notice that too it was suppose to be a demspey roll but when I looked at it he looked like he was going to charge like a bull so I keep it that way

jam1220


rtil

the timing is better, yeah. but honestly a lot of these frames would have to be re-drawn because of all the popping. how exactly did you go about animating this?

jam1220

Quote from: rtil on January 25, 2014 11:49 PM
how exactly did you go about animating this?
sketch them on the computer
then upload the frames to jasc to animated them

rtil

i'm not familiar with jasc. what i mean is, what is your animation process? does jasc have onion skin? when do you do pose to pose or straight ahead?


rtil

i think the animating with notecards thing is the source of a lot of your issues. if you'd really like to animate traditionally, you need to invest in some kind of lightboard , a peg puncher and peg board for your lightboard, so you can flip and roll your frames and see what you are doing more clearly.

obviously that's a bit of an investment, so if you'd prefer the digital route a program like flash has a feature called 'onion skin' that is a poor man's lightboard, but works well enough for achieving the same utility. flash cs3 and lower also provide frame scrubbing , and overall looks a lot more friendly for animation than jasc.

jam1220

Quote from: rtil on January 26, 2014 12:52 AM
i think the animating with notecards thing is the source of a lot of your issues. if you'd really like to animate traditionally, you need to invest in some kind of lightboard , a peg puncher and peg board for your lightboard, so you can flip and roll your frames and see what you are doing more clearly.

obviously that's a bit of an investment, so if you'd prefer the digital route a program like flash has a feature called 'onion skin' that is a poor man's lightboard, but works well enough for achieving the same utility. flash cs3 and lower also provide frame scrubbing , and overall looks a lot more friendly for animation than jasc.
well you know what they say to each their own

rtil

...no, not in this case. the lightboard is a tried and true method of animation. your method clearly has shortcomings that make your animation suffer. you can be stubborn about it and make life more difficult for yourself, or you can take cues from the people who pioneered animation. there's a reason why 2d animation has been done the same way since nearly its conception.

if you ever want to take animation seriously, you'll have to move on to more practical applications. they certainly wouldn't let you do this in school or the industry.

jam1220

Quote from: rtil on January 26, 2014 02:09 AM
...no, not in this case. the lightboard is a tried and true method of animation. your method clearly has shortcomings that make your animation suffer. you can be stubborn about it and make life more difficult for yourself, or you can take cues from the people who pioneered animation. there's a reason why 2d animation has been done the same way since nearly its conception.

if you ever want to take animation seriously, you'll have to move on to more practical applications. they certainly wouldn't let you do this in school or the industry.
there's more than one way to do anything so it's fine

BluPhoenix

Quote from: jam1220 on January 26, 2014 02:34 AM
Quote from: rtil on January 26, 2014 02:09 AM
you can be stubborn about it and make life more difficult for yourself, or you can take cues from the people who pioneered animation.
there's more than one way to do anything so it's fine

[12:59 AM] elm: yea honestly if you dont want to cum on elmer fudds bald head whats wrong with you
[07:49.46] <+slack> cum erupts from the dick at an alarming rate
[07:49.59] <+slack> it will blast off and slap the wall at like 40 mph

rtil

Quote from: jam1220 on January 26, 2014 02:34 AM
Quote from: rtil on January 26, 2014 02:09 AM
...no, not in this case. the lightboard is a tried and true method of animation. your method clearly has shortcomings that make your animation suffer. you can be stubborn about it and make life more difficult for yourself, or you can take cues from the people who pioneered animation. there's a reason why 2d animation has been done the same way since nearly its conception.

if you ever want to take animation seriously, you'll have to move on to more practical applications. they certainly wouldn't let you do this in school or the industry.
there's more than one way to do anything so it's fine

this is partly true, but you're willingly ignoring the fundamentals of animation. surely you can understand that without the ability to properly roll through your frames before shooting them that it will prevent you from properly following the principles of animation? you're not going to get very far in animation by disregarding the rules everyone else follows.

jam1220


Quote

this is partly true, but you're willingly ignoring the fundamentals of animation. surely you can understand that without the ability to properly roll through your frames before shooting them that it will prevent you from properly following the principles of animation? you're not going to get very far in animation by disregarding the rules everyone else follows.
relax I'm gonna clean them later

zwimmy

#39

Jam, my friend, you're entering a world of pain.

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