starcraft 2

Started by jjjjjjjjjj, July 29, 2010 07:04 PM

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Necronomitr0n

<+fawx> im trying to animate a dick coming out of a toaster how do i go on about doing this
<~rtil> well fawx what you would do is delete the fla and do something productive instead

<+ansel> i lure children into my van with candy and then i read them passages from 'the origin of species'
<%ropesnake> billy con ends with billy raping his cat
<+billymonks> FUCK YOU BUG

<~rtil> ya one time i gave this hobo some cat food and he ate it like the animal he is it pleased me


rtil

PTR 1.2.1 out

5 new maps

no balance stuff yet

Sinitron

#323
5 new SHITTY maps

the first looks like a revamped lost temple which will make zerg cream their pants for about 2 hours before they go back to crying about people foxer-microing stimmed marines and tank drops still being overpowered

the others are bland and shitty, apparently even worse than the current maps according to people from the team liquid site who have tested them and the GSL fags will still use their own maps

i don't think there were any more lava maps, there needs to be because those are cool

EDIT: oh yeah and they fixed something about creep killing flowers and vegetation and you could tell by just looking at the map even if there's fog of war, kind of like how you could see mules drop before (man i miss seeing that and then dogpiling an army on that particular expo)

rtil

the lost temple changes look great, i approve

the cliff by the natural was way too in favor of terran, you could drop seige tanks and thors on there way before zerg could do anything about it

Sinitron

a map can never be balanced for all races

i bet it will be too wide-open now so zerg can flank from every direction, making it the opposite of kulas where protoss could just ff and terran could turtle through the chokes

also most of the new map suffer from 3-second rush distances which is apparently bad for zerg, and back rocks which can be broken and starting positions that are really fucked up allowing for serious colossus abuse by protoss and maybe siege tank abuse like that one jungle 2v2 map with the 2x4 starting positions, where you can smack the naturals with siege tanks in a counter-clockwise fashion

really just delete banelings and bring back lurkers so zerg have a siege unit they can abuse too

BluPhoenix

Quote from: rtili do really like this song
http://www.youtube.com/watch?v=NCeImbnBuvY


Quote from: Ashingtonhttp://www.youtube.com/watch?v=yyvH9Gm76Os Best Starcraft music ever
personal favs

Quote from: sevi wish protoss had good music
[12:59 AM] elm: yea honestly if you dont want to cum on elmer fudds bald head whats wrong with you
[07:49.46] <+slack> cum erupts from the dick at an alarming rate
[07:49.59] <+slack> it will blast off and slap the wall at like 40 mph

Ashington

bringing back lurkers would be pretty good, zerg could use more combat units, especially one that can fill a defensive role quite well.
<@salutations> i just ate 5 guys for the first time
<@salutations> my heart kinda hurts
<Ry99an> you mean
<Ry99an> their dicks?

<@Ashington> also only ops and vocaloids can grab my many boners
* Ashington sets mode: +o CVG
<@CVG> :D

<aether> how do you turn the drew pickles theme off of your profile
<aether> actually how do you just turn it off its on my forum view too ffff

Waldemar Schuur: isnt it kind of ironic
Waldemar Schuur: looking for waldo on google

Sinitron: Hey do you like porn? I like porn! Lets watch porn together! I'm a faggot!

rtil

#328
Quote from: Tron Sawyera map can never be balanced for all races

i bet it will be too wide-open now so zerg can flank from every direction, making it the opposite of kulas where protoss could just ff and terran could turtle through the chokes

also most of the new map suffer from 3-second rush distances which is apparently bad for zerg, and back rocks which can be broken and starting positions that are really fucked up allowing for serious colossus abuse by protoss and maybe siege tank abuse like that one jungle 2v2 map with the 2x4 starting positions, where you can smack the naturals with siege tanks in a counter-clockwise fashion

really just delete banelings and bring back lurkers so zerg have a siege unit they can abuse too
yeah god forbid the zerg have any advantage on a map, but all we really wanted was the cliffs by the nat in LT to be gone - that's why every zerg has it checked off

the main issue is that every blizzard map is centered around ramps - something that only 2 of the 3 races can really take advantage of, especially in defense.

all most zergs really want is a natural that's reasonably close (doesn't have to be connected by 3 creep tumors) and no ridiculously close cliffs for terrans to drop thors/seige tanks/land vikings with ease and autowin the game (a problem with LT and kulas ravine)

Sinitron

#329
i'm not saying that zerg can't ever have an advantage, but the maps can never be balanced for all races

fyi i don't like ramps either it's some sc2 thing that toss and terran need ramps

in general on any map, if it's too open, it's in zerg favor, and if it's too closed, it's in favor of of toss and terran

the map pool sucks and the new maps won't make it any better

i hate lost temple, even though it favors terran because it just feels iffy

Sinitron

got my overseer portrait

shitty zvz where my 7pool all-in failed but i still recovered and won

psi43

Quote from: Tron Sawyerin general on any map, if it's too open, it's in zerg favor, and if it's too closed, it's in favor of of toss and terran

some of the GSL maps seem to be pretty balanced about that, maybe blizzard should add those to the map rotation

Sinitron

Quote from: psi
Quote from: Tron Sawyerin general on any map, if it's too open, it's in zerg favor, and if it's too closed, it's in favor of of toss and terran

some of the GSL maps seem to be pretty balanced about that, maybe blizzard should add those to the map rotation

no the gsl maps are ugly as sin

the blizzard maps are pretty but crappy

idc what happens to the blizz maps as long as i don't have to look at the gsl ones

cipher

Quote from: Tron Sawyer
Quote from: psi
Quote from: Tron Sawyerin general on any map, if it's too open, it's in zerg favor, and if it's too closed, it's in favor of of toss and terran

some of the GSL maps seem to be pretty balanced about that, maybe blizzard should add those to the map rotation

no the gsl maps are ugly as sin

the blizzard maps are pretty but crappy

idc what happens to the blizz maps as long as i don't have to look at the gsl ones

You just love to disagree with everyone don't you?

Sinitron

Quote from: CipherYou just love to disagree with everyone don't you?
I like to form my own opinions.

psi43

Quote from: Tron Sawyer
Quote from: CipherYou just love to disagree with everyone don't you?
I like to form my own opinions.

well being able to form your own opinion doesn't mean that you're always required to just saying

didn't you, a few days ago, say that you liked the gsl maps

rtil

i think the gsl maps are pretty  

Sinitron

Quote from: psi
Quote from: Tron Sawyer
Quote from: CipherYou just love to disagree with everyone don't you?
I like to form my own opinions.

well being able to form your own opinion doesn't mean that you're always required to just saying

didn't you, a few days ago, say that you liked the gsl maps
yeah until i played on them

Sinitron

i need to get my 400th win today

maybe the roach or marauder portraits as well

Sinitron

failed another SCV rush, survived the counter-attack, transitioned to marine/tank and won the game

http://www.sc2replayed.com/replays/135653-...-steppes-of-war

also i apparently 7pool all-inned the same guy like ten games before that one

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