Official TBA StarCraft II Thread

Started by Sinitron, August 29, 2011 02:02 AM

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zwimmy

I guess this has become the multiplayer thread now?

rtil


Sinitron

personally i think the hots thread should be more for organization and keeping tags and such up to date

and this thread can be spammed to shit with off-topic ramblings and discussions about dumb crap like funny reddit pictures!!! and stuff like arcade games or whatever

games like...

raynor party

zwimmy

Happy 15th year anniversary, bros.



Anyone up for some Broodwar?

Crabarms

blizzard changed workers to warhounds its pretty silly.

zwimmy

I wish I would have found this out when I actually played, it probably would have been a lot funnier.

Hell I don't even think I'll have time to play at all today (LOL APRIL FOOLS XDDDDDDDDDD)

RichChap

HEY GUYS I GOT HOTS BUT NOBODY IS EVER ONLINE WHATS THE DEAL : (

rtil

normally i would be but 1. my computer exploded and 2. i'm too busy to play right now even if i wanted to

cipher

I'm usually only around on sundays (although, usually for many hours)


Sinitron

can't play online atm

poor internet quality

they're gonna stretch fiber cables here eventually but i don't know when that will be

Sinitron

playing warhammer tabletop instead

zwimmy


Sinitron

It's actually a lot of fun, very relaxing and the people are friendly. Bad manners are almost unheard of, and in general the community is inclusive and positive... The polar opposite of just about every online community, really. Playing Warhammer requires you to look people in the eyes and have an understanding, unlike online gaming where you can be the biggest asocial asshole conceivable and suck the fun out of the game for everyone involved. That isn't to say that StarCraft isn't fun anymore, it's just nowhere near as rewarding as fielding an army you lovingly crafted yourself, receiving positive feedback from your peers, and looking at all the cool things other people make.

rtil

any zergs with thoughts on how to beat colossus void ray? it's back and it's worse than ever because of prismatic alignment. every composition i have tried melts to it. my only thought now is to get vipers and try and take the army apart piece by piece, but i don't think i'm good enough to actually pull that off.

zwimmy

Quote from: rtil on April 11, 2013 05:09 AM
any zergs with thoughts on how to beat colossus void ray? it's back and it's worse than ever because of prismatic alignment. every composition i have tried melts to it. my only thought now is to get vipers and try and take the army apart piece by piece, but i don't think i'm good enough to actually pull that off.

you're fucked :wile:

rtil

Quote from: SeannyJ on April 11, 2013 05:46 AM
Quote from: rtil on April 11, 2013 05:09 AM
any zergs with thoughts on how to beat colossus void ray? it's back and it's worse than ever because of prismatic alignment. every composition i have tried melts to it. my only thought now is to get vipers and try and take the army apart piece by piece, but i don't think i'm good enough to actually pull that off.

you're fucked :wile:


cipher

Quote from: rtil on April 11, 2013 05:09 AM
any zergs with thoughts on how to beat colossus void ray? it's back and it's worse than ever because of prismatic alignment. every composition i have tried melts to it. my only thought now is to get vipers and try and take the army apart piece by piece, but i don't think i'm good enough to actually pull that off.

I've been fairly successful against toss going roach/hydra, fast upgrades and a fast hive tech, for of course vipers. All you need is ~3-5 and you can deal with any colossus. But as always, have a backup plan. Your hive should come a little faster than normal, but I usually get a spire / greater spire up as backup, but don't transition into that until my roach/hydra/viper thing stops working. If things are going your way, you should have a good amount of cash saved up when its time for the switch, so you'd be able to get a lot of air power all at once.


Of course though, as it has always been, the best way to deal with that style of deathball is to just not let them get it. Easier said than done I suppose...

rtil

well i denied his 3rd twice and killed 30 of his probes and he did it anyway, so i'll just try to deal with it whenever i have to

Crabarms

*brushes cobweb

http://us.battle.net/sc2/en/forum/topic/8704740456

A few other things we're thinking on but are really not even close to final on are:
1. Oracle movement speed increase
To really reward high skilled usage of Oracles. Even when air units are in play, it could be possible for the highest end players to perfectly use Oracles without losing them.

2. Burrow cost and/or research time down
Towards the beginning of HotS, early burrow attacks showed some decent potential but we never see it anymore. We thought this variety in opening especially on the Zerg that usually play a defensive early game was cool. So we're wondering how early game Zerg can evolve if we made early game attacks using burrow more effective.


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