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Main => General => Topic started by: Fuzz on April 24, 2010 01:37 AM

Title: 3D Design
Post by: Fuzz on April 24, 2010 01:37 AM
This isn't so much technical as it is just wanting some help. For my 3D design class final, we need to make a character that has facial features, limbs, fingers, clothes, hair, etc. and the other day in class, I was fooling around in blender and I modeled the scout's Scattergun. My teacher walked by and saw and asked about it, so I explained it to him. He said that the scout would make a good final project. Seeing as how I've got the gun, headset, and most of the hat done, I just need to make his body and clothes.

SO

I was wondering if anyone had a little free time and would want to draw the scout at several different angles so I can model him better. I've looked around on the internet for something to go off of, but I haven't had a lot of luck.
Title: 3D Design
Post by: rtil on April 24, 2010 06:15 AM
if you do that civilian class hack you can get a static pose of him with his arms out , then you could take screenies of him from front and side
Title: 3D Design
Post by: Fuzz on April 24, 2010 04:15 PM
Thanks for getting my hopes up, the TF2 Wiki says it's all been patched.
Title: 3D Design
Post by: rtil on April 24, 2010 06:18 PM
well i'm sure someone has taken scout's model and taken screens before, check google images
Title: 3D Design
Post by: Fuzz on April 24, 2010 06:22 PM
I've already looked for about an hour. It's all the same pose and then the pictures people on deviant art drew with the scout being all naked and sexy.  
Title: 3D Design
Post by: Fuzz on May 7, 2010 01:05 PM
Well, I found some shots, thanks rtil. But now I'm just having a problem with the actual modeling.

I'm using Blender, and right now I'm sculpting the face. I'm having a problem where the nose meets the face. The best way I can describe this is, it looks like somone just pulled on a lump of clay. I'll post some screens when I have time, but does anyone know how to fix this so it looks more smooth and natural?
Title: 3D Design
Post by: rtil on May 7, 2010 03:23 PM
i can't help you without seeing the model
Title: 3D Design
Post by: Hnilmik on May 7, 2010 04:25 PM
In case you still need these~

(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F36%2F123949759681.png&hash=5bf02fe104c91312e11a8fbc7a0f0184979195af)

(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fimg341.imageshack.us%2Fimg341%2F2650%2F121339725550.png&hash=855ef54991e0762d65d5c818e38261dfea3f250e)
Title: 3D Design
Post by: Mushroomboy5 on May 9, 2010 12:29 AM
Quote from: FuzzWell, I found some shots, thanks rtil. But now I'm just having a problem with the actual modeling.

I'm using Blender, and right now I'm sculpting the face. I'm having a problem where the nose meets the face. The best way I can describe this is, it looks like somone just pulled on a lump of clay. I'll post some screens when I have time, but does anyone know how to fix this so it looks more smooth and natural?

Try adding more edges on the nose after it meets the face.
Title: 3D Design
Post by: Fuzz on May 13, 2010 12:14 AM
Wow, I've been busy... Thanks Shroomy, that actually did the trick. I just had to add more edges to make more faces, and then spread them apart a little more.

And thank you very much Hnilmik! That helps very much <3
Title: 3D Design
Post by: Fuzz on May 21, 2010 03:28 AM
Anybody have any tips on texturing eyes without extensive knowledge of UV mapping?
Title: 3D Design
Post by: rtil on May 21, 2010 04:09 AM
texturing and unwrapping an eye should be relatively simple. you didn't model unibody did you?
Title: 3D Design
Post by: Fuzz on May 21, 2010 01:02 PM
Quote from: rtiltexturing and unwrapping an eye should be relatively simple. you didn't model unibody did you?

If I'm taking the meaning of Unibody in context correctly, no I didn't.
Title: 3D Design
Post by: rtil on May 21, 2010 06:11 PM
alright, then since the eye is a sphere whatever software you're using should be able to generate a very nice UV map for you. that way you can lay the texture on it evenly.
Title: 3D Design
Post by: Fuzz on May 25, 2010 01:32 PM
Thanks rtil! Any chance you know why the texture only shows up when I render the scene? I've got the view mode set to textured, so I'm not sure whats going on there...
Title: 3D Design
Post by: rtil on May 25, 2010 06:07 PM
i've never used blender so i couldn't tell you