thebackalleys

Main => The Gallery => Topic started by: Thor on December 4, 2009 09:46 PM

Title: δ
Post by: Thor on December 4, 2009 09:46 PM
So I'm working on my BFA. I'll upload pics of stuff as I'm going along

partial animatic (in the process of remaking it): http://vimeo.com/7745655 (http://vimeo.com/7745655)

http://jgchan.blogspot.com/2009/11/regulus-take-3.html (http://jgchan.blogspot.com/2009/11/regulus-take-3.html)

(https://udrive.oit.umass.edu/jgchan/sbf_2.png)
(https://udrive.oit.umass.edu/jgchan/sbf_1.png)
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Post by: Thor on December 5, 2009 09:30 AM
(https://udrive.oit.umass.edu/jgchan/spiderbot_noweight_sm.png)

Who wants to paint weights for me?

:P
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Post by: Thor on December 6, 2009 08:16 AM
(https://udrive.oit.umass.edu/jgchan/test_comp.jpg)

not too sure if I like the look of the kid there compared to the robot
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Post by: The Good Ole Ant on December 6, 2009 08:49 AM
if the robot had outlines everywhere it would work but right now it seems too awkward a contrast
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Post by: rtil on December 6, 2009 07:31 PM
you're not really gonna paint the weights are you? it seems like it would be easier to use the tool that lets you select vertices and enter a number for their weight value
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Post by: Thor on December 6, 2009 08:26 PM
Already painted the weights yesterday.

Actually it was really easy since I built the robot out of a bunch of different boxes/cylinders
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Post by: rtil on December 6, 2009 08:36 PM
that would make it easy. i don't understand why people still model unibody
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Post by: Thor on December 6, 2009 10:18 PM
I guess it makes sense for organic/flexing stuff, but for stuff like cars, robots, etc. I don't understand why you'd make it out of one block.

If anything, doing the UV layouts and whatnot are going to SUUCK for really complicated things that have lots of moving parts
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Post by: The Good Ole Ant on December 7, 2009 01:32 AM
the fuck
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Post by: DrRumack on December 7, 2009 04:06 AM
Quote from: Lthe fuck
idk
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Post by: billy on December 7, 2009 12:21 PM
quit speakin all this bleep bloop techno mumbo jumbo!!
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Post by: jjjjjjjjjj on December 7, 2009 06:06 PM
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb58%2FThortheClod%2Fjazzhands.png&hash=833f6e696ec2f02331e07f34ebd68b4516b9e59d)
oh i get it jazzhands
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Post by: Thor on December 8, 2009 06:26 AM
http://vimeo.com/8048396 (http://vimeo.com/8048396) <-- pose test!

[edit] http://vimeo.com/8049393 (http://vimeo.com/8049393) <-- fully animated! [/edit]
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Post by: The Good Ole Ant on December 10, 2009 08:32 PM
bitchin
the flaps at the top seem too shaky at the end th0


i dunno, i have no clue how to give advice wit 3d shit
anyway, is this maya produced or something else?
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Post by: Thor on January 1, 2010 07:47 PM
[massive bump]

Yes, it's Maya

The shakyness I will have to exaggerate, because it's the spiderbot hissing
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Post by: Thor on January 31, 2010 02:38 AM
http://vimeo.com/8902437 (http://vimeo.com/8902437)

Third pass on the animatic is up. I definitely have room for improvement; I'm looking to finalize the timing and shot list by next Friday
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Post by: The Good Ole Ant on January 31, 2010 03:47 AM
you should finish your toaster movie, that was a really neat idea
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Post by: rtil on January 31, 2010 11:30 PM
at the beginning instead of the long pan out you should have a still shot of the door and chairs, then a still shot of the outside of the building. the pacing of the pan out is kind of annoying. i think two still shots would be more appropriate
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Post by: GenericTwat5554 on February 1, 2010 12:20 AM
With the pan though, are you trying to slowly build mystery and then reveal its an orphanage?
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Post by: Thor on February 1, 2010 06:27 AM
Re-adjusted
http://vimeo.com/9118699 (http://vimeo.com/9118699)
I'm not sure if I want to keep the whole pre-fantasy beginning in there- I might be able to cut right from the window to the cloud scenes. Yes, the pan is in there to slowly reveal the orphanage- when I do the final matte painting for this it'll be completely dilapidated, but yeah 2 shots would probably be less annoying

(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fhphotos-snc1.fbcdn.net%2Fhs123.snc1%2F5290_712010313552_9130048_41203967_7882779_n.jpg&hash=e7fde2adbd152e9e277d51daac9abb7c1e90633b)

(dilapidated like that. Only the orphanage is supposed to be like a tipped over vending machine)
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Post by: Thor on February 10, 2010 08:48 AM
http://vimeo.com/9344205 (http://vimeo.com/9344205)

Check that in like half an hour

Alternatively, https://udrive.oit.umass.edu/jgchan/dtest.cloud.mov (https://udrive.oit.umass.edu/jgchan/dtest.cloud.mov)
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Post by: GenericTwat5554 on February 10, 2010 11:46 PM
wow great loop looks really smooth
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Post by: Thor on February 11, 2010 01:28 AM
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb58%2FThortheClod%2Faethon_weird_toonshade.png&hash=cc9d31204f511e96c2eab0168386250b86e3d85f)

http://jgchan.blogspot.com/2010/02/toon-sh...-acting-up.html (http://jgchan.blogspot.com/2010/02/toon-shaders-acting-up.html)

Slight problem with the toon outline (that wing up there shouldn't be completely darkened out)
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Post by: Thor on February 17, 2010 08:57 AM
Problem solved!

In case anyone else here ever goes into 3D, make sure that your objects are not negatively scaled or you'll run into all sorts of messed up

And now a hand drawn test
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F_QuwxaBS4C6U%2FS3urMxApOSI%2FAAAAAAAAAQA%2FJNp8ru3CnFg%2Fs320%2Fd_handDrawTest.png&hash=2c679216b9f15c0d60a70fd2a4e81ec0cca3ac1f) (http://2.bp.blogspot.com/_QuwxaBS4C6U/S3urMxApOSI/AAAAAAAAAQA/JNp8ru3CnFg/s1600/d_handDrawTest.png)
(click for larger)

http://vimeo.com/9516248 (http://vimeo.com/9516248) <-- step by step process
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Post by: Fuzz on February 17, 2010 09:03 AM
He fits in there very naturally. How does it look when it's animated tho?
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Post by: Thor on February 21, 2010 04:50 AM
No idea Fuzz. I know for sure it's going to look a bit mismatched with the 2D and 3D, but that's perfectly fine

(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F_QuwxaBS4C6U%2FS4C2U29Ow0I%2FAAAAAAAAARA%2FWo_bo08votg%2Fs320%2Fregulus_progress_007b.png&hash=2379ae7620a6d93580e3e634803dd6713b7983a1) (http://jgchan.blogspot.com/2010/02/regulus-touch-up.html)

Additional details, whatever they may be, make anything sexy
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Post by: Thor on March 9, 2010 06:51 AM
http://vimeo.com/9996111 (http://vimeo.com/9996111)
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Post by: Fuzz on March 9, 2010 08:47 PM
Wow, VERY awesome Thor. I can't wait until you're finished!
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Post by: Hnilmik on March 10, 2010 03:48 AM
That video was so cool. It looks so complicated to make all that happen!

I too look forward to when it's finished~
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Post by: Thor on March 31, 2010 10:51 AM
http://vimeo.com/10571557 (http://vimeo.com/10571557)
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Post by: SHADOWFOX2 on April 1, 2010 04:12 PM
Hey Thor that was pretty good!
I've seen some of the stuff you post in IRC, but I've really neglected to take a look at this thread.
I love 3D stuff, vehicles and everything so this was a real treat in the afternoon for me; I just can't get enough of it!
I really like what I've seeeen so far, although my n00bie mind can't quite put together the story
Keep working Go Go Go :]
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Post by: Fuzz on April 1, 2010 05:11 PM
Damn, Son... Thats fantastic! I really can't wait until it's finished.
I was wondering why, in some shots, you have the little guy rendered in 3D and not flash.
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Post by: Thor on April 16, 2010 07:04 AM
https://udrive.oit.umass.edu/jgchan/d23-dee.033.swf (https://udrive.oit.umass.edu/jgchan/d23-dee.033.swf)
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Post by: lenko on April 16, 2010 07:09 AM
oh wow this is lookin fuckin great
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Post by: emanhattan on April 16, 2010 02:10 PM
thor you are amazing i wish there wer more people like u
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Post by: shura on April 17, 2010 07:22 PM
wow it looks really nice, especially the 3D
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Post by: Alta Don on April 17, 2010 07:23 PM
really cool thor
nice job
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Post by: DrRumack on April 17, 2010 10:15 PM
awesome
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Post by: Thor on May 2, 2010 08:22 AM
http://jgchan.blogspot.com/2010/05/d-stills.html (http://jgchan.blogspot.com/2010/05/d-stills.html)
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Post by: Fuzz on May 2, 2010 04:54 PM
Those look great! How do you do your shading and coloring?
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Post by: Thor on May 3, 2010 06:33 AM
The old fashioned way of course!

http://jgchan.blogspot.com/2010/05/d-animation-process.html (http://jgchan.blogspot.com/2010/05/d-animation-process.html)

Really, no trickery was used when shading, just good ol' fashioned techniques

2 of the backgrounds were actually photos heavily filtered in photoshop though...
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Post by: MarcK on May 3, 2010 06:45 AM
nice
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Post by: Hnilmik on May 3, 2010 07:14 AM
So cooooll~
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Post by: emanhattan on May 3, 2010 09:15 AM
Thor the terrific
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Post by: Mew_User on May 4, 2010 01:53 AM
Wow
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Post by: Thor on May 5, 2010 03:02 PM
One week only special: d will be online!

http://vimeo.com/11346106 (http://vimeo.com/11346106)

I linked a buncha you already but I took the password off. After this that password is going back on as I do a film festival run