Well, I worked on this for a while, and I'm a little disappointed honestly. Not because of the score, but mostly the obviously lacking reviews (not all of them.) I can take 2's and 3's, as long as they are constructive, and not...
"by: bunnyonfire
date: November 28, 2008
that was quality time in life wasted animation was good but the movie wasnt if your gonna make another movie put some more time in it i could have done that in 10 minutes my gawd"
Also I'm aware there is absolutely no storyline, Originally there was but I got caught up on time and had to edit and cut some shit out.
[spoiler]ASLO REMBER I M ONLY FUUURTEEN YRS ULD SO GO EEZY ON ME[/spoiler]
So if your gonna say its shit, Please tell me why.
(Next animation I'm going to try and work on a real storyline)
http://www.newgrounds.com/portal/view/471334 (http://www.newgrounds.com/portal/view/471334)
while it didn't make sense it did grab my attention
as far as the animation goes, you did a very good job. the fbf is consistent and the character stays on model. it has a very fluid motion to it, which is a certain style of animation i assume you were going for. i prefer more punchy, cartoony timing, but what you are doing has plenty of merit to it. i would suggest though, for a cartoon with such a simple background, to try more interesting staging next time. experiment with camera angles and such. you could come up with much more interesting things than a head-on viewpoint for most of these scenes. and since your character is so simple, you should be able to do this with not much extra effort
Im permabanned from reviewing so I'll write shit here
It was nice and I liked the simple set of colors, but it seems you need to work on your consistancy in frame-by-frame. What I mean is whether or not the character at the end of the flash will look like the character you started out with. Really the ways you can work on this is practice drawing the character a few times from a few angles, and to practice your anatomy. Being able to translate a common body schematic onto multiple subjects without much forethought is important when you'll be drawing and redrawing the same character several times.
Well it seemed there were slight variations in the body to me, or at least in the flow of motion.
^ there were but not enough where someone wouldn't recognize it was the same character throughout. i thought the lines were a little jumpy sometimes but in no way did i think he looked wildly different comparing from beginning to end
I was going in a tangent but after rewatching it the beginning walk motion was stiff and then eased up as the animation moved on. Butyeah theres not much to go on either way
Quote from: DavebutIm permabanned from reviewing so I'll write shit here
It was nice and I liked the simple set of colors, but it seems you need to work on your consistancy in frame-by-frame. What I mean is whether or not the character at the end of the flash will look like the character you started out with. Really the ways you can work on this is practice drawing the character a few times from a few angles, and to practice your anatomy. Being able to translate a common body schematic onto multiple subjects without much forethought is important when you'll be drawing and redrawing the same character several times.
Well it seemed there were slight variations in the body to me, or at least in the flow of motion.
Thanks, I've been trying to work on consistancy, like doing simple pendulum excersizes and such.
One thing I didnt like about my animation nearing the middle was everything was kind of robotic, if you know what I mean, I'm trying to add more character, into my characters.
Quote from: rtilwhile it didn't make sense it did grab my attention
as far as the animation goes, you did a very good job. the fbf is consistent and the character stays on model. it has a very fluid motion to it, which is a certain style of animation i assume you were going for. i prefer more punchy, cartoony timing, but what you are doing has plenty of merit to it. i would suggest though, for a cartoon with such a simple background, to try more interesting staging next time. experiment with camera angles and such. you could come up with much more interesting things than a head-on viewpoint for most of these scenes. and since your character is so simple, you should be able to do this with not much extra effort
I prefer that kind of animation too, but I have a little trouble with it.
Also now that I look back, you're right, I could have definitely spiffed it up a bit with some snazzy angles.
Thanks guys, these reviews are super helpful. I'll make sure to keep these things in mind during my next animation.
Keep em coming...please
sucks shit
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Quote from: Beliefsucks shit
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Sorry you didn't like it.
I didn't even watch it
now I did and wow that was great I really liked the shading and stuff. The armchair looked great.
also very smooth animation!
c0rnmander
really good for 14
really bad for art-college graduate
^ by this I mean you are on the right path I've seen art-college graduates do worse shit than this!!!!!
Nice. Keep at it.
i really liked it, i saw it on campnorth a few days ago i think. your character is very reminiscent of Mr. Coo with a face lazymuffin would draw, which isn't really a bad thing. i'd say drawing wise the only two things i didn't like were the times where the cube didn't have squares of color but dots and the note at the end was held weird and then on the zoom looked like it was floating. but those are really nit-picky things i really enjoyed it
maybe more dramatic actions?
I do not know how this doesn't make sense. It makes perfect sense.
Also I like it.
Wow, thanks everyone, I'll keep all this stuff in mind for my next animation. Which I'm actually gonna start storyboarding. Once again, Thanks.
post more so we can say that one more person who frequently uses TBA won a tablet.