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Main => Entertainment => Topic started by: Clutch on December 9, 2007 08:16 PM

Title: Hey everybody
Post by: Clutch on December 9, 2007 08:16 PM
uh... hey My names Clutch and im an aspiring Stick Animator (I'd rather not be bashed, ill transer to fulbody when i feel like it.)
Here are all my recent anims.

Newest:
http://flost.shiftlimits.com/file.php?id=4b566b44 (http://flost.shiftlimits.com/file.php?id=4b566b44)
http://flost.shiftlimits.com/file.php?id=d16341a1 (http://flost.shiftlimits.com/file.php?id=d16341a1)
http://flost.shiftlimits.com/file.php?id=24644063 (http://flost.shiftlimits.com/file.php?id=24644063)
http://flost.shiftlimits.com/file.php?id=75bf5174 (http://flost.shiftlimits.com/file.php?id=75bf5174)
http://flost.shiftlimits.com/file.php?id=8600a12e (http://flost.shiftlimits.com/file.php?id=8600a12e)
http://flost.shiftlimits.com/file.php?id=44b680ff (http://flost.shiftlimits.com/file.php?id=44b680ff)
http://flost.shiftlimits.com/file.php?id=fd3e2675 (http://flost.shiftlimits.com/file.php?id=fd3e2675)
http://flost.shiftlimits.com/file.php?id=ef23179b (http://flost.shiftlimits.com/file.php?id=ef23179b)
http://flost.shiftlimits.com/file.php?id=509d0861 (http://flost.shiftlimits.com/file.php?id=509d0861)
http://flost.shiftlimits.com/file.php?id=30fc170c (http://flost.shiftlimits.com/file.php?id=30fc170c)
http://flost.shiftlimits.com/file.php?id=d812ff10 (http://flost.shiftlimits.com/file.php?id=d812ff10)
http://flost.shiftlimits.com/file.php?id=4a9fc17b (http://flost.shiftlimits.com/file.php?id=4a9fc17b)
http://flost.shiftlimits.com/file.php?id=f5af48b9 (http://flost.shiftlimits.com/file.php?id=f5af48b9)
Title: Hey everybody
Post by: psi43 on December 9, 2007 08:30 PM
how come most stick animators have a very nice timing and are good at making cartoony explosions?

it's nice, but I think 70% of all the good stick animators out there have exactly the same style, makes it kind of uninteresting to watch.

Not saying you're a bad animator though, I like it. Just start to do some fullbody, as you said.
Title: Hey everybody
Post by: Clutch on December 9, 2007 08:41 PM
Quote from: Psi43how come most stick animators have a very nice timing and are good at making cartoony explosions?

it's nice, but I think 70% of all the good stick animators out there have exactly the same style, makes it kind of uninteresting to watch.

Not saying you're a bad animator though, I like it. Just start to do some fullbody, as you said.
because as stick animators we learn to master movements in a short period of time because, with sticks you can produce many frame by frame animations quickly thus improving your movements drastically. And when our movements are mastered we also learn other things like timing and explosions quickly because of the same reasons that our movements have become mastered. Do you get what im saying.
And im gonna go towards fullbody probably when i get my own computer and tablet.
Title: Hey everybody
Post by: rtil on December 9, 2007 08:44 PM
good timing but yeah i'd have to agree with psi, faceless bodiless stick animations are just too stale to introduce anything new. it'd be interesting to see your style in full body
Title: Hey everybody
Post by: zomfgbie on December 9, 2007 08:49 PM
is smooth and stuff but its exaclty like every other stick fighting movie i have ever seen there really is no originality

i mean exactly with the starting pose, the 1pt line backgrounds, the explosions are the same
Title: Hey everybody
Post by: Clutch on December 9, 2007 08:57 PM
i see what all of you are saying, and i want to go to fullbody, but i cant draw worth shit with a mouse, when i get my tablet ill start on full body but for now, i animate sticks.
Title: Hey everybody
Post by: zomfgbie on December 9, 2007 09:14 PM
ok fair enough. drawing with a mouse is an ass
Title: Hey everybody
Post by: Clutch on December 10, 2007 12:12 AM
Quote from: FreekCok fair enough. drawing with a mouse is an ass
My case is rested.
Title: Hey everybody
Post by: Nadroj0711 on December 10, 2007 03:19 AM
welcome to the introduction forum!
Title: Hey everybody
Post by: Clutch on December 10, 2007 11:49 AM
Quote from: Nadroj0711welcome to the introduction forum!
ok, im sory i didnt post in the intro forum first, is it really that big a deal? And besides i dont think animations make it under the introduction category.
Title: Hey everybody
Post by: zomfgbie on December 10, 2007 12:59 PM
no but you make an introduction topic then you post your own artwork in the flash/artwork upload forum the animation forum is generally for discussing animation

but hey i dont run this place. anyway welcome, and dont be so uppity around these parts, boy
Title: Hey everybody
Post by: Necronomitr0n on December 10, 2007 04:29 PM
The intro forum really doesn't matter, Jordan just makes a big deal out of it

it's still nice, but whatever
Title: Hey everybody
Post by: Nadroj0711 on December 10, 2007 05:18 PM
Quote from: SystekThe intro forum really doesn't matter, Jordan just makes a big deal out of it

it's still nice, but whatever
nuh uh!
Title: Hey everybody
Post by: Clutch on December 10, 2007 09:57 PM
whatever, lol.
New anims.
http://flost.shiftlimits.com/file.php?id=7e2246b2 (http://flost.shiftlimits.com/file.php?id=7e2246b2)
Not too happy with this one.
http://flost.shiftlimits.com/file.php?id=4ba3fa1e (http://flost.shiftlimits.com/file.php?id=4ba3fa1e)
Happy with this one.
Title: Hey everybody
Post by: rtil on December 10, 2007 09:58 PM
the jump and run at the beginning of #2 is a little slow timing-wise. instead of 2 steps he probably could have taken 1. nice little tests.
Title: Hey everybody
Post by: Clutch on December 10, 2007 10:01 PM
Quote from: rtilthe jump and run at the beginning of #2 is a little slow timing-wise. instead of 2 steps he probably could have taken 1. nice little tests.
it was originally for 24 fps but after the jump it all looked like shit, so i wnet down to 14
Title: Hey everybody
Post by: zomfgbie on December 11, 2007 12:41 AM
14fps? bumb that up noa boy

you do have a good grasp of timing, just get working on full body. sticks have their limits
Title: Hey everybody
Post by: MRat on December 11, 2007 07:20 AM
I always thought I should learn timing with sticks, but believe it or not, I can't draw stick figures, so I always went right for full body.
Title: Hey everybody
Post by: rtil on December 11, 2007 10:44 AM
it's best to learn timing using non-human objects. a human is too complicated and jumping the gun on animation. that's why most animators start out with classical bouncing ball and flour sack tests.
Title: Hey everybody
Post by: Clutch on December 11, 2007 12:16 PM
Quote from: FreekC14fps? bumb that up noa boy

you do have a good grasp of timing, just get working on full body. sticks have their limits
if you think thats low you should see how any different fps's stick animators use.
We range from 10-48
and i thought most people started with sticks.
Title: Hey everybody
Post by: zomfgbie on December 11, 2007 05:06 PM
10fps? jeez thats lower than animated gifs
Title: Hey everybody
Post by: rtil on December 11, 2007 07:48 PM
anything below 12 is too chunky, and you should be working in increments of 4 for proper timing. typically animators will work in 12, 16, 20 or 24 fps, and some games use 30, although i dislike that framerate because it's on 3's.
Title: Hey everybody
Post by: Clutch on December 11, 2007 09:12 PM
Quote from: rtilanything below 12 is too chunky, and you should be working in increments of 4 for proper timing. typically animators will work in 12, 16, 20 or 24 fps, and some games use 30, although i dislike that framerate because it's on 3's.
Ill prove you wrong right here
http://flost.shiftlimits.com/file.php?id=66deec61 (http://flost.shiftlimits.com/file.php?id=66deec61) 12 fps Use arrows to control
http://flost.shiftlimits.com/file.php?id=95c2d442 (http://flost.shiftlimits.com/file.php?id=95c2d442) 12 fps
Neither of these are mine, just proving a point
Title: Hey everybody
Post by: rtil on December 11, 2007 09:36 PM
no need to prove anything to me. i said anything below 12fps is too slow.
most of my cartoons are animated on 2's @ 24fps, which would translate to 12fps. sometimes even animation on 4's (6fps) for short spans of time can look better than 2's or 1's. depends on the situation, usually scale
Title: Hey everybody
Post by: Clutch on December 11, 2007 09:38 PM
Quote from: rtilno need to prove anything to me. i said anything below 12fps is too slow.
most of my cartoons are animated on 2's @ 24fps, which would translate to 12fps. sometimes even animations on 4's (6fps) for short spans of time can look better than 2's or 1's. depends on the situation
Damn Technicalities, and your probably one of the only animators i know, that actually knows what they are talking about.
Title: Hey everybody
Post by: zomfgbie on December 11, 2007 11:08 PM
..agreed. i usually animate on 20fps and just fill in every frame, whats all this 2's, 3's stuff?
Title: Hey everybody
Post by: rtil on December 11, 2007 11:20 PM
our minds can process 24 frames per second. this can be effectively broken down into halves. when you animate, the keys are usually on 8's, 12's and 24's. then as you get the timing right you can continue to draw inbetweens until you've got it on 4's, 2's and 1's. the reason why animating on 3's is bad is because there is no middle frame in between say, frames 1 and 4. frame 2 and 3 are not true inbetweens. this can be bad for your timing. also, animating off of an increment of 24 is just unnatural, most people don't know it but our natural instinct for timing would be on the 24fps time scale
Title: Hey everybody
Post by: trent bortknob on December 11, 2007 11:38 PM
1's are drawing new poses for the character in every frame of the movement, 2's are drawing a new pose every 2 frames

so in flash to do 1's you would simply draw something and insert a new keyframe and draw something else, but to do 2's you'd draw something and insert a new keyframe 2 frames after the first key frame
Title: Hey everybody
Post by: ZekeySpaceyLizard on December 12, 2007 08:48 AM
i gotta stop doin shit one 1's
it's what i've always done in those times where i actually fbf something and it takes FOREVERRRRRRRRRRRRRRRRRRRRRRRRRRRR
RRRR
RRRRRRRRRRRRRRRR
RRRRRRRRRRRRRRRRRRRRRRRRRRRRR


edit:

RRRRRRRRRRRRRRRR
Title: Hey everybody
Post by: zomfgbie on December 12, 2007 12:17 PM
agh agreed, whoa i actually learned something about animation. dont animate straight ahead in 1's at 24fps, you stupid ass.

ty guys.
Title: Hey everybody
Post by: rtil on December 12, 2007 07:33 PM
most animation looks better on 2's anyway
Title: Hey everybody
Post by: Sinitron on December 12, 2007 08:35 PM
im gay
Title: Hey everybody
Post by: adamant on December 13, 2007 01:30 AM
1s only look smooth if you do like 45000 inbetweens
Title: Hey everybody
Post by: Clutch on December 13, 2007 02:31 AM
Thanks for comments guys, im learning shit right now.

To everyone cool (rtil, Freekc,etc..)- You guys would love ShiftLimits and should join.
Title: Hey everybody
Post by: rtil on December 13, 2007 08:52 AM
not sure what i'd be doing at a stick forum, but thanks for the invite anyway
Title: Hey everybody
Post by: Clutch on December 13, 2007 11:49 AM
Quote from: rtilnot sure what i'd be doing at a stick forum, but thanks for the invite anyway
Its not mainly a stick forum, we have great fullbody animators too.

On-Topic- Im working on my first medium length flash now.
Title: Hey everybody
Post by: zomfgbie on December 13, 2007 12:03 PM
good luck. i may have sounded a little forward but you have good timing thus good potential. everyone has their strengths/weaknesses, human characters are an ass for me, i really need to work on anatomy

lmao thus