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Main => Entertainment => Topic started by: rtil on October 2, 2014 12:03 AM

Title: Civ Beyond Earth
Post by: rtil on October 2, 2014 12:03 AM
Official Sid Meier's Civilization: Beyond Earth 'Discovery' Gameplay Trailer (http://www.youtube.com/watch?v=p_jp88pnNzE#ws)
who's ready for the closest thing we'll get to a sequel of alpha centauri?

i'm most excited for the non-linear tech tree. curious how multiplayer will work. anyone else pre-ordered yet?
Title: Re: Civ Beyond Earth
Post by: Sef on October 2, 2014 04:24 PM
I would've totally pre-ordered if I had the money to spend, but alas, I have not that kind of money.

Either way, there's no way I'm not getting this game and am mega-hyped. Especially if it bares fair resemblance to Alpha Centauri. (plus I'm always a sucker 4X games)
Title: Re: Civ Beyond Earth
Post by: crackers on October 2, 2014 08:45 PM
I'll be honest, I've got Civ 5, but it's hilariously complicated and while I really want to, I just don't feel like I have the time to learn how to play it. If this is anything like Civ 5 in terms of complexity, I'm out. It looks really cool though
Title: Re: Civ Beyond Earth
Post by: rtil on October 2, 2014 10:20 PM
@lionsef (http://www.thebackalleys.com/forum/index.php?action=profile;u=1961) it will probably go on sale during the holidays

@crackers (http://www.thebackalleys.com/forum/index.php?action=profile;u=3099)  it looks like it's going to be just as complex as civ 5 if not more . but i always thought the tutorial was pretty self-explanatory, it teaches you as you play. there's more to it than those basics but you learn quicker than you'd think
Title: Re: Civ Beyond Earth
Post by: Kött on October 3, 2014 12:09 AM
It looks interesting and I must say that I got used to the Normal Civ5 rather quickly, although I didn't like the series a couple of years ago...
I really like the idea about the different paths. Haven't pre-ordered it yet tho. Probably just gonna wait for a good deal on steam.
Title: Re: Civ Beyond Earth
Post by: soup on October 3, 2014 01:37 AM
i once fell asleep playing civ, and its one of the few game on the list of 'purchases i regret'

so no i didnt preorder this new one i might get it in 7 years time when its like £4

alien isolation tho woo now theres an exciting prospect *rubs hands* *licks lips* *shifts uncomfortably*
Title: Re: Civ Beyond Earth
Post by: rtil on October 3, 2014 02:23 AM
Quote from: soup on October  3, 2014 01:37 AM
i once fell asleep playing civ, and its one of the few game on the list of 'purchases i regret'

(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6H8FgUr.jpg&hash=4be17d2d7cc0fd7ec027d22018d221c692f6b970)
Title: Re: Civ Beyond Earth
Post by: Sef on October 3, 2014 03:56 PM
I also look forward to going hard in the early game then getting super flustered in midgame like I do with ALL strategy games.
Title: Re: Civ Beyond Earth
Post by: crackers on October 3, 2014 05:07 PM
Quote from: lionsef on October  3, 2014 03:56 PM
I also look forward to going hard in the early game then getting super flustered in midgame like I do with ALL strategy games.

This is me with Soulstorm, quoted for the truth
Title: Re: Civ Beyond Earth
Post by: BluPhoenix on October 3, 2014 05:53 PM
for how long-term it is, games of civ usually seem worth the time put in, and always a blast with friends

pretty sure the non-linear tech tree will give lots of needed replayability

i'd say this could knock AA2 off the throne for goty 2014
Title: Re: Civ Beyond Earth
Post by: rtil on October 3, 2014 10:07 PM
Quote from: lionsef on October  3, 2014 03:56 PM
I also look forward to going hard in the early game then getting super flustered in midgame like I do with ALL strategy games.

in civ the early game is all about setting yourself up for the long term, which is usually just picking a strategy that benefits your civ, capitalizing on your surroundings and sticking with it. in previous civs it was usually based on what civ you picked, but in this game it doesn't seem like it matters who you are or that you even get to pick a leader to begin with, and you'll have more freedom to select your strategy based on your circumstances.. which actually poses a great advantage that random placement on a map would give you compared to previous entries.

i'm also curious to see how smart the AI is, since wandering barbarians are now much more powerful aliens that dominate the planet.
Title: Re: Civ Beyond Earth
Post by: Sef on October 4, 2014 12:01 AM
Quote from: rtil on October  3, 2014 10:07 PM
in civ the early game is all about setting yourself up for the long term, which is usually just picking a strategy that benefits your civ, capitalizing on your surroundings and sticking with it. in previous civs it was usually based on what civ you picked, but in this game it doesn't seem like it matters who you are or that you even get to pick a leader to begin with, and you'll have more freedom to select your strategy based on your circumstances.. which actually poses a great advantage that random placement on a map would give you compared to previous entries.

i'm also curious to see how smart the AI is, since wandering barbarians are now much more powerful aliens that dominate the planet.

It'll be nice to have much more freedom in determining your civ's development and evolution through the tech tree. Hopefully it'll make repeat plays feel more intuitive. A huge problem some of my fave 4X games have is just a linear tech-tree route that's always the best option (I'm looking at you, Endless Space).
Title: Re: Civ Beyond Earth
Post by: rtil on October 4, 2014 12:20 AM
one nice thing about civ is that there's a lot more to the game than just the tech tree, but having a non-linear one that is supposed to be impossible to complete in a single game should make things even more interesting
Title: Re: Civ Beyond Earth
Post by: Necronomitr0n on October 6, 2014 07:08 AM
Quote from: rtil on October  3, 2014 10:07 PM
i'm also curious to see how smart the AI is, since wandering barbarians are now much more powerful aliens that dominate the planet.

I was wondering about this too, along with the apparent lack of city-states do to errands for
Title: Re: Civ Beyond Earth
Post by: rtil on October 6, 2014 10:54 AM
Quote from: systech on October  6, 2014 07:08 AM
Quote from: rtil on October  3, 2014 10:07 PM
i'm also curious to see how smart the AI is, since wandering barbarians are now much more powerful aliens that dominate the planet.

I was wondering about this too, along with the apparent lack of city-states do to errands for

the devs say the AI is smart now, but they said that about civ 5. it did get a lot better in BNW, but that was 2 expansions later.
Title: Re: Civ Beyond Earth
Post by: crackers on October 20, 2014 12:34 AM
Just like to bump this to say that i am now super hyped for this. Was so wrong to write off Civ 5, i've clocked up like 20 hours on it this week alone, crazy addictive
Title: Re: Civ Beyond Earth
Post by: rtil on October 20, 2014 12:51 AM
Quote from: crackers on October 20, 2014 12:34 AM
Just like to bump this to say that i am now super hyped for this. Was so wrong to write off Civ 5, i've clocked up like 20 hours on it this week alone, crazy addictive

hahaha, that's how it goes
Title: Re: Civ Beyond Earth
Post by: crackers on October 21, 2014 12:06 AM
just out of interest what civ's do you guys play as most? i had a quick scroll through, and Poland looks so so broken but idk
Title: Re: Civ Beyond Earth
Post by: rtil on October 21, 2014 12:22 AM
some civs are broken vs the AI but not so much in pvp. best example is Venice. you will make fuckloads of gold vs the AI as Venice and be able to buy a very powerful civ and military because of trade routes. but vs people, everyone will just sabotage trade routes with you because they know you'll do this.

i like to play conquest style, so my favorite civ is Zulu. early aggression is rewarded with their UU and insane combat bonuses, putting you on a great footing for the mid to late game if you can conquer someone early.
Title: Re: Civ Beyond Earth
Post by: crackers on October 21, 2014 01:51 PM
Zulu are really cool, played against them earlier online, their early game is ridiculously strong, i only narrowly managed to survive due to city state alliances, and sheer luck

Probably can guess from that that I'm enjoying the diplomatic/cultural victory the most, usually achieved by having ridiculous amounts of faith. Not tried every race yet, but so far I'm enjoying Byzantium, Greece nah they're quite shit, the Celts are seriously good if a little niche, and Sweden (when you gift a great prophet with one use left to a city state to instantly become their ally? better feeling than sex)

Title: Re: Civ Beyond Earth
Post by: rtil on October 21, 2014 02:17 PM
there's a number of civs that are good for religion, but the celts are probably the best, provided you get a good start with the right tiles. another good civ for religion is ethiopia, because their monuments provide faith. spain, if you get lucky, is good if you get faith based natural wonders near you. any desert-favored start civ like morocco or arabia are also good if you are able to get a pantheon like desert folklore. but as far as straight base religion benefits go, the celts and byzantium are almost too good to the point where they're broken and your religion will dominate the world very quickly.

personally, my #1 priority in every civ game is gold. gold can solve almost any problem, and turn a grim situation around very quickly. 2nd i think is science. culture, religion, tourism.. these things can be important, but you can ignore them completely and still win games. gold and science, on the other hand, are something you always want to have the edge on. because you can use these two to create military might , and simply conquer other people's cultures, religions and tourism.

but that's just how i like to play. and from a practical point of view, it is much more frustrating to attempt to win tactfully.
Title: Re: Civ Beyond Earth
Post by: crackers on October 22, 2014 02:27 PM
I'm really enjoying Ethiopia - I don't tend to enjoy building a second city very quickly, and it means i don't get penalised so badly for not doing so. What would you say was the best Civ for science?
Title: Re: Civ Beyond Earth
Post by: rtil on October 23, 2014 12:27 AM
Korea is easily the best civ for science as they get +2 bonus science for every specialist and get a tech boost every time a science building or wonder is built in their capital. Babylon is 2nd because you get great scientists 50% faster and get a free one after you research writing. but i think they're both DLC civs. some other civs have science bonuses like China, but any civ that specializes in food would also be good because of high pops = better production for science buildings + more room for specialists without worrying about sacrificing production. so civs like Dutch and Poland, maybe Inca. Then civs like England would be good for the extra spy = more stealing tech, Siam+ Wat spam.. there's probably more but i can't think of them right now. but Korea is definitely worth buying if you're interested in a science victory.
Title: Re: Civ Beyond Earth
Post by: crackers on October 25, 2014 02:07 AM
Don't know what I'm doing wrong, but early game it seems i'm always beaten to building the wonders? Every single time, it'll only be by about 2 turns or something, but obviously it's fucking annoying. Do you have any pointers?

EDIT: I'm playing on Emperor at the moment. Won one game through sheer luck, that's it so far
Title: Re: Civ Beyond Earth
Post by: rtil on October 25, 2014 02:22 AM
that's a fairly common thing, if you really want a wonder on the higher difficulties you're going to have to prioritize production over anything else and rush to that tech. remember also that cutting down a forest will send a good amount of production to the nearest city. so save some forest to chop down for your wonder building time. to do this you need to manually control your workers or they will do things you don't want them to. you can limit what they will improve in the settings, but in my opinion it's best to manually control your workers until the late game. it's a lot of extra micromanaging but it is worth it for building the kind of empire you want. the AI doesn't know what you're planning, it only improves what it thinks is the most optimized tile improvement.
Title: Re: Civ Beyond Earth
Post by: crackers on October 26, 2014 03:35 PM
Sick, most of the time i never really train workers, i mostly get all the ones i need from declaring war very early game and extorting the shit out of the AI, which has worked so far on the difficulty levels. What social policy tree do you recommend first, liberty or tradition? I know obviously in Civ there's no set build order but as a general rule of thumb what are the respective bonuses of either one?
Title: Re: Civ Beyond Earth
Post by: rtil on October 27, 2014 12:17 AM
if you set the policy view to the other mode you can actually preview the policies without having to unlock the tree first. i forget what it's called exactly but it should be in the window.

the type of policy you open with depends on the type of civilization you're planning to run. or you could take advantage of some early quick policies for starting out. in general though, liberty is recommended for wide (lots of cities) empires, tradition is recommended for tall (few, but very large cities) empires, and honor is recommended for militant empires. i think you can also open piety in BNW now, if you're very interested in a religious empire. but i never thought that tree was very powerful.
Title: Re: Civ Beyond Earth
Post by: BluPhoenix on October 27, 2014 01:22 AM
Quote from: rtil on October 27, 2014 12:17 AM
if you set the policy view to the other mode you can actually preview the policies without having to unlock the tree first. i forget what it's called exactly but it should be in the window.

"advanced view"
Title: Re: Civ Beyond Earth
Post by: Sef on October 27, 2014 05:29 PM
So both the user score on Metacritic and the user reviews on steam , 6.0 and 68% respectively, seem low. Is the game a disappointment or something? 
Title: Re: Civ Beyond Earth
Post by: rtil on October 27, 2014 10:09 PM
i haven't played it yet but i think there are two factors in play regarding the reviews:
1. whenever a new civ game comes out after 4, a lot of players feel like features are missing, because the civ game they've been playing for the last x years has had 2 expansions and tons of features added, and they expect it to be in their new vanilla civ game, but it's not.
2. a lot of people are saying civ BE is a glorified mod for civ 5 and isn't worth the asking price. i can't comment on this since, again, i haven't played it yet, but "glorified mod" almost sounds like "expansion" to me. in which case, i'd say charge an expansion price ($30). the current asking price is $50. i have seen some screenshots which indicate they haven't changed any of the AI dialogue, which is pretty lazy, so maybe they're right.
Title: Re: Civ Beyond Earth
Post by: Sef on October 27, 2014 10:48 PM
Definitely not getting it until it's on sale then. Price can easily soften the blow of possible disappointment.
Title: Re: Civ Beyond Earth
Post by: crackers on November 13, 2014 12:41 PM
still playing a lot of civ

almost beat the game on diety - plan is 'start small' by going Spain, building up gold through wonder discovery early game etc and using low science output to stay in medieval age so i have longer to build cheaper missionaries, use religion to build allies (eg. if i start next to zulu, if we're the same religion (before he discovers one) he will be less likely to attack). Hopefully world religion is proposed by said converted nation so i dont take the diplo hit. Use money to ally with city states, and use the extra members to get scholars in residence passed. Then make an absolute beeline for science victory if diplomatic victory isn't achievable. Win by turn 290ish.

second attempt starting now, wish me luck