I hope you dont mind the link
http://www.newgrounds.com/portal/view/405245 (http://www.newgrounds.com/portal/view/405245)
things this flash failed to do...
make sense,
look smooth (few rough edges and some missing movements)
sound(it changes to much)
voice sync(very basic and some were just the same)
Some characters movement were very reused over
theres some more probably...
But what ive learned from this flash is to
make it more neater, apply more colors more scenes that looked like
the porch but drawn better.
Uses the lines better
Even out the voices
Have a script...
I hoped you liked it, or didnt suffer from it an any way...
wow, yeah i did not understand that at all. but it was kind of gripping, like i couldn't stop watching it
i laughed at the "woah the dog is invisible" and the crab slowly coming up towards the screen. you definitely have an abstract storytelling style, you just really need to work on your delivery and graphics. keep at it
Honestly, if you changed the graphics, the kind of abstract comedy youre going for wouldn't work as well. Unfortunately if you keep it like it is, Newgrounders are gonna hate it, but who gives a fuck?
I thought it was pretty funny actually. That dog was indeed invisible on the count I couldnt see him.
Really if your goin for that type of comedy though all that Id fix is make the animations a little smother. Motion tween like nobodies business, but dont be afraid to experiment either chum
rtil- thank you very much. Glad you thought some parts where funny.
CoolDrMoney-yeah I pretty sure newgrounders would hate it either way. But oh well.
Yeah trust me I learned alot from this flash you should see what i would of turned in, I changed a crap load...
what the
lmao that is awesome
Glad you liked it.
i didnt get what the fuck was going on but i laughed
Thats the whole beuty of the flash...
5d
*SCORE*
Im starting a new flash I have lots of idea's
and in 10 days I will have plenty of time to start doing stuff.
My crappy video production class gave me more coherent
ideas and a better way to show how things are seen like camera angles,
that "could" make my animation more interesting to look at.
Not to sound like any of that was important but i sorta wanted feed back
on this background
dont mind the face on the bottom...
[attachment=406:something.png]
too saturated and flat. have the path fade a little bit into the distance. if you're going to use shading, don't use hard edges for the sky and be more conscientious about shape. for example, your cloud has hard edges, clouds don't have hard edges. and one of your hills is blocky, but the other one is round. compositionally it's too linear. everything is straight on.
for example, the picture below on the left isn't as interesting as the one on the right. and all i've done is moved the camera down to a more interesting angle, given it perspective and added a few more clouds for composition.
xaaszsasz
Quote from: rtiltoo saturated and flat. have the path fade a little bit into the distance. if you're going to use shading, don't use hard edges for the sky and be more conscientious about shape. for example, your cloud has hard edges, clouds don't have hard edges. and one of your hills is blocky, but the other one is round. compositionally it's too linear. everything is straight on.
for example, the picture below on the left isn't as interesting as the one on the right. and all i've done is moved the camera down to a more interesting angle, given it perspective and added a few more clouds for composition.
hey cool i just learned something
Quote from: queery spookQuote from: rtiltoo saturated and flat. have the path fade a little bit into the distance. if you're going to use shading, don't use hard edges for the sky and be more conscientious about shape. for example, your cloud has hard edges, clouds don't have hard edges. and one of your hills is blocky, but the other one is round. compositionally it's too linear. everything is straight on.
for example, the picture below on the left isn't as interesting as the one on the right. and all i've done is moved the camera down to a more interesting angle, given it perspective and added a few more clouds for composition.
hey cool i just learned something
Wow I guess I learn something new everyday, huh? XD
Quote from: rtiltoo saturated and flat. have the path fade a little bit into the distance. if you're going to use shading, don't use hard edges for the sky and be more conscientious about shape. for example, your cloud has hard edges, clouds don't have hard edges. and one of your hills is blocky, but the other one is round. compositionally it's too linear. everything is straight on.
for example, the picture below on the left isn't as interesting as the one on the right. and all i've done is moved the camera down to a more interesting angle, given it perspective and added a few more clouds for composition.
Alright, thanks that makes sense.
also maybe try to make it not look similar to ms paint?
WOW DUDE THIS IS AMAZING
Quote from: taylorWOW DUDE THIS IS AMAZING
NO,
your amazing.