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Main => Entertainment => Topic started by: Sinitron on March 2, 2012 06:27 PM

Title: MechWarrior Online - Welcome to the Inner Sphere; The Future is WAR!
Post by: Sinitron on March 2, 2012 06:27 PM
MWO Official Open Beta Trailer HD (http://www.youtube.com/watch?v=RXhWRdnc2RI#ws)

Official website - check media section (http://mwomercs.com/)

MechWarrior Online is the continuation of the MechWarrior franchise. Originally showcased as MechWarrior 5 a few years ago, it has been revamped into a free-to-play online game. Unlike past installments in the series, it is set in the times shortly before and during the clan invasion - iconic 'mechs like the Mad Cat will not be present on launch. Instead, the developers are focusing on a more tactical game than the previous incarnations with Mechs serving a variety of roles and a more overall balanced game. While standard BattleMechs are still the norm, there are numerous variations which excel in fire support, scouting or command roles, and well-balanced teams are more likely to prevail on the various battlefields which include, but are not limited to, open battlefields and urban areas alike. It will initially have 12 'mechs available, with more being released later on (possibly as paid expansions to the core game). NEW 'MECHS RELEASED AS THEY COME!

Things to note:
- It is still very much a BETA. It is incomplete, missing features, and there will be BUGS. This game will be very different a few months from now as things are added, balanced and fixed.
- You should double-check your settings before launching the game. Things like full-screen/windowed, controls, etc... also, right control + arrow keys to adjust weapon groups.

Starting out:
- TRIALMECHS are free-to-play, and their line-up cycles every now and then. They do not earn your pilot experience, and a slightly reduced amount of credits. These can not be modified, but also do not need repairs nor rearming with ammunition or armor.
- Once you have accumulated sufficient credits, you can purchase your first BATTLEMECH in the mechlab - a good starting point would be a Hunchback, which is a solid all-rounder, and very newbie friendly. It's reasonably priced, and relies on direct fire weapons so you don't have to muck about as much as you would with missile boats.
- After each game, a number of factors decide your paycheck - kills, assists, damage done, targets spotted, total enemies destroyed and more. Your ammunition will need to be replenished, your armor and modules repaired. REPAIR BILLS NO MORE, GO CRAZY

Weapons:
- Machine guns, flamers and AC2s are generally not very effective.
- Lasers, larger caliber ACs, gauss rifles and SRMs are pretty good.
- LRMs require a target lock to be used effectively. By default, you can target an enemy with the R key, and your teammates can spot enemies for you and allow you to target them. The reliance on teamwork and coordination make LRMs a poor choice for starting out - make sure you double check the loadout of your trialmech.

Some terms to know:

AC - AutoCannon, comes in a variety of sizes, with the larger ones trading range and rate of fire for immensively damaging hits at point blank.
ER - Extended Range. Applies to energy weapons. As the name implies, they have greater reach, but also generate more heat.
PPC - Particle Projector Cannon. Similar to a projectile weapon, but energy-based and thus ammo-independent. Generates large amounts of heat.
XL - Extra Light. Refers to engines. XL Engines weigh less, but take up space in your mech's side torsos - if these are then blown out, you are killed even if your central torso is unharmed.
LRM - Long Range Missile. Heavy indirect fire, causing great amounts of splash damage on a target, but require a consistent target lock to be effective. Ammo-hungry and heat intensive. They also have a noticable minimal range, as the warheads need time to arm - fire them at point blank and they will bounce harmlessly off your target.
SRM - Short Range Missile. Unlike LRMs, they are brawler weapons meant to inflict heavy damage at point blank range. Lethal if focused on single sections of an enemy, much less so if spread out.
SSRM - Streak Short Range Missile. Anti-light specialist weapon, which require a target lock but always hit the center torso. Lethal to lighter 'mechs, but far less effective against larger targets.
AMS - Anti Missile System. Small machine gun, usually shoulder mounted, which shoots down missiles, but never all of them. Although some mechs have multiple hardpoints for these, only one will fire at a time. SCRATCH THAT YOU SHOULD BE ABLE HAVE MULTIPLE ACTIVE AMS UNITS NOW ON WHICHEVER MECHS HAVE THE HARDPOINTS TO SUPPORT THEM

Another thing to note, some weapons have numbers in their name, like an AC5 or LRM10. These mean VERY DIFFERENT THINGS for each - the AC5 is a caliber 5 autocannon, meaning it fires bigger rounds than the AC2 and smaller rounds than the AC10. The LRM10 on the other hand, is referring to the total amount of missiles fired in a volley. This is also limited by the actual amount of missile tubes on your mech's model - the Centurion has 10 tubes, so with an LRM20 it has to fire them in 2 volleys with a slight delay between them. The same applies to the SRM variants. Most weapons also have their own weapon-specific ammunition, for example LRM and SRM ammunition is not interchangable, and an AC10 cannot fire AC5 rounds.

Beginner Tutorial (http://www.youtube.com/watch?v=mmtt6XiC3rA#ws)
Title: Re: MechWarrior Online
Post by: rtil on March 2, 2012 10:43 PM
may be the first mmo i ever play
Title: Re: MechWarrior Online
Post by: Sinitron on March 3, 2012 09:38 PM
"A game trailer was shown in 2009 for a Reboot for the series for the 5th game in the vein of the first 4 games set in 3015 but as time went by the IP rights holder and game developers couldn't find a publisher for such a game and have since retooled the game into a Free to play MMO like game set in the 3049(one year before the Clan invasion era) that will allegedly update storyline-wise each day after the the currently set August 1 2012 release date (which will be August 1st, 3049 in game universe.)"
Title: Re: MechWarrior Online
Post by: Sinitron on March 5, 2012 06:52 PM
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxVHpK.jpg&hash=19d54b31b2a7f3dbce2b6ab3056fc3637a371ae7)

These three are current candidates for the third medium 'mech in a facebook poll posted by the developers. So far, the Dervish is winning by a landslide, which isn't a big surprise as it has long been considered a fan favorite for the spot, is more range-oriented to make it stand out from the Hunchback and Centurion, and it can also serve in a command role which none of the other current 'mechs are really designed for - it could possibly also open up a spot in the assault-class for the Cyclops as a high-end command 'mech. Another 'fan favorite' has been the Trebuchet, because it is the long-range partner of the confirmed Centurion, but it looks unlikely to be in the first wave if this poll reflects the thoughts of the developers.
Title: Re: MechWarrior Online
Post by: Gladius on March 5, 2012 06:58 PM
Armored Core > Zone of the Enders > Shit > Mechwarrior > Dog shit >>> Steel Battalion

Prepare to die.
Title: Re: MechWarrior Online
Post by: Sinitron on March 5, 2012 07:20 PM
All of those except MechWarrior are console games. While I can understand that you, a moronic cretin with no taste, would prefer underdeveloped titles of a poor standard with severe consolitis issues, some of us enjoy mapping our own damn keys and having responsive controls with consistent online play that doesn't rely on a paid service and/or whether the console producer likes you or not.

You could at least have mentioned Hawken, though that's still more run-and-gun action compared to MWO.
Title: Re: MechWarrior Online
Post by: Gladius on March 5, 2012 07:33 PM
Quote from: Sinitron on March  5, 2012 07:20 PM
While I can understand that you, a moronic cretin with no taste, would prefer underdeveloped titles of a poor standard

says the guy who likes mechwarrior (https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL3pDn.gif&hash=f7b59a6820e1d4ef8833b633399056d1a470c6df)

but yeah descent beats all games on my list and ran on my polaris 486 back in '97 (mw3 didn't) HOW COULD I FORGET THAT...
Title: Re: MechWarrior Online
Post by: Sinitron on March 5, 2012 07:43 PM
MW3 wasn't released in '97.
Title: Re: MechWarrior Online
Post by: Gladius on March 5, 2012 07:50 PM
'99 fuck off
Title: Re: MechWarrior Online
Post by: rtil on March 5, 2012 09:49 PM
there's a zone of the enders arcade box

but yea mw belongs on the pc, not enough buttons on a console controller to play it. and frankly it's not as fun on consoles
Title: Re: MechWarrior Online
Post by: ZennyPLUS on March 6, 2012 03:44 AM
So as long as I get to control a giant robot and have fun, I really could care less if the title were a PC or console exclusive game.
Title: Re: MechWarrior Online
Post by: rtil on March 6, 2012 04:22 AM
well the problem with mechwarrior on a console is that you need to be able to have control of several things to be efficient in combat, this involves things like telling your squadron what to do (attack your target, change formation, defend a target, etc), fire modes for weapons, hud display options, mech control, throttle and jet propulsion, and target cycling and inspection, amongst other things. it's just better to have the functionality of a keyboard , otherwise you're either going to have a convoluted console control setup or you'll just have to remove features from console mech games
Title: Re: MechWarrior Online
Post by: Gladius on March 6, 2012 11:08 AM
Quote from: rtil on March  6, 2012 04:22 AM
well the problem with mechwarrior on a console is that you need to be able to have control of several things to be efficient in combat, this involves things like telling your squadron what to do (attack your target, change formation, defend a target, etc), fire modes for weapons, hud display options, mech control, throttle and jet propulsion, and target cycling and inspection, amongst other things. it's just better to have the functionality of a keyboard , otherwise you're either going to have a convoluted console control setup or you'll just have to remove features from console mech games

if you like a game that requires more than 8 buttons to play in the first place you're doing it wrong, nerdly (https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FF2Tj9.gif&hash=a1a29ed4f47821b4a794f46f795556a4c9526cc3)
Title: Re: MechWarrior Online
Post by: rtil on March 6, 2012 12:09 PM
not all of us have devolved to playing social games that a baby could play ;) i understand though, some games are too complicated for people to figure out. wouldn't want to strain yourself or anything.
Title: Re: MechWarrior Online
Post by: Gladius on March 6, 2012 12:41 PM
video games are strenuous? don't project yourself onto me ya fucken NERRRRD (https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL3pDn.gif&hash=f7b59a6820e1d4ef8833b633399056d1a470c6df)
Title: Re: MechWarrior Online
Post by: rtil on March 6, 2012 01:11 PM
i was referring to your small brain
Title: Re: MechWarrior Online
Post by: Gladius on March 6, 2012 01:53 PM
fun fact: large brains are actually a symptom of retardation

now back ya go to fiddling with an absurd 120-key and 2 stick control scheme mastered only by autistics and deluding yourself into thinking it makes you pythagoras while i blow shit up and have actual fun in armored core 4 descent 3 zoe2 and others :cool:
Title: Re: MechWarrior Online
Post by: Sinitron on March 6, 2012 02:06 PM
but all those games are still worse than hawken
Title: Re: MechWarrior Online
Post by: ZennyPLUS on March 6, 2012 07:54 PM
Quote from: Gladius on March  6, 2012 11:08 AM
Quote from: rtil on March  6, 2012 04:22 AM
well the problem with mechwarrior on a console is that you need to be able to have control of several things to be efficient in combat, this involves things like telling your squadron what to do (attack your target, change formation, defend a target, etc), fire modes for weapons, hud display options, mech control, throttle and jet propulsion, and target cycling and inspection, amongst other things. it's just better to have the functionality of a keyboard , otherwise you're either going to have a convoluted console control setup or you'll just have to remove features from console mech games

if you like a game that requires more than 8 buttons to play in the first place you're doing it wrong, nerdly (https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FF2Tj9.gif&hash=a1a29ed4f47821b4a794f46f795556a4c9526cc3)

Quote from: rtil on March  6, 2012 12:09 PM
not all of us have devolved to playing social games that a baby could play ;) i understand though, some games are too complicated for people to figure out. wouldn't want to strain yourself or anything.

Ironically, there is truth to both of these statements. I'm sure there's a way to make a game like MW work on a console without removing functionality, you just have to find some really talented developers.
Title: Re: MechWarrior Online
Post by: Sinitron on March 6, 2012 09:07 PM
Quote from: ZennyPLUS on March  6, 2012 07:54 PM
Ironically, there is truth to both of these statements. I'm sure there's a way to make a game like MW work on a console without removing functionality, you just have to find some really talented developers.

No, there isn't. If you've played MechWarrior, you would definitely know this. Also, MWO is coming with 2 targeting reticules - one for the weapons mounted in your arms, and one for the weapons mounted in the torso (which can not be aimed without twisting the entire torso), in addition to the things rtil mentioned. Console MW would be an incredibly gimped or watered down version, or it would have some incredibly convoluted commands for doing simple tasks.
Title: Re: MechWarrior Online
Post by: rtil on March 6, 2012 11:05 PM
Quote from: Gladius on March  6, 2012 01:53 PM
fun fact: large brains are actually a symptom of retardation

the term "small brain" is a metaphor for stupidity, something that went right over your head which just furthers my point
Title: Re: MechWarrior Online
Post by: Gladius on March 6, 2012 11:13 PM
brain size is immaterial to intelligence

your point is moot and you don't know biology now piss off :)

oh and mechwarrior sucks fuck you sinister
Title: Re: MechWarrior Online
Post by: BluPhoenix on March 6, 2012 11:32 PM
Quote from: Gladius on March  6, 2012 11:13 PM
brain size is immaterial to intelligence

your point is moot and you don't know biology now piss off :)

i can read deeper into things that dont matter so

biology =/= neurology

Title: Re: MechWarrior Online
Post by: Gladius on March 7, 2012 12:22 AM
Quote from: BluPhoenix on March  6, 2012 11:32 PM
Quote from: Gladius on March  6, 2012 11:13 PM
brain size is immaterial to intelligence

your point is moot and you don't know biology now piss off :)

i can read deeper into things that dont matter so

biology =/= neurology

i have to admit they are a heck of a more interesting subject than this shit game :O
Title: Re: MechWarrior Online
Post by: Gladius on March 7, 2012 12:23 AM
i mean just look at all the ugly ass bloom in that trailer

i dunno if you're half blind or something sin and rtil but how did you hold back the nausea looking at that

just HOW
Title: Re: MechWarrior Online
Post by: Sinitron on March 7, 2012 12:52 AM
at least it isn't pre-rendered like AC's trailer
Title: Re: MechWarrior Online
Post by: rtil on March 7, 2012 01:00 AM
Quote from: Gladius on March  6, 2012 11:13 PM
brain size is immaterial to intelligence

your point is moot and you don't know biology now piss off :)
you are even more stupid than i previously imagined, it's truly astounding
Title: Re: MechWarrior Online
Post by: ZennyPLUS on March 7, 2012 03:14 AM
Quote from: Sinitron on March  6, 2012 09:07 PM
Quote from: ZennyPLUS on March  6, 2012 07:54 PM
Ironically, there is truth to both of these statements. I'm sure there's a way to make a game like MW work on a console without removing functionality, you just have to find some really talented developers.

No, there isn't. If you've played MechWarrior, you would definitely know this. Also, MWO is coming with 2 targeting reticules - one for the weapons mounted in your arms, and one for the weapons mounted in the torso (which can not be aimed without twisting the entire torso), in addition to the things rtil mentioned. Console MW would be an incredibly gimped or watered down version, or it would have some incredibly convoluted commands for doing simple tasks.

That reminds me of some console games from way back when the developers actually developed their own controllers for the games. And it was usually a disaster.  :D :D :D
Title: Re: MechWarrior Online
Post by: Abnormal on March 7, 2012 03:25 AM
these are some truly Cool and Worthwhile arguments guys! very fun!
Title: Re: MechWarrior Online
Post by: rtil on March 7, 2012 03:40 AM
we'll be sure to argue about hipster music next time instead
Title: Re: MechWarrior Online
Post by: Abnormal on March 7, 2012 04:19 AM
sick burn dude anyways either way it's petty! i think music is probably more worthy subject of argument than this shit.
Title: Re: MechWarrior Online
Post by: rtil on March 7, 2012 05:05 AM
then dont read it and go be a faggot somewhere else
Title: Re: MechWarrior Online
Post by: Abnormal on March 7, 2012 05:27 AM
homophobic slurs are always the answer; that was very wise
Title: Re: MechWarrior Online
Post by: rtil on March 7, 2012 05:30 AM
implying faggot is always used as a homophobic slur
Title: Re: MechWarrior Online
Post by: Sinitron on March 7, 2012 06:13 AM
UM get out of my thread HOMOS!!!!!!!! real talk ONLY! say helo to my litle friend

(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnlJMQ.png&hash=de7e0c312e51a967469a1cdffde75307d953d6ec)
Title: Re: MechWarrior Online
Post by: rtil on March 7, 2012 06:29 AM
it looks like it's smoking
Title: Re: MechWarrior Online
Post by: Sinitron on March 7, 2012 06:36 AM
that's intentional, it's a steiner 'mech
Title: Re: MechWarrior Online
Post by: ZennyPLUS on March 7, 2012 07:22 AM
Wow Sin, didn't know you drew mechs. Nice cigar, very cuban.
Title: Re: MechWarrior Online
Post by: Sinitron on March 7, 2012 07:35 AM
uhhhh it's not my drawing

if it was i'd have put it in upload

it's a hauptmann, i got the picture from sarna.net

it's an illustration from some old battletech TRO manual or something
Title: Re: MechWarrior Online
Post by: Gladius on March 7, 2012 11:56 AM
Quote from: Sinitron on March  7, 2012 12:52 AM
at least it isn't pre-rendered like AC's trailer

yeah at least it doesn't look good, have cool music, be exciting, push technology........ just like you mechwarrior twits like it!

Quote from: rtil on March  7, 2012 01:00 AM
you are even more stupid than i previously imagined, it's truly astounding

LOGIC TRAPPED by a guy without a clue about human biology OH NOOOOO

and gj latching onto an easy target instead of addressing any point re: mechwarrior therefore proving MY point

COUNTER LOGIC TRAP (https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL3pDn.gif&hash=f7b59a6820e1d4ef8833b633399056d1a470c6df)
Title: Re: MechWarrior Online
Post by: rtil on March 7, 2012 12:50 PM
this has nothing to do with me not understanding biology, and has everything to do with you not understanding what a metaphor is.

there's no shame in enjoying your simpler games, really. but you chose to be confrontational by stating that a game that requires more than 8 buttons is "doing it wrong", when some of the most celebrated game franchises in history involve far more than 8 buttons.

you chose to reveal your stupidity and i called you out on it. you can either concede that you are wrong or continue to look like a fool by dodging the point and purposely (i hope) take something literally that is not meant to be. your choice.
Title: Re: MechWarrior Online
Post by: Abnormal on March 7, 2012 11:27 PM
Quote from: rtil on March  7, 2012 05:30 AM
implying faggot is always used as a homophobic slur

implying that it's not
Title: Re: MechWarrior Online
Post by: rtil on March 7, 2012 11:36 PM
because it isnt
Title: Re: MechWarrior Online
Post by: sev on March 8, 2012 03:36 AM
some duuumb arguments up in here

come on, if you've never seen faggot used as a term to describe general idiots or people who are socially inept, you haven't been on the internet
Title: Re: MechWarrior Online
Post by: rtil on March 8, 2012 04:28 AM
he's not gay, but he's prepared to be offended on behalf of the gays any time he's needed. so brave
Title: Re: MechWarrior Online
Post by: Ashington on March 8, 2012 02:46 PM
why all the talk about meatballs
Title: Re: MechWarrior Online
Post by: Necronomitr0n on March 9, 2012 01:18 AM
god this thread hurts
Title: Re: MechWarrior Online
Post by: ZennyPLUS on March 9, 2012 07:33 AM
Show's over folks, good night.
Title: Re: MechWarrior Online
Post by: zoompa on March 9, 2012 09:31 AM
The biggest reason MechWarrior stands out as a free-to-play game is how good it already looks. Built using CryEngine 3, the team's love for the series shows with the care and effort put into painstakingly recreating the look of each mech from the Battletech universe. Iconic heavy mechs like the Atlas are immediately recognizable, and look fantastic as they splash through rivers or pound the earth of the mountains.  learn more http://www.dotmmo.com/mechwarrior-online-5475.html (http://www.dotmmo.com/mechwarrior-online-5475.html)
Title: Re: MechWarrior Online
Post by: funzop on March 9, 2012 04:32 PM
thnx zoompa have a pizza point
Title: Re: MechWarrior Online
Post by: Gladius on March 9, 2012 07:49 PM
Quote from: rtil on March  7, 2012 12:50 PM
this has nothing to do with me not understanding biology, and has everything to do with you not understanding what a metaphor is.

there's no shame in enjoying your simpler games, really. but you chose to be confrontational by stating that a game that requires more than 8 buttons is "doing it wrong", when some of the most celebrated game franchises in history involve far more than 8 buttons.

you chose to reveal your stupidity and i called you out on it. you can either concede that you are wrong or continue to look like a fool by dodging the point and purposely (i hope) take something literally that is not meant to be. your choice.

no ban? aw cmon i pulled out "lol i troll u" and everything (https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FB97HK.gif&hash=d56db2083a5eb5752c18b8c14191e230a498b95b)
Title: Re: MechWarrior Online
Post by: rtil on March 9, 2012 09:36 PM
i must have missed that part

but if you'd like to be banned i could arrange that
Title: Re: MechWarrior Online
Post by: Gladius on March 9, 2012 09:46 PM
it won't be necessary

i'm no squeef (https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.u2fanz.com%2Fforums%2Fpublic%2Fstyle_emoticons%2Fdefault%2Fhalo.gif&hash=0acdf48a189962632a7bfab71a27da7ffe6e5080)
Title: Re: MechWarrior Online
Post by: Sinitron on March 9, 2012 09:48 PM
MWO GDC Game-play Reveal (http://www.youtube.com/watch?v=-5vjxbBOphk#ws)
Title: Re: MechWarrior Online
Post by: Sinitron on March 10, 2012 01:49 AM
this is alpha gameplay btw the art assets and effects aren't finished, they only have 3 'mechs in very early iterations  and everything can change
Title: Re: MechWarrior Online
Post by: Ashington on March 10, 2012 10:31 PM
That looks pretty solid already, love the cockpit startup too! Little things like that help with the ol immersion.
Title: Re: MechWarrior Online
Post by: Sinitron on March 12, 2012 02:16 PM
i wonder if it will eventually be possible to perform incursions into the periphery

maybe even go see strana mechty
Title: Re: MechWarrior Online
Post by: ZennyPLUS on March 12, 2012 04:49 PM
Quote from: Ashington on March 10, 2012 10:31 PM
That looks pretty solid already, love the cockpit startup too! Little things like that help with the ol immersion.
Title: Re: MechWarrior Online
Post by: Sinitron on March 15, 2012 06:52 AM
http://mwomercs.com/news/2012/03/157-developer-answers-5-mech-warfare (http://mwomercs.com/news/2012/03/157-developer-answers-5-mech-warfare)

bunch of info about planned gameplay elements
Title: Re: MechWarrior Online
Post by: Gladius on March 15, 2012 07:32 AM
i like how they bash the xbox
Title: Re: MechWarrior Online
Post by: Sinitron on March 31, 2012 08:25 PM
http://mwomercs.com/media/artwork/1-battlemechs/42-awesome-concept (http://mwomercs.com/media/artwork/1-battlemechs/42-awesome-concept)
Title: Re: MechWarrior Online
Post by: Sinitron on May 14, 2012 05:30 PM
they added some new mechs and shit and a few screenshots of the alpha thing which might be in beta now? i don't fucking know but something is happening
Title: Re: MechWarrior Online
Post by: Sinitron on May 23, 2012 07:56 PM
http://mwomercs.com/news/2012/05/261-battlemech-11-cataphract (http://mwomercs.com/news/2012/05/261-battlemech-11-cataphract)

one more to go

public beta starting soon if i remember correctly
Title: Re: MechWarrior Online
Post by: Sinitron on June 21, 2012 03:24 PM
http://mwomercs.com/news/2012/06/272-battlemech-12-stalker (http://mwomercs.com/news/2012/06/272-battlemech-12-stalker)

http://mwomercs.com/news/2012/06/289-battlemech-13-trebuchet (http://mwomercs.com/news/2012/06/289-battlemech-13-trebuchet)

ding dong cut your nuts off, founder's packs are on sale and the game is on schedule to go public in august
Title: Re: MechWarrior Online
Post by: rtil on June 21, 2012 06:57 PM
wait it's a monthly subscription game?
Title: Re: MechWarrior Online
Post by: Sinitron on June 21, 2012 07:43 PM
no

you can buy boosts to increase experience and money earned per match

the most similar model would be world of tanks (another f2p game) but hopefully not as poorly balanced

founders also get earlier access than everyone else
Title: Re: MechWarrior Online
Post by: Sinitron on July 22, 2012 08:30 AM
bumping this to tell you to get this when it comes out

i have it on good authority that it's really good

as in fuck you animefaggots die in a fucking fire if you don't like this

- s

ps they announced two new mechs so far, the jagermech for artillery support and the spider scout mech (it doesnt look like a spider)
Title: Re: MechWarrior Online
Post by: rtil on July 22, 2012 11:47 AM
glad to hear they haven't fucked up the mechwarrior franchise....yet
Title: Re: MechWarrior Online
Post by: Sinitron on July 23, 2012 06:06 AM
the only thing people are unsure about is the addition of clans into the mix (since clan mechs are superior to inner sphere ones)

but frankly, i wouldn't mind if they trolled the clan players by pretending the invasion never happened and just ran with IS tech and politics
Title: Re: MechWarrior Online
Post by: Sinitron on July 24, 2012 10:42 AM
some videos, also added to the first post

MechWarrior Online: Frozen City Reveal (http://www.youtube.com/watch?v=HsOgoNr2OQw#ws)
MechWarrior Online: Caustic Valley Reveal (http://www.youtube.com/watch?v=YCYQtzfp9BM#ws)
Centurion - MechWarrior Online (http://www.youtube.com/watch?v=3m24i6iTeyc#ws)
Title: Re: MechWarrior Online
Post by: Gladius on July 24, 2012 03:27 PM
it's no armored core

but i guess it'll do (https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9xd8h.png&hash=45a1b148539ee4883dc96da15e0e78fe182b3e81)
Title: Re: MechWarrior Online
Post by: Sinitron on August 1, 2012 02:49 AM
closed beta access for all founders purchasers now, open beta should be coming in the next month
Title: Re: MechWarrior Online
Post by: Sinitron on August 2, 2012 02:06 PM
Founders BattleMech - Atlas (http://www.youtube.com/watch?v=ZTRFO_50b5c#ws)
Title: Re: MechWarrior Online
Post by: Sinitron on August 11, 2012 12:52 PM
http://www.youtube.com/watch?v=ZzMNT58KiUs&feature=player_detailpage#t=985s (http://www.youtube.com/watch?v=ZzMNT58KiUs&feature=player_detailpage#t=985s)
Title: Re: MechWarrior Online
Post by: Sinitron on August 16, 2012 11:25 AM
Here's a transcript of the online chat with Matthew Craig from this afternoon:

<IGP_MIKE> Matt, why not introduce yourself?
<[PGI]MattC> Sure! Matthew Craig Technical Director on MWO. I've been with Piranha Games for almost 3 years now. I started in the games industry over 10 years ago in England. I've worked in Canada for the last 5 years or so, started out as a lowly programmer and worked my way towards Technical Director. It's pretty amazing to be working on MechWarrior as it was one of the games I played to death in my college days.


<IGP_MIKE> First Q: Jeff S - How often are you aiming at integrating elements into the game? Bi Weekly? Monthly? Once a Quarter?
<[PGI]MattC> Jeff S - We're currently adding content every week in the Beta it's too early to say exactly what pace we will maintain when we go open beta but it will likely stay very similar, obviously with frequent updates it tends to mean each update isn't massive once we go open beta we will likely start to build releases around significant content updates along with regular smaller updates. It's likely you'll see regular weekly bug fixes and balance tweaks with more major features spaced bi-monthly or monthly depending on the feature obviously.


<IGP_MIKE> Jon S - How much of a challenge was it to create or modify development tools for the production pipeline for MWO?
<[PGI]MattC> Jon S - The word monumental is probably an understatement ;-)
CryEngine is not designed with MMO games in mind though it is changing as many of you will know about Warface. We've had to do a lot of work similar to what we expect they've experienced to get it to work in this type of environment, most of that being on the backend servers and architecture. It's falling into place great though we have a really strong talented team who've made a great architecture that should support us for years to come. The other major challenge has simply been making a MechWarrior game of this level of fidelity. The earlier Mech games it simply wasn't expected to have the levels of detail we feel compelled to reach for these days. Again I'm very happy with how Mech destruction and the overall modeling pipeline, level pipelines are working out. There is still more we want to do though, I don't feel like we have reached the level i want to get us too.

<IGP_MIKE> Erin P - How are the optimization plans coming along and when can we expect optimization for lower-end users?
<[PGI]MattC> Erin P - optimizations have been a big focus we have separate internal branches for CryEngine 3.4 and much of that work has been going into that as there is little point optimizing the current engine revision. This work is looking good and will be working it's way out to the beta community soon. It doesn't just cover client optimizations it covers server side optimizations too. We are also doing a lot of work with the engine settings to configure them for low to high end systems. Ultimately we remain very focused on ensuring the game works well on low end systems and we'll continue to assess where we stand as changes roll out. I have a core 2 duo myself at home it's my ongoing motivation to get the game running solidly

<IGP_MIKE> FuriA - Are you experiencing issue in net coding Cry Engine 3.4?
<[PGI]MattC> FuriA - I'm glad you asked this, I know for our beta users there has been some frustration with the current net code. As mentioned earlier getting the backend network architecture in place was no small feat and a lot of work had to go into the server side setup this was definitely a drain on resources and talented network engineers are always a scarce resource

With the advent of founders it allowed us to add some capacity here and we're catching up and hoping to really see some significant leaps forward soon in this area. Ultimately it's not a technology issue it's a resource issue. This team has dealt with networking issues many times and ultimately this isn't a challenge beyond what they can deal with. We are playing catch up to a degree in this area though, as you can imagine there have been a ton of plates to spin and we're back round to this one and fully focused. Our beta users can expect to see great things coming down the pipe soon.

<IGP_MIKE> Kyrie - Can you give us some background on the reasons for choosing CryEngine as opposed to others available? What in particular made it an attractive choice from a development point of view?
<[PGI]MattC> Kyrie - There were many factors that went into this decision, one big one was the artists/designers toolset. We'd worked with various engines in the past that didn't facilitate them to the degree that CryEngine does, it was very compelling to have an extensive toolset ready for them from the get go, it needed some work the hardest being for the Mech pipelines but that would have been true of any engine. Graphically it was very appealing. Russ and Bryan were keen on really making a stamp on the Free to play space and making a truly AAA quality title, I agreed. I think it would have been criminal to make a MechWarrior title that didn't utilize modern graphics.

I think it's safe to say that CryEngine has proved weakest from a networking standpoint and has required the most effort in this area. Also looking great means it is a demanding engine, which entails the optimization work discussed. Neither are challenges we can't surmount though and increasingly we are shaping almost our own internal version of the engine that works great for our goals and purposes. Had we gone with other tech I doubt we'd be really in any different place than we are now. We'd likely have just found other areas stronger and other areas weaker. This type of game pushes every aspect of the tech.

What I think is most exciting is the fact we're only really just getting to grips with it, the designers and artists are starting to generate content faster and faster and to better quality levels. Same goes for the coders, so I'm really excited for what the future holds as we now start to use this as a base and reach further and further.

<IGP_MIKE> Levesque - Given the overwhelming demand for in-game voice chat, have you been investigating any VOIP-related technologies?
<[PGI]MattC> Levesque - Really glad you asked, this one gets hashed over a lot. Yes we are investigating this and there should be announcements before too long to address these concerns, needless to say the community is rarely voicing something we aren't thinking or addressing. I think the community will hopefully be very happy when they see where we are going with this.

<IGP_MIKE> [DHB]Ach - Will we see configuration options in-game regarding CryEngine graphical/performance tweaks and settings? Any cool features to look forward to with these settings?
<[PGI]MattC> [DHB]Ach - Of course this is in active development internally, we're doing our best to take into account the feedback from the beta testing community.

There will be some cool features but I can't talk about most of them at this time. We've always stated we want to support a wide range of options/peripherals and we have some great partners that you know about so it shouldn't be too hard to speculate. Our community is great at speculating

<IGP_MIKE> FuriA - Are you working in team with NVIDIA specialists?
<[PGI]MattC> FuriA - Yes  I can say that part of our focus with the settings currently is to properly support SLI/Crossfire obviously goes without saying we have to get through the standard stuff before we can get to the more fun stuff

We have some great plans in the works with Nvidia and again we're excited to tell you what they are when the time is right. Pretty safe to say we're planning to take the graphics up another notch though

<IGP_MIKE> IceGryphon - Do you have complete access to the CryEngine 3 source code?
<[PGI]MattC> Yes, easy one that. Oh and from the last question no were not forgetting about AMD users.

<IGP_MIKE> Hawkeye72 - Most games seem to have multiple year development times. Understanding that with F2P titles there will always be updates, how do you feel about the development pace for MWO and what are some challenges on your end building the game in under a year?
<[PGI]MattC> Hawkeye72 - Good question, obviously I think any team would love to have multiple years to develop a title. The development pace has obviously been fast and furious it's partly the nature of the games industry I think as it gets more competitive but particularly for MechWarrior as most of the fans know it was a struggle to get someone to put their necks on the line and back it in the first place (I don't understand it either).

We don't have a record breaking budget for MWO or the pockets of Blizzard etc. but I guess what we do have is enough people who are (nuts) fans of the game to just put it all on the line and go for it. I think founders shows that we're on the right track. Now we just feel really committed to pulling it through for the fans, I've personally come to love this type of development as I'd hate the idea of just putting it in a box and not touching it again (most games are rushed out these days anyhow).

Not saying that were not rushing, but at least we can continue to improve the product to where we originally envision it.
I think Paul/Bryan etc. have an awesome vision for MWO and it's going to take some time to fully realize it, but it should be awesome when we do and then at that point we keep going  We were just saying today for only being in development for a year we've come a long way baby, big thanks to the community for coming along for the ride

<IGP_MIKE> Tweaks - What kind of software development process are you using at PGI and why did you choose it?
<[PGI]MattC> When we were in pre-pro for Mech we'd just come off of doing Duke which had been very 'traditional' development and we knew that this didn't fit well with Piranha, we adopted Agile early in MWO not to be trendy or anything but because we generally felt it's a better way to work especially for this type of continuous development project. It's not been without it's challenges and we continue to improve all the time there is just as much work that goes into our internal processes as the tech etc.

Ultimately it's an evolution and I'm happy with how it's evolving, we've worked hard to empower the team and it was great to see changes like the separate targeting reticules come off the development floor and not mandated from the top down. Much more of the 'oh that's cool, yeah let's do that' than 'yes boss how did you want that reticule implementing again'
Part of my personal philosophy is that games are only as much fun as the people that have fun making them. We've got an awesome team and culture here at Piranha and hopefully it bleeds through into the game. We know we're not there yet and that we've got a lot of work still ahead of us to deliver for the fans but I think the team remains well up for the challenge. Back me up Garth your having fun right

<[PGI]Erlam> Of course. I am in no way obligated to say yes.

<IGP_MIKE> Gun to head... lol. Ok folks, that was our last question! Thanks Matt!

<[PGI]Erlam> Thanks everyone!

*[PGI]PaulInouye releases Garth from his choke hold.

<[PGI]MattC>See the process works, thanks guys great chatting with you all

<FoxD> Thank you ladies and gentlemen!

* [PGI]Erlam is in no way a robot.
Title: Re: MechWarrior Online
Post by: Gladius on August 19, 2012 02:17 AM
very interesting. gr8 poast. cheers
Title: Re: MechWarrior Online
Post by: Sinitron on August 21, 2012 09:12 AM
HELP THEY MADE DUKE NUKEM FOREVER - a homo
Title: Re: MechWarrior Online
Post by: Sinitron on August 23, 2012 11:15 PM
http://www.gametrailers.com/videos/z657yy/mechwarrior-online-exclusive-river-city-trailer (http://www.gametrailers.com/videos/z657yy/mechwarrior-online-exclusive-river-city-trailer)
Title: Re: MechWarrior Online
Post by: Crabarms on August 24, 2012 07:05 AM
Cool looking map.
Title: Re: MechWarrior Online
Post by: Sinitron on August 24, 2012 08:46 PM
http://penny-arcade.com/report/editorial-article/the-incredibly-detailed-beautifully-illustrated-insanely-intricate-birth-of (http://penny-arcade.com/report/editorial-article/the-incredibly-detailed-beautifully-illustrated-insanely-intricate-birth-of)

read it, maybe you scummy anime nerds could learn a thing or two
Title: Re: MechWarrior Online
Post by: Sinitron on August 26, 2012 03:55 AM
oh right since the founders program guarantees entry now i might as well say i've been in the closed beta for a while and it's preeeetty cool

a lot of people seem to be confused and think it's an MMORPG for some reason, which is flat-out wrong

it's a simulator, very similar to the older mechwarrior games but touched up and with a bunch of new features and concepts

there's going to be a persistent metagame which follows the battletech lore, starting with the clan invasion of 3050, but this won't have too much effect on the gameplay itself, it just decides which mechs are available at the time - certain favorites like the hollander and hauptmann are not available yet, while others are very hard to come by - personally i'm hoping to see the wolfhound, crab, axeman and king crab, which are some of my favorites

the founders program will end on september 6th, so there's a chance the open beta will begin around that time

also, it's F2P but not P2W - you can buy 'premium time' which gives you increased money and experience per match, directly unlock chassis, and buy mech bay slots, none of it really gives you an edge in-game
Title: Re: MechWarrior Online
Post by: Sinitron on September 2, 2012 03:24 PM
i got a joystick which i intend to FURIOUSLY shake around
Title: Re: MechWarrior Online
Post by: Sinitron on September 22, 2012 03:50 PM
http://www.pcgamer.com/2012/09/21/mechwarrior-online-pc-gamer-skin-and-coconut-monkey-bobblehead-in-december-2012-issue/ (http://www.pcgamer.com/2012/09/21/mechwarrior-online-pc-gamer-skin-and-coconut-monkey-bobblehead-in-december-2012-issue/)
Title: Re: MechWarrior Online
Post by: Sinitron on September 29, 2012 06:52 PM
http://mwomercs.com/news/2012/09/449-battlemech-16-flea (http://mwomercs.com/news/2012/09/449-battlemech-16-flea)
Title: Re: MechWarrior Online
Post by: psi43 on September 29, 2012 07:25 PM
http://www.mmobomb.com/giveaway/mechwarrior-online-beta-keys (http://www.mmobomb.com/giveaway/mechwarrior-online-beta-keys)

1885 beta keys left
Title: Re: MechWarrior Online
Post by: Sinitron on September 30, 2012 03:22 AM
Quote from: psi on September 29, 2012 07:25 PM
http://www.mmobomb.com/giveaway/mechwarrior-online-beta-keys (http://www.mmobomb.com/giveaway/mechwarrior-online-beta-keys)

1885 beta keys left

1540, dropping rapidly
Title: Re: MechWarrior Online
Post by: rtil on September 30, 2012 03:38 AM
got one
Title: Re: MechWarrior Online
Post by: BluPhoenix on September 30, 2012 04:53 AM
downloadin
Title: Re: MechWarrior Online
Post by: Sinitron on September 30, 2012 05:02 PM
Keep in mind you will be under a non-disclosure agreement while the game is in closed beta, so you're not allowed to discuss its contents with anyone in public. However, you are free to discuss the beta with others who are in it, and the closed beta subforums on the MWO site contain a variety of guides and useful information. The reason for the NDA is that the game is still incomplete and some people who get in will inevitably expect a demo of the finished product rather than a work-in-progress and start crying when promised feature x has not been implemented yet, feature y is a broken mess or feature z favors some bullshit metagame tactic. Most of these are literally 40+ nerds who feel entitled to having the game their way because they played Battletech in the 80s, or people who whine because MechWarrior *ONLINE* doesn't have a single-player campaign.
Title: Re: MechWarrior Online
Post by: Sinitron on September 30, 2012 06:07 PM
also this game is pretty slow-paced and if you're a spastic fucking asshole you're better off playing call of duty modern mechfare aka hawken the cod reskin

hawken looks a lot better now than it did when it was first announced but i'm still not too intrigued by the gameplay
Title: Re: MechWarrior Online
Post by: BluPhoenix on September 30, 2012 06:37 PM
[spoiler]been playing for about 2 hours and so far i'm enjoying it, took me a while to realize you can add weapons to groups instead of FIRING EVERYTHING AT ONCE

i enjoy the damage and aiming system and there's been no issues with lag or anything like that[/spoiler]
Title: Re: MechWarrior Online
Post by: Sinitron on October 17, 2012 10:20 PM
Let's Look at Mechwarrior Online Beta (http://www.youtube.com/watch?v=PnU5y8JtwS0#)
Title: Re: MechWarrior Online - NOW IN OPEN BETA
Post by: Sinitron on October 26, 2012 04:54 AM
added more stuff to first post
Title: Re: MechWarrior Online - NOW IN OPEN BETA
Post by: Gladius on October 29, 2012 07:20 PM
mechwarrior si gay
Title: Re: MechWarrior Online - NOW WITHOUT REPAIR COSTS
Post by: Sinitron on January 8, 2013 05:26 PM
NO MORE REPAIR COSTS
Title: Re: MechWarrior Online - NOW WITHOUT REPAIR COSTS
Post by: BluPhoenix on January 10, 2013 11:39 AM
yay
Title: Re: MechWarrior Online - NOW WITHOUT REPAIR COSTS
Post by: Sinitron on February 15, 2013 05:56 AM
Next big patch on the 20th, adding the Trebuchet (http://mwowiki.org/wiki/Trebuchet) aka 'Trench Bucket' and OTHER THINGS. Before that, the last battlemech to be added was the 'Jumping Spider (http://mwowiki.org/wiki/Spider)', which is pretty cool if you like scooting around and hopping over heads. March 2013 equates to March 3050 in the game, which is the time of the original Clan invasion - as such, it's more and more likely that concept art or full-blown announcements of Clan Omnimechs will start creeping up, with likely candidates including fan favorites like the Nova (http://www.sarna.net/wiki/Nova_(Black_Hawk)) and the iconic Timber Wolf (http://www.sarna.net/wiki/Mad_Cat). On a personal note, due to the technical work required to add it into the game the King Crab (http://www.sarna.net/wiki/King_Crab) is most likely not going to make a showing, apparently due to its AC/20 hardpoints being split between the torso and arms.

Not interested in any of the above? The game has had significant input and netcode improvements, making things feel a lot more responsive and smooth, the camo scheme system is more or less fully implemented, and they even added a boot-up sequence at the start of a match, with your little pilot dude flipping switches as the on-board computer informs you that everything is nominal. Little things! If I recall, a new alpine map is to be added in the next patch, custom decals are in the works. Also, I should update the first post.
Title: Re: MechWarrior Online - Welcome to the Inner Sphere; The Future is WAR!
Post by: Sinitron on February 22, 2013 09:17 PM
i got permabanned from the mwo forums for calling everyone nerd scum, tube baby freaks and roleplaying pansies

keep in mind this forum has words like "jerk" censored (so you can't say stuff like 'the movements are jerky') and "jihad" (even though 'the jihad' is a time period in the in-game universe)

FUN FUN

also the new mech, the trebuchet, is kind of crap but i think it's the only medium with jump jets (at least the variant i picked up) so it has some interesting options and flexibility

there's one variant which has weapons split all across the spectrum which is interesting but it doesn't have the capacity to make proper use of it anyway
Title: Re: MechWarrior Online - Welcome to the Inner Sphere; The Future is WAR!
Post by: Sinitron on February 24, 2013 03:28 PM
MechWarrior: Online Trailer Theme (http://www.youtube.com/watch?v=zunPLv_GOKo#ws)
Title: Re: MechWarrior Online - Welcome to the Inner Sphere; The Future is WAR!
Post by: Crabarms on July 6, 2013 07:52 AM
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FionwX1ch.jpg&hash=5b9da37e68959c327752cd4538bc1b8fe81aebcf)