So, I'm making an art thread, I guess.
I value a lot of your opinions, so this should be fun.
Let's start off with this: (https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs71%2Ff%2F2011%2F198%2Ff%2Fc%2Fmilk_by_radwalrus-d3y5rmi.png&hash=103252ad7df55ab7c56009646d05ea747a440bf2)
This is a concept for the main character of a PC game my friends and I are going to be making for the next forever.
I'm curious to see what kind of personality traits you can pick out from her, if any.
Her name is Milk.
im diggin the colours
i think you should tone down the textures a little
Quote from: W.A.S.I.M.im diggin the colours
Thanks, guy.
Quote from: rtili think you should tone down the textures a little
Haha, I had just broken into custom brushes. I guess it is pretty obnoxious.
Don't mind me, I'm just playing with crayons!
Does anyone have any legendary ps7 brushes?
here's an archive of all my brushes i put together:
http://www.megaupload.com/?d=5TE7NQID (http://www.megaupload.com/?d=5TE7NQID)
enjoy
i use m@ and barontieri's custom brush sets
you can download them from here if you don't already have em
http://www.pandemoniumart.net/brushes/ (http://www.pandemoniumart.net/brushes/)
Quote from: RadWalrusQuote from: W.A.S.I.M.im diggin the colours
Thanks, guy.
Quote from: rtili think you should tone down the textures a little
Haha, I had just broken into custom brushes. I guess it is pretty obnoxious.
Don't mind me, I'm just playing with crayons!
Does anyone have any legendary ps7 brushes?
Quote from: rtilhere's an archive of all my brushes i put together:
http://www.megaupload.com/?d=5TE7NQID (http://www.megaupload.com/?d=5TE7NQID)
enjoy
I'm... I'm home.
i think the textures work on the scarf and her skin, but not on her hair.
I really like her design, especially her scarf. the only thing that seems off is her eyebrows showing through her hair. i would avoid using black for the eyebrows, but instead use the shade of her hair to show that her eyebrows are under her bangs.
Milk seems to be very adventurous, as well as a strong leader. and she likes pizza!
Quote from: dillybari think the textures work on the scarf and her skin, but not on her hair.
I really like her design, especially her scarf. the only thing that seems off is her eyebrows showing through her hair. i would avoid using black for the eyebrows, but instead use the shade of her hair to show that her eyebrows are under her bangs.
Milk seems to be very adventurous, as well as a strong leader. and she likes pizza!
Thanks for the input, I really appreciate it! I'll be sure to roll out a full-body shot, soon enough.
I'll try out the eyebrow shading, and hehehe pizza.
can't wait to see more then
Commencing small art-dump!!!!!two!!!
I made this out of the blue after a brutal art-block, it was the first thing in a long time I had fun drawing.
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs71%2Ff%2F2011%2F178%2F5%2F3%2Fchick__by_radwalrus-d3k82n9.png&hash=226a5d9008b8a2c2f7b2dfc8da1eaf2ecc290c02)
This was the premier image to my "Dual-Wield" group on Deviantart. Check it out, if you want. (http://dual-wield.deviantart.com/)
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fth08.deviantart.net%2Ffs71%2FPRE%2Ff%2F2011%2F181%2Fa%2Fc%2Faw_yeah_by_radwalrus-d3klyz8.png&hash=75a2eb6ddc77dfe1d091d397c69be7368397179b)
I think I'm finally confident in my art skills, I used to feel behind for my age. Are there any things I should BRUSH up on? (hee hee)
These look really great dude and btw how old are you?
I have a late birthday, so I'm a sixteen year-old among 17-year-olds.
I guess I should've just said I'll be a senior this fall, haha.
since you asked, here are my opinions on what you could work on..
first i would say is colors. not your color choices, but your toning. i feel like your tones are not bold enough, they are just slightly blacker versions of the the light color. i think that takes away from a piece. if you are going to use tones, you should pick something more alive. something warm, something cool.. go ahead and actually pick a new color , don't just go over it with a gray or move the slider down on the brightness.
you kind of did this better on the guy. the toning is more apparant and bold, and i think that it makes it a stronger piece.
second i think is anatomy. and when i say this a lot of people think i mean your art should be more realistic - but that's not what i mean. but in order to play with anatomy, bend it and exaggerate it into your style, you must first understand how the body is put together and its shapes. a couple things stand out to me, to be blunt, the girls width of her shoulders, her breasts, her lack of width on her hips, the shape of her legs. on the guy, he's got the "noodle arms", but then his legs are more defined, making it feel inconsistent.
lastly i think you can play with line width a little more, and where you do and don't put lines. there are some places, like the second line on the nose, collarbones and nostrils, where you probably don't need lines or can incorporate color to define shape instead of using solid lines.
Quote from: RadWalrusI have a late birthday, so I'm a sixteen year-old among 17-year-olds.
I guess I should've just said I'll be a senior this fall, haha.
so am i but im going to be 18 this dec.
Okay, so here's the first page of a comic I'm working on, I'm having a little trouble.
I can NOT find any decent 300dpi screentones to tone the comic with. can anybody help me out? This is killing me.
Anyway, I haven't released this anywhere yet, so lemme know if anything bugs you about it, and I'll see if I can fix it.
This first page is a conversation between me and WalkingShrub.
OPINIONSSS?
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F2120%2F312Ws7_awks1.jpg&hash=6cad702c8ce518cace6b2823a7c86e630bc0686e)
some of the panels remind me of adventure time.
Yeah, I definitely drew inspiration from adventure time. I love how great it's simplistic art looks, so I absorbed certain aspects from it to make panels that I could draw quickly.
I'm still sad I missed this. It looks good though! Maybe have some fun with the backgrounds to make it more interesting. (Visually.)
Quote from: WalkingShrubI'm still sad I missed this. It looks good though! Maybe have some fun with the backgrounds to make it more interesting. (Visually.)
Yeah, I'm still trying to figure out toning. Is there a single soul in here that can help me? I'll kiss you on the mouth.
the comic reads like an inside joke, making it pretty inaccessible to people who won't get it, which is pretty much everyone
Quote from: rtilthe comic reads like an inside joke, making it pretty inaccessible to people who won't get it, which is pretty much everyone
yeah, that's my fault. The dialogue doesn't really lead anywhere, I plan to release the first story arc all at once, and then assume some sort of update schedule. I hope it makes sense when there's actually some context :I
So, here's just a toning mock-up I did because whatever.
I'd basically be cell-shading. I had to colour this at web-size, though. Still without 300DPI tones. Muh.
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F2120%2F8638iH_hwah.jpg&hash=38570b2470269155ffe63b57dd44fd1006c69a64)
I really want 300DPI in case I ever want to print these into a book or something. Is that stupid?
I plan to keep these going for a long time. As long as interesting things happen in my life to make comics about.
I know this section seems boring at first glance, but the dialogue is based on actual chat-logs. And, I guess I neglected to mention that this page isn't a stand-alone piece.
There seems to be a lack in direction so far with the lettering. You changed fonts a lot in just one page and then the one panel with Whyy? And it's a joke? Was very confusing to me. I didn't know who was talking and about what...in fact I suspect that shrub is either the one who can't come, or shrub is the girlfriend he's chatting with in Ottawa who didn't get the day off for the day he arrives?? I also think the change in characters faces are just being "lol random" for the sake that there is nothing really going on and there is no background or even a setup of where he is. It's basically 9 panels of a close up of a face facing to the left :/ I know you are concerned with adding shade tones but it seems to me that's not really the important thing you should be looking over in this...first is the dialogue (since it's the core of the work and not the artwork), try practicing how a reader follows the flow of letters from panel to panel. In one panel I'm reading in a block shape and the next it's a super long rectangle string of words...this makes having to read the page a chore on the eyes...like I have to bump up and down then left and right all within each panel of reading. Next is settling on some fonts. Then work on the art; I know you said you are going for simple style and I understand that but if the artwork like the lines and shapes of the simple characters are inconsistent then it comes off as just not a good artist. An example is that panel with the shading added...it's a nice shade but the characters lines are squiggly and unsure and the chin is pointed while in another panel it's a rounded jaw and in another is a circle?? That all being said this is not a flat out bad comic or anything it just needs a lot of improvement before an audience is going to catch on to it. And you can lessen that uphill battle by spicing it up in the literacy and visual fields.
Quote from: CVGA bunch of extremely helpful stuff.
Thanks for all of that, I never thought of how much the eye has to move in a panel, etc. I guess I'll have to go back and fix it!
Edited: a typo
I THINK I fixed that one confusing panel? Muh.
Here's the finshed(?) page. I think I might as well just move on. The first page of a webcomic is usually shitty anyway.
are there any glaring mistakes that need fixing?
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs71%2Ff%2F2011%2F215%2F7%2F2%2Fawks_1_by_radwalrus-d43skn2.jpg&hash=d7ab4678020f2cfedcd3d256346e4700518db3a6)
"that was you and shawg". i don't get it, unless it's going to be explained on the next page?
Yeah, on the next page, a conversation with "Shawg" (the girlfriend) begins.
I like how out of all the suggestions I made, nothing changed and halftones were added (the one thing I felt was a useless detail to the actual issues).
'shit' is pretty descriptive
i dont understand whats going on
you really want to take into account the things cvg has said, she is the one out of tba that actually has a printed comic book
Quote from: CVGI like how out of all the suggestions I made, nothing changed and halftones were added (the one thing I felt was a useless detail to the actual issues).
Yeah, sorry about that. I'm going to apply your advice in the next page, I'm sick of this one for the time being. When I'm done this story arc I'll probably go back and fix all of the lettering issues. I'm trying to find a groove... :I
I'm also hoping that everything makes more sense with the next page. If not, I'll definitely rewrite the script, and not use actual chat-logs.
Also, CVG, I'm interested in your published comic, what's it called?
Quote from: Tron Sawyer'shit' is pretty descriptive
Heh heh, you're rude.
it just seems like generic bad webcomic material to me, and you're using those dumb photoshop effects to make it look like an old printed comic but it just looks like ass
i'm gonna have to echo sinitron on the screentones as well, i don't think they're doing anything for you. screentones are generally used on backgrounds, not the characters, and the textures of them are so large that they are more distracting than anything. why not use flat tones? i don't think the screentones serve you any advantage in this format.
i also have never been a fan of the adventure-timey going wildly out of proportion and off model to make wacky faces, i just don't think it's funny and see it as generally a lazy alternative to making your characters expressive. but i understand that it's usually a stylistic choice and it's a cartoon comic...i just think it's a bad one.
also, a character with hollow eyes is going to be hard to show any real emotion or give off visual cues.. unless there's a really good reason why he doesn't have eyes, i would reconsider his design.
Fixed an old character design.
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs70%2Ff%2F2011%2F223%2F1%2F7%2Fleon_fixed_by_radwalrus-d46919c.png&hash=41533f9db6238c0b4b4ba3a415df74b6e0600608)
I used Sai, it's actually pretty rad. I assumed it was just some weird program that weaboos use.
why are his headphones disconnected?
Quote from: RadWalrusI used Sai, it's actually pretty rad. I assumed it was just some weird program that weaboos use.
lmfao
what the hell how did this double post happen
I like these c:
stick to Sai. it out-dose itself every time
Sai is a really cheap way to do things. you can do all the same things in photoshop, it'll just take more skill.
also if you ever wanted to become professional, no one would ever use sai i doubt (but what do i know im a teenager on the internet)
and try not to make your shading so random, it seems like you have the right idea on it but you're not quite there. pick an angle from where the sun is hitting and shade away from that point.
Quote from: iinnkkif you ever wanted to become professional, no one would ever use sai i doubt (but what do i know im a teenager on the internet)
yes and no. in japan they use sai a lot. i only say that 'cause i know all the art for catherine was done in sai. it's likely that they use sai for tons of things. it's an incredibly popular program and is really useful. i can't say how it fares for artists in north america.
i'm not incredibly familiar with either sai or photoshop so i have no say in which one is 'better'. it seems subjective anyway.
Quote from: stusaderwhy are his headphones disconnected?
Oh, he's designed to be easy to animate :y
eventually the middleman is cut out, and he gets headphones that don't have the band.
Quote from: GhostingFishstick to Sai. it out-dose itself every time
Oh gee whiz.
It's actually so boss.
Quote from: iinnkkyou can do all the same things in photoshop, it'll just take more skill.
With all due respect, those sound like the words of somebody who is reluctant to flow with the times, not learning to do something a new way because the old way is better.
I'm not too worried about being turned down from jobs because of which program I use, either. Sai can export as photoshop documents, as well.
Quote from: stusaderQuote from: iinnkkif you ever wanted to become professional, no one would ever use sai i doubt (but what do i know im a teenager on the internet)
yes and no. in japan they use sai a lot. i only say that 'cause i know all the art for catherine was done in sai. it's likely that they use sai for tons of things. it's an incredibly popular program and is really useful. i can't say how it fares for artists in north america.
i'm not incredibly familiar with either sai or photoshop so i have no say in which one is 'better'. it seems subjective anyway.
i think photoshop offers more functionality than sai, but that won't necessarily make the artist any better for using it. it's less about the tool and more about the skill of the artist. what program you made it in, at the end of the day, it doesn't matter.
Quote from: iinnkkSai is a really cheap way to do things. you can do all the same things in photoshop, it'll just take more skill.
also if you ever wanted to become professional, no one would ever use sai i doubt (but what do i know im a teenager on the internet)
Not necessarily. Photoshop is raster-based and Sai is victer-based.
Quote from: rtilQuote from: stusaderQuote from: iinnkkif you ever wanted to become professional, no one would ever use sai i doubt (but what do i know im a teenager on the internet)
yes and no. in japan they use sai a lot. i only say that 'cause i know all the art for catherine was done in sai. it's likely that they use sai for tons of things. it's an incredibly popular program and is really useful. i can't say how it fares for artists in north america.
i'm not incredibly familiar with either sai or photoshop so i have no say in which one is 'better'. it seems subjective anyway.
i think photoshop offers more functionality than sai, but that won't necessarily make the artist any better for using it. it's less about the tool and more about the skill of the artist. what program you made it in, at the end of the day, it doesn't matter.
mhm. i want to start learning how to paint but i'm not really sure which program i'm going to end up using. it's pretty much a matter of preference it seems.
Quote from: stusadermhm. i want to start learning how to paint but i'm not really sure which program i'm going to end up using. it's pretty much a matter of preference it seems.
It's always good to be fluent in photoShop, but I generally like the way the tools in Sai behave more.
I'll probably be using them in tandem, which seems like the best path to take imo.
Quote from: stusaderyes and no. in japan they use sai a lot. i only say that 'cause i know all the art for catherine was done in sai. it's likely that they use sai for tons of things. it's an incredibly popular program and is really useful. i can't say how it fares for artists in north america.
i'm not incredibly familiar with either sai or photoshop so i have no say in which one is 'better'. it seems subjective anyway.
Quote from: RadWalrusWith all due respect, those sound like the words of somebody who is reluctant to flow with the times, not learning to do something a new way because the old way is better.
I'm not too worried about being turned down from jobs because of which program I use, either. Sai can export as photoshop documents, as well.
like i said im just a teenager on the internet what do i know ¯\_(◕‿◕)_/¯
don't worry so am i. i don't really know what i'm talking about half the time. ¯\_(◕‿◕)_/¯
as your 1 day older internet brother i expect you to have better reasoning
http://www.youtube.com/watch?v=gvdf5n-zI14
heck_yes.mp4
okay this thread has now gone off topic
This one came out worse, imo.
I'm not really a fan of soft shading, I think it looks kind of cool on the fabric, but her hair is fuuuuuuuucked.
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Ff%2F2011%2F224%2Fd%2F9%2Fabby_fixed__and_then_re_broken_by_radwalrus-d469tyt.png&hash=53caa569a1b7814b8902e5e3a9546804c32d6e1e)
the neck seems a bit too long to me
forget about the fucking neck, the whole fucking face is distorted
Quote from: Tron Sawyerforget about the fucking neck, the whole fucking face is distorted
http://www.youtube.com/watch?v=sRvjc_jBxuY (http://www.youtube.com/watch?v=sRvjc_jBxuY)
Quote from: Tron Sawyerforget about the fucking neck, the whole fucking face is distorted
Not even gonna disagree. This one's gross.
i think you're not a "fan" of soft shading because the way your shading doesn't match the material. you're coloring the hair as if it were some kind of glossy laminate, and the tones don't offer anything in terms of volume or dimension. maybe you should try cel shading or only do soft shading in places where you think you absolutely need it - especially if you are going for this line-heavy style.
Yeah, I still like Pokemon...
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs71%2Ff%2F2011%2F229%2F5%2F3%2Fclop_would_like_to_battle_by_radwalrus-d46vr49.png&hash=92931a01cecaa29195d7a37c13037a30ddab4c66)
...and I'm only slightly ashamed.
I think I've learned my lesson with style of shading vs. line style
yeah, i think cel shading suits you better. still, the pose is a bit awkward (looks like he's about to fall over), and the unusual amount of detail on the shoes i think is unnecessary, considering how much simpler the rest of the drawing is.
Cons aside, I have to say you have gotten a lot better than you used to be.