remember this (http://www.thebackalleys.com/forum/index.php?showtopic=9077&st=0)?
i was doing a little bit of pixeling earlier when i remembered it, and suddenly came up with an idea: what if we did a pixel tower that was interactive, like a game? luckily, that is entirely possible and pretty easy thanks to tiling! i thought it'd be fun to revive this idea, but do it a little bit differently. zhi and i called each other simultaneously out of psychic impulse to discuss this idea and as reptilicus described, tore a small hole in the universe. we both agreed it'd be a cool idea.
first off, it'll be a game, so you can interact with objects i event into every given floor. secondly, it won't be in isometric style, but instead, will be a top-down interior view. isometric-style graphics are still acceptable if you really want to do the style, as long as you stay within the rules of tiling. finally, i'll be compiling the whole thing, including the configuration of any art assets in order to make each room, so the work that each participant has to do is limited.
what do you do? any interested artists can create a room in a very easy way by simply providing me with tiles. tiles are squares that compose the background elements of every tile-based game, including the graphics that a character sprite can step over, and the ones they cannot. in this case, tiles must be 32 by 32 pixels. pixel tiling can be done in plenty of programs, but i personally use photoshop. i will leave a tutorial at the bottom of this tl;dr for anyone who needs help setting up the grid for pixeling in ps.
what else can you do? you are welcome to contribute NPC's for your room/floor, as well as toss me any ideas that you think might be cool and doable. if there's any character interaction on your floor, feel free to provide me with dialogue.
Images:
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F1813%2F010zH4_towerdefault1.png&hash=4efa5ceb981aeb8dc5078bf2cdab1ffb603005da)
this is what a default floor design looks like. yes, the rpg maker tiles are ugly, shut up. yes, i'm compiling this in rpg maker, shut up.
Downloads: (this is the game)
[http://www.thebackalleys.com/dump/download.php?f=6428]thetower0.2zip[/url]
progress: self-contained sample game and sample floor are functional for all to see. will later be moved to a different floor.
for now, all alpha releases will be in .exe format. in the future, if some coder is interested in making this a browser game, i'm down with giving them the art assets, but i'm not a coder and i don't feel like looking for one until we actually have things done for this
also, if any of the releases somehow don't work let me know because since i've got all of the assets on my computer there's no possible way for me to know whether or not things are running smoothly for other people or not.
Tips:
TO GET PHOTOSHOP PREPPED FOR EASY AND APPLICABLE TILEMAKING
1. Create New Document, dimensions 352x352, or 384x384, if you'd prefer more visualization. DON'T DRAW ON THE OUTER RIM OF TILES IF YOU GO WITH THE LATTER.
2. Edit > Preferences > Guides, Grid & Slices > Set Gridline Every: to 32 pixels
3. Draw within each square. Generally best to use one tile for carpeting/flooring. You can also use multiple squares for an object, like the log cabin in this example (http://www.thebackalleys.com/dump/files/1813/782s1R_comhouse.png)
I remember the TBA Tower and I think it would be a neat idea
Music.
Demoman (voice): Let's Do Eeeeeeeeeeeeeet
i'd be very interested!
im down
yeh
we're gonna start with tiles first, and throw in any npc's and interactive content in afterwards. i'll update as i make more tiles and floors, which i'm working on.
wip for one of my floors
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F1813%2F814Qj_coloinajar2.png&hash=ad11aacd3f874127998d43651ad3ec14f35eaca1)
enlarged to show detail
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F1813%2F4103Pn_colox3.png&hash=315f41240d4a608deae0e02595cd3f2d25e425d3)
Last time I made a pixel of GLaDOS, but I don't want to do that now. I'll think of something else ' u '
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fpanachereport.com%2Fimages%2Fadriana-neiman-marcus-133_000.jpg&hash=eb7ea6347abe478bd6e7b4a04d90f5dd59625b9e)
thats my entry i hope i win your contest a
nope!
im horrible at pixel art but i'll give it a shot
functional version here. (http://www.thebackalleys.com/dump/files/1813/305Bw1_thetower0.2.zip)
very basic.
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F1813%2F023p3Y_colowar.png&hash=252cb6dd0961e9fbdec35d399983d69bf538195c)
oh gay, the posts didn't merge
So what exactly is this? if you expect these guys to help make a game, im still waiting for TBA Brawl.
that is never getting done. this is a much smaller project that is much, much easier in comparison. i wouldn't even call it a game, more like an interactive pixel compilation.
this wont get finished either if you wont even accept legitimate entries
you're right i will put more serious consideration into accepting armon tells the same wacky joke again: part 93949349
I've taken a look inside the tower and I will say it's got a ton of rooms for everyone, although I think we ran outta signs past the first
Umm umm umm, [spoiler]*it's okay to touch the glass*[/spoiler]
I have old spirites of my character if ur interested, if not i can always make new ones
depending on the size, it might be workable, but not accepting npc's without a corresponding tileset. i'd explain more but i don't want to tl;dr so if anyone needs help understanding that ask ask ask
well rest assured i dont understand much
oh whoops sorry i forgot about all those times i used that neiman marcus joke before sorry darkeon youre right like usual
you're dumb get out of my thread gay man
i have NO IDEA WHAT IS GOING ON!!! your daily lives are just too trivial grow more NECKBEARD fuckers
Quote from: Tron Sawyeri have NO IDEA WHAT IS GOING ON!!! your daily lives are just too trivial grow more NECKBEARD fuckers
does your sinister character have a neckbeard under his metal mask?
Quote from: ParkourMANoh whoops sorry i forgot about all those times i used that neiman marcus joke before sorry darkeon youre right like usual
joke?
there should be a suicide option at the top
you mean like to jump off the tower?
please add secret spot on every floor to rig with c4 and then add option to blow up the entire thing and yourself
it would make it artistic you could probably sell it on steam under indie and get $1 for every sale if you charge $2 for it
Quote from: sevyou mean like to jump off the tower?
yes
Quote from: Taokakaplease add secret spot on every floor to rig with c4 and then add option to blow up the entire thing and yourself
Quote from: DrRumackQuote from: sevyou mean like to jump off the tower?
yes
both potentially good ideas if people actually join in
my entry i guess
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F71%2F148Sp0_walking%2520tower.png&hash=0b9d239caa66d547927572fbaf1cf8fff166a220)
here's the group enlarged and stuff
(https://thebackalleys.com/forum/proxy.php?request=http%3A%2F%2Fwww.thebackalleys.com%2Fdump%2Ffiles%2F71%2F148zZ9_walking%2520color.png&hash=708347bada04996d7be5ffd5371887c53558451f)
I'll probably start one soon. Well maybe.
Quote from: cipherI'll probably start one soon. Well maybe.
cipher posts his art for the first time ever?
Quote from: rtilQuote from: cipherI'll probably start one soon. Well maybe.
cipher posts his art for the first time ever?
you're giving me second thoughts here
Quote from: cipherQuote from: rtilQuote from: cipherI'll probably start one soon. Well maybe.
cipher posts his art for the first time ever?
you're giving me second thoughts here