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Messages - Dr. DiegO

#1
Another thing that worries me about the rise of the Live-Service Model Is preservation. playing and keeping games will get very difficult In the future and not all of them will get the luck of having a workaround. just take a look of Overwatch, Game Of The Year 2016 that somehow manage to won over Doom Is now Impossible to play now.
#2
Quote from: Jon on May 11, 2024 02:50 AMi feel like there are more good indie games than ever

The Independent sector Is where the future lies In.
#3
I love to hear a good soundtrack In a videogame, but sometimes I manage to found OSTs that are just beautiful. one of them are Ubisoft's Beyond Good & Evil. a couple of particular songs come to my mind when I remember this game.




Do you have other pieces you want to share?
#4
General / Re: how nostalgic are you?
May 10, 2024 01:14 AM
It's... difficult for me to put this on words since I'm not very good with that, but I kind of miss my high-school days, when I was taking being an artist seriously and start to lean to myself alongside my friends alongside the authentic Interaction between people, communities, and creators in the mid and late 2010's, at least for me. they were not perfect, of course, but there was something special about those times, specially when you really start for the first time to navigate thru the web and Interact with others.
#5
Quote from: nuac_ on May  8, 2024 08:04 PM
QuoteI know the story
I don't.

They already provided the video of Matt McMuscles, but anyways.

Long story short: 3D Realms In the mid-90s announced a new FPS with their new technology of Non-Euclidean geometry that allows to make Impossible geometry and portals (Portal before Portal), went thru development hell and finally release by 2K and Humanhead studios cuz 3D Realms was working on DNF at the time. It was a success, granted the possiblity of a sequel, Bethesda bought Humanhead and the Prey IP. Prey 2 was announced but In 2014 was cancelled and years later they announced Prey by Arkane Studios, a totally different game with just the name on It, Bethesda delisted the original Prey to not confuse people, but this only caused outrage and criticized both Arkane and Bethesda for that, despite It wasn't Arkane's fault, it was Bethesda who screw everything up and made this mess with this IP.

#6
Quote from: naturally on May  8, 2024 07:34 PM

i will always mention this video whenever prey gets mentioned lol.

the ip was dead as soon as bethesda bought them out. prey 2017 wasn't even supposed to be the name of the game, bethesda forced their hand to call it that. the director said himself he felt awful and wished he could apologize to the other team.

both really cool games. rip.

I know the story. Bethesda always manage to screw things over when they manage to get at least one success on their hands. Arkane deserved better, so Humanhead too.
#7
Quote from: rtil on May  8, 2024 06:17 PMyeah, one of the things i loved about flash movies was making interactive menus with chapters and bonuses, just like a dvd or bluray menu. youtube used to have interaction like annotations but those are long gone and they never did anything more than that.

Mostly because of the rise of smartphones. the presence of touchscreen Not only affect that but almost everything related to web design.
#8
Quote from: rtil on May  8, 2024 05:07 PM2005-2010 pretty much all our members came from newgrounds thanks to me putting the URL at the end of all my cartoons, and since flash supported clickable links it was really easy to end up from watching one of my cartoons to reading shitposts right here

I really miss when online media like videos and animation were more Interactive.
#9
Tango Gameworks and Arkane Austin are dead, and the layoffs and studio killing Is only getting worst. what a time to be alive.

Moral of the story: Never, NEVER, celebrate corporate fusions and acquisitions, ever.

You cannot view this attachment.
Little Illustration made by myself based In the closure of Arkane Austin and the fate of the Prey IP
#10
Hot dog! oh wait...
#11
The Gallery / My art
May 6, 2024 02:52 AM
I want to show my art here because, why not?


A POOTIS ENGAGE Fanart, my most popular piece.


A Left 4 Dead/Plants Vs Zombies mash-up


A Mr. Valve fanart on paper I made In late high school which Is a remake of a previous one


(The old one)


An OC fanart I made for a mutual on Newgrounds


A Half-Life tribute art made for the 25th anniversary of the game. (pretty clear I'm a Valve fan lol)


Commissioned artwork of Mari Makinami and Nico Robin doing arm wrestling, and Robin Is not playing fair.


A D&D request I got on Discord.


Original Character of mine, her name Is Ruby. this artwork was made for this lunar year. 



 

 

#12
So basically saying that TheBackAlleys and Newgrounds are simply related It's an understatement. It was truly more.
#13
Quote from: rtil on May  4, 2024 11:52 PMoh man, this is a good question actually. i'll have to collect my thoughts on it first. i haven't thought about it in a while. the wayback machine can give you some snapshots of this sites' history in the meantime.

It's always fascinating to see the look of the old web, not only Alleys but also places like DeviantArt and Newgrounds (Newgrounds being the most visually appealing). I'm also got attracted to those old series projects I saw In the snapshots.
#14
I like to know a little bit of the history of this place since I'm kind of a new user here and I see this place goes way back to 2005, even If It Is not that particularly great, I wish to know.     
#15
General / Re: music thread 2.1
May 4, 2024 11:26 PM
My profile picture already tell my selection here lol

but I really like this song, one of my favorites of this great album.

#16
Entertainment / Beta Minecraft
March 15, 2024 12:22 AM
I got myself hook recently with the old versions of Minecraft thanks to a new wave of Minecraft content on YouTube dedicated to do let's plays on this versions being a stark contrast with current Minecraft content on YouTube, without mixing Minecraft youtubers like: Grian, Mumbo Jumbo, xisumavoid, EthosLab, AntVenom, etc. but modern Minecraft content on YouTube is really bad, designed to be content farm with no distinction from one of each other, manufactured at grand scale, artificial that gets pretty tiresome and most of the time the people behind is the worst (without extending in that last part further...) but the so called "Golden Age" Minecraft content feels... refreshing, ironic considering that they are playing outdated versions of the game, it's fascinating to watch these videos because this people are actually genuine, with genuine commentary and Interaction with their audience and what they achieved under the limitations and problems of playing a Beta release of Minecraft, and shines the initial appeal of Minecraft that sadly was lost with the time when the game got updates. like the old videos from a decade ago when Minecraft was the hot shit on YouTube and there was no types of videos or whatsoever. not just recreations made by nostalgia. sure, this videos might get boring for a lot of people (that's a common criticism of the game overall) but this is a type of video we don't get often today and I'm glad is back and it's even doing a small change with the new content, not that great, but people is getting tired of the current stale content.

My first version of Minecraft i played was Release 1.8, the last one develop by Mojang as a independent developer, and that was the only thing i know about Minecraft, getting wood, make a bed, skip the night, gather food and XP, build my shelter get al the ores until reach diamond, go to The Nether, make potions, enchantments, defeating The Whither, finding the stronghold and kill the Ender Dragon and... now what? the biggest problem with modern Minecraft is that there's too much to do and you get overwhelmed, too easy to beat and more with the exploits you can make, there's no reward, no satisfaction, sure you can build everything, but even that gets unsatisfactory for how easy it is and the new updates (with some exceptions) don't help,  the add too much stuffs that most of the time are useless and the only value they have is a completionist one. i can now understand why the Beta 1.8 was and still is a controversial updated, more than the 1.9 update.

But playing Beta 1.7.3 is a whole different experience. limited in most aspects but more open with the sandbox possibilities, where i can set my goals instead of following a linear progression, there's less blocks and placement options, but, under the limitations, creativity can flourish, the terrain is more interesting than the release versions, even the Caves and Cliffs update, making grand buildings a pleasure to make and watch, the difficulty is also another factor, the first night is hard but it's rewarding surviving it, and Creepers are a real threat in this version and the pitch black darkness you find in caves and the night gives a unique feeling and atmosphere and more with how dangerous the mobs are in this version.

I dunno, this version is what defines Minecraft a resource gathering sandbox where the player can set their own goals with a strong social component and a unique proposition. don't know if someone will read this long rant about a cube game that's mostly associated with content farms today.   
 
#17
Introductions / Re: Hey there
February 28, 2024 10:09 AM
Quote from: rtil on February 28, 2024 04:15 AMthank you for helping me with the registration i thought i had defeated the bots when in reality i just broke it lmao

No problems
#18
Introductions / Hey there
February 28, 2024 02:53 AM
 My name is Diego and I'm new here, came from Newgrounds. After some technical trouble I finally got an account here. It's cool to see the old way of interaction on the web still's up to this day.