jam1220 presenting jam1220 artwork

Started by jam1220, December 18, 2013 01:57 AM

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iinnkk

are you seriously just disregarding what rtil says because i'm PRETTY sure he's a professional animator and knows what the fuck he is talking about
BUT HEY TO EACH THEIR OWN YKNOW  :hen:



crackers

Rtil cant animate for shit when i asked him to animate me smoking a bit fat doob it came out looking like snoop doge

wow

jam1220

ok 1 no there is no pain, I respect rtil opinion but I also like the way I do it. I know about animation fundamentals and how to use a lightboard if that's what you want to know but the way I like to draw sometimes you can't have a light board with you.
And 2 don't come my art post thread and talk bad about people

now I'm going back to posting my art because I'd rather not have an argument where my art suppose to be



jam1220




nope no clue as to why I drew ghost riders and then wrote silly stuff maybe it was for a cartoon adaption that would be written by Nicolas Cage (he's pretty silly)

crackers

Quote from: jam1220 on January 26, 2014 03:06 PM
ok 1 no there is no pain, I respect rtil opinion but I also like the way I do it. I know about animation fundamentals and how to use a lightboard if that's what you want to know but the way I like to draw sometimes you can't have a light board with you.
And 2 don't come my art post thread and talk bad about people

now I'm going back to posting my art because I'd rather not have an argument where my art suppose to be

Sorry but I'm going to have to go against your second point. I will talk as much shit about Rtil until he correctly animates me smoking a fat doob

sev

Quote from: jam1220 on January 26, 2014 03:06 PM
ok 1 no there is no pain, I respect rtil opinion but I also like the way I do it.

when you make any form of art, once it leaves your hands, it's not up to your interpretation anymore, it's up to the audience's. it doesn't really matter if you like the way you animate, everyone is agreeing that it doesn't look right. if you want to be a professional artist, you need to be able to listen to the general feedback you get from your audience. the fact that you animate on index cards would be a "to each their own" issue if the animations you made moved correctly, but you have people telling you they don't, so logically it's advisable to consider that. after all, you post your art here to get feedback and get better, don't you?

if you're specifically interested in working traditionally, here are some cheaper options you could use to make a makeshift animation table:

http://www.lightfootltd.com/catalog/animation-paper
http://www.lightfootltd.com/catalog/pegbars
https://www.youtube.com/watch?v=nFFq_-XCfq4
the animators survival kit - richard williams

With these resources, a rubber band, some tape and a hard surface to attach the peg bars to, you can do traditional animation for under $30, and that's including 300 sheets of 10f paper.  Also included is a free link to the Animator's Survival Kit, a book which is generally considered the best resource out there for learning how to animate properly. You can also find free pdf copies of it with a little bit of searching, or buy it on Amazon for under $25 if you have the money to spare for a hard copy.

if you're concerned with animating "on the go" (since you mentioned that you can't bring a light table everywhere), I'd only really recommend doing rough key poses or thumbnails the way you do it, and then inbetweening them/fixing them at home. But the fact of the matter is, animation is a pretty stationary artform and you need to sit down at a workspace and focus in order to do it properly.

otherwise, my feedback on why this animation doesn't work for your convenience:
[spoiler]the andy anvil animation doesn't work. almost every part of the drawing changes shape or moves out of arc in each frame. there's a pop leading up to every instance in which what i assume to be keys appear. when moving back to the idle, the right leg doesn't resolve properly, it creeps up slowly and then slams back into the idle. geometric parts of the character change perspective planes unevenly, and everything is evenly spaced. the first frame (the idle drawing you used) should be removed as well because it interferes with the actual cycle, but even without it, the cycle doesn't work properly. based on all of this, i am going to surmise that you do not understand the principles of animation, and are only copying what you've seen in fighting games until it vaguely moves like a fighting game — but your work could be so much more appealing if you understood how to make things move properly.[/spoiler]

hope that helps, happy animating!


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