3D Design

Started by Fuzz, April 24, 2010 01:37 AM

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Fuzz

This isn't so much technical as it is just wanting some help. For my 3D design class final, we need to make a character that has facial features, limbs, fingers, clothes, hair, etc. and the other day in class, I was fooling around in blender and I modeled the scout's Scattergun. My teacher walked by and saw and asked about it, so I explained it to him. He said that the scout would make a good final project. Seeing as how I've got the gun, headset, and most of the hat done, I just need to make his body and clothes.

SO

I was wondering if anyone had a little free time and would want to draw the scout at several different angles so I can model him better. I've looked around on the internet for something to go off of, but I haven't had a lot of luck.

rtil

if you do that civilian class hack you can get a static pose of him with his arms out , then you could take screenies of him from front and side

Fuzz

Thanks for getting my hopes up, the TF2 Wiki says it's all been patched.

rtil

well i'm sure someone has taken scout's model and taken screens before, check google images

Fuzz

I've already looked for about an hour. It's all the same pose and then the pictures people on deviant art drew with the scout being all naked and sexy.  

Fuzz

Well, I found some shots, thanks rtil. But now I'm just having a problem with the actual modeling.

I'm using Blender, and right now I'm sculpting the face. I'm having a problem where the nose meets the face. The best way I can describe this is, it looks like somone just pulled on a lump of clay. I'll post some screens when I have time, but does anyone know how to fix this so it looks more smooth and natural?

rtil

i can't help you without seeing the model

Hnilmik

#7
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Mushroomboy5

Quote from: FuzzWell, I found some shots, thanks rtil. But now I'm just having a problem with the actual modeling.

I'm using Blender, and right now I'm sculpting the face. I'm having a problem where the nose meets the face. The best way I can describe this is, it looks like somone just pulled on a lump of clay. I'll post some screens when I have time, but does anyone know how to fix this so it looks more smooth and natural?

Try adding more edges on the nose after it meets the face.

Fuzz

Wow, I've been busy... Thanks Shroomy, that actually did the trick. I just had to add more edges to make more faces, and then spread them apart a little more.

And thank you very much Hnilmik! That helps very much <3

Fuzz

Anybody have any tips on texturing eyes without extensive knowledge of UV mapping?

rtil

texturing and unwrapping an eye should be relatively simple. you didn't model unibody did you?

Fuzz

Quote from: rtiltexturing and unwrapping an eye should be relatively simple. you didn't model unibody did you?

If I'm taking the meaning of Unibody in context correctly, no I didn't.

rtil

alright, then since the eye is a sphere whatever software you're using should be able to generate a very nice UV map for you. that way you can lay the texture on it evenly.

Fuzz

Thanks rtil! Any chance you know why the texture only shows up when I render the scene? I've got the view mode set to textured, so I'm not sure whats going on there...

rtil

i've never used blender so i couldn't tell you