Unlimted Detail

Started by W.A.C., May 5, 2010 02:32 AM

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W.A.C.

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That technology is crazy impressive. o_O

rtil

#1
there are two reasons why this is absolute bullshit

first off, while the idea of using points instead of polygons might make sense for animation, it would make collision detection an absolute nightmare.

second, the video demo is a shell game. that's the same model being repeated over and over again. this is unimpressive because the computer only has to render it once and then repeat it a bajillion times without the machine having to do any extra work.

all that and the fact that computers today can handle millions of polygons on-screen at the same time with normal mapping, dynamic lighting, bloom, pixel shaders, 8x AA and hi-res textures, going back to square one just doesn't make any sense.

ZekeySpaceyLizard

^^^^^^

this.

plus games dont need extra detail. this "how many pores can we fit on this character's skin" graphical prowess is killing the length and development time of games and is killing the industry.

W.A.C.

Quote from: Zekey^^^^^^

this.

plus games dont need extra detail. this "how many pores can we fit on this character's skin" graphical prowess is killing the length and development time of games and is killing the industry.




Uh...

CoolDrMoney

Quote from: W.A.C.
Quote from: Zekey^^^^^^

this.

plus games dont need extra detail. this "how many pores can we fit on this character's skin" graphical prowess is killing the length and development time of games and is killing the industry.




Uh...

Exact opposite with me. I thought the games (or at least the ones that involved unlimited detail) were really unpredictable where as the polygon portions were unbearable.
http://cooldrmoney.deviantart.com/

"Hmmm...."
by: SpeedyPac
date: December 1, 2007
Wade is not gay, read his profile! It's sad that you would use sexual orientation as a joke, shows that you have no real sense of humor.

Jeinu

well, from what i understand in reading up on voxels (these '3-d pixels'), would make for a lot of easier computing processes not just in "unlimited detail", but also for rendering how, say... a building would fall apart or a wall would burst after being exploded. or even the player character. say, in a polygon's example, if the character's arm fell off, you'd have to replace the 'whole' polygon assortment with the 'broken apart, gore everywhere' polygon assortment. with voxels, all the information would already be there, no replacement required.

i think voxels will bring about some new genres of games, i doubt everyone out there to use them are going to just add unlimited detail to everything.

interesting tidbit: minecraft is based off a voxel system, but it definitely doesn't have unlimited detail

emanhattan

graphics are overrated

Mew_User

It's ugly and I don't like it.

rtil

in the future, when consoles have the processing power that top line PC's do, a voxel engine might be feasible. but i just don't see the point of changing the architecture when we've reached a threshold for graphics processing. how much more realistic can in-game rendering get? yes, raytrace in real-time is slow, but i don't see how a voxel-based engine is going to make a raytraced render quality image in the blink of an eye without a computer that would need to be just as powerful to produce the same image with tris.

the only real advantage i see to voxel is destructable terrain, however there are already powerful engines that do similar things with tris, most notably terrain and buildings in relic's games.

Jeinu

Quote from: rtilthe only real advantage i see to voxel is destructable terrain, however there are already powerful engines that do similar things with tris, most notably terrain and buildings in relic's games.
i think that's what most companies are going to end up using it for, because there's already a ton of detail in most games today, having any more would just be redundant and unnecessary. on top of that, technology's only going to get better, so processing time won't be a problem in the future.

if anything, i'm predicting that future games will have a hybrid system of polygons and voxels. i think there are a handful of games that use this already actually (crysis comes to mind).

rtil

yes, cryengine does use voxel for terrain

more than anything i just wanted to stress how retarded the guy was in the video

billy

idk i'll have to see some real facts before i can call bullshit

rtil

you don't need facts to call bullshit - just watch the damn video. it's nothing but smoke and mirrors. yes they're using point cloud data and voxels but it's not impressive and it's not "unlimited"

lenko

fuck detail anyways. its all about the core art design. if your art design sucks and THEN you pull some super-detail crap on it you end up with some ugly motherfuckin games
<emanhattan> i remember pingu ice cream
<emanhattan> it was a better time
<emanhattan> when the penguins were cold and delicious
<emanhattan> and i knew i was gonna be
<emanhattan> consequence free

psi43

games should be about gameplay and not stupid ass graphics. TF2 doesn't have amazing graphics, yet it's great. The old sonic games were amazing, the new ones suck ass, even tho the graphic is a lot nicer. I don't care how detailed a game is, if the gameplay is poor the game is shit. We should call that the "avatar effect" from now on!

Even if everything in that demo video would work perfectly, it still wouldn't lift off the ground cause then no one would ever need to upgrade their video cards anymore once they reached a point where it can process that stuff. ATI/NVidea/etc won't allow that, i'm pretty sure.

I hope that some day, maybe in 20 or 30 years, we'll be able to connect to games through our brain or something like that and actually walk around in designed worlds like we do in real life, that'd be awesome.

emanhattan

I do think tf2 has very nice graphics

as lenko said, its all about the art department.

most games that have "nice graphics" suck anyway

lenko

Quote from: railgunThe old sonic games were amazing, the new ones suck ass, even tho the graphic is a lot nicer.





are you sure about that
<emanhattan> i remember pingu ice cream
<emanhattan> it was a better time
<emanhattan> when the penguins were cold and delicious
<emanhattan> and i knew i was gonna be
<emanhattan> consequence free

rtil



if only they made sonic levels as creative as these. the only ones that come close are some of the final sonic adventure levels on 1 and 2

lenko

lmao yeah. all the crazy shit the modern consoles can do and they go for uninspired realistic cities and forests
<emanhattan> i remember pingu ice cream
<emanhattan> it was a better time
<emanhattan> when the penguins were cold and delicious
<emanhattan> and i knew i was gonna be
<emanhattan> consequence free

emanhattan

#19
I have met a lot of people that say things like "nintendo is 4 kids" "xbox is 4 grownups!" because the xbox games are supossedly more realistic and "bloody" as oposed to nintendo who is more family-friendly. But most of these xbox games are generic or not so much fun .actually most of my favourite games are super stylized. graphics<gameplay









unlimited detail can suck a butt

p.s. to be honest I find it hard to understand why do sonic games these days suck so much. Sonic adventure 2 was amazing imo (except for the horrid camera and yucky soundtrack lyrics). Sonic advance and others were pretty good, why cant this formula work on 3d?