Hnil's Buncha Stuff

Started by Hnilmik, February 10, 2010 09:02 AM

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ZennyPLUS

Keep at it! That swag fellow looks interesting..

Hnilmik

Quote from: SHADOWFOX2 on March 26, 2012 10:39 AM
I was right about to ask why swag onceler wasn't posted on here yet

@@; I get really self-conscious when I do fanart because I'm not sure if I wanna get trapped into doing fanart just to cater to fandoms and not improving. I want to do fanart, but every time I do, I feel like I'm rolling backwards... Now that I got some sleep, I'm seeing mistakes in/feeling confused by Sguig's clavicle and chest.

Quote from: ZennyPLUS on March 26, 2012 05:07 PM
Keep at it! That swag fellow looks interesting..

There's a decent chance that this alternate universe Once-ler will be drawn more often. The ask-blog is making me want to try things I usually wouldn't want to try. I'm still trying to figure out what'd be the best way to mess around in Flash to make a humorous .gif featuring acid rain.

Hnilmik



I have no idea if I'm going to keep doing the countdown, but it sure gave me the opportunity to try something ambitious while most other Double submissions were of her nun form.

Skullgirls countdown: http://party-cat-anthem.tumblr.com/post/19528771535/hey-skullgirls-fandom-i-have-a-proposition

@@; NUN!Double would've been easy(?) to do, but I decided to try seeing if my "just add a lot of gross stuff and you have Double" theory checked out. Not necessarily, as I've found. There's a reason why she looks so sinew/tissue/gloop-y, and just because she can bend whatever way she wants doesn't mean that I can get away with lazy "anatomy". And, her mass/volume. I still don't know how to "make it work" (2D shapes with a lot of details vs. 3D shapes, which I'm not quite getting).

Pen mileage continues.

Hnilmik

ANXIETY ATTACK, STRESS RELIEF DRAWING.
I DON'T KNOW WHAT I'M DOING.



http://www.pixelovely.com/gesture/figuredrawing.php
2 minute intervals where my sister watched me I DON'T KNOW WHAT I'M DOING

My sister kept asking about where the line of action was. I know what line of action is-kinda, but... I had no idea how to apply it to DRAW FAST GESTURES KHJDFFKJHS





Holy crap this thread is 2 years old.

rtil

double is all about curves and creepiness. it's like a living spasm of organs and flesh tubes. i never got to animate that character in particular but i wish i had because it looked like a lot of fun.

your gestures are getting better but i think your main issue is that you are drawing connecting limbs as if they were like ballon shapes bending. and i still think you are lacking in the head area even after your skull studies. you are not including the ridge of the forehead above the nose i think is the biggest problem there.

Hnilmik

I was able to find one of the animators who worked on Double. Holy crap everything's flapping and moving.

You definitely hit the nail on the head in both the balloon limbs and forehead ridge. The eye/forehead problem showed itself a lot while I was drawing as a fast as possible (falling back on back on bad habits out of impulse; my sister also pointed them out), so odds are I'm gonna drawing more heads/skulls (while reading Loomis)! My goodness, foreheads are "flat" but it's like they slope out(?) before this weird dent leading into the nose fdhkjajklgd

As for the balloon limbs... For the longest while, I had the toughest time understanding what some of my friends were saying about the lack of structure, while they were giving me .pdfs, pictures, and links to geometric shapes, S/C-curves, and... Is it straights and/against curves I should be worrying about? Or is it something else I'm missing? I generally try to avoid drawing "sausage links", unless they still look like them.

Thanks for your input as usual. Sometimes I may go nuts from feedback anywhere, but it's moreso with myself in frustration than hating critiques.

Man, all this is making me sorta wish I actually majored in art... The more I learn, the more it blows my mind how much artists have to learn while in school.

rtil

like i said you are improving and it definitely could be worse, the balloon thing is something a lot of people struggle with but it's a step above the 'michelin man' type gestures you see from a lot of amateurs

Hnilmik



April 13th, 2012

I makes me sad. I've been reading Loomis to see if I could wrap my head around drawing heads (HAHA), but even drawing while reading didn't yield any satisfying results. Construction-wise it makes more sense now, but it does little good if you can't draw a proper sphere, right? Lots of flat symbols.

So this Friday the 13th, I decided to experiment around. Play with shapes, play with lines, play with crosshatching, try sketching my laundry... Planes, volume, and so on are still hard to figure out, but it might click with enough pen mileage. Cropped out most of the REALLY boring stuff.

ZennyPLUS

Quote from: Hnilmik on April 13, 2012 11:35 PM


April 13th, 2012

I makes me sad. I've been reading Loomis to see if I could wrap my head around drawing heads (HAHA), but even drawing while reading didn't yield any satisfying results. Construction-wise it makes more sense now, but it does little good if you can't draw a proper sphere, right? Lots of flat symbols.

So this Friday the 13th, I decided to experiment around. Play with shapes, play with lines, play with crosshatching, try sketching my laundry... Planes, volume, and so on are still hard to figure out, but it might click with enough pen mileage. Cropped out most of the REALLY boring stuff.

Is that an angry bird i see?

Hnilmik

On Tumblr, a thingy appeared on my dashboard saying "draw yourself as a character from the last video game you played".

...I didn't play Skullgirls yet and the last game I played was Angry Birds, so I drew a really wonky one. I like peacocks.

rtil

if tumblr told you to jump off a cliff, would you do it?

ZennyPLUS


Hnilmik

Quote from: rtil on April 14, 2012 04:33 AM
if tumblr told you to jump off a cliff, would you do it?

;_; I ain't cool enough to follow all of the Tumblr trends

Hnilmik



Some people wondered if I was still working on my Bioshock project because "they didn't see any signs of it anywhere". Oh, they're about. I'm just skill-building. Here's one character that people tend to forget because I didn't flesh her out too much, but draw her just a bit less often than the leading lady (Samantha Precourt).

What Bioshock project am I talking about? One I initially planned to have as an animated series, then a point 'n' click game, then... Something more "doable and beneficial to the story". I might commission artists to take care of the parts I can't do at my current skill level (audio diary portraits that don't look lame), while I take care of everything else (writing, casting, recording, mixing, production-production-production, etc.)...

April 29th, 2012



Here's a bigger character in my Bioshock story that I semi-fleshed out, but only drew... Once before this. And that drawing didn't survive my "I hate my art" purge. I have no idea how her hair works. All I know is I was inspired by the Steinman poster girl (which I CLEARLY never referenced) and HOW DOES YOUR HAIR WORK, AUDREY!?

http://bioshock.wikia.com/wiki/File:Steinman's_Cosmetic_Enhancement_Poaster.png

She's a singer whose boyfriend is a smuggler. I sometimes think she's bi because of how friendly she is with Samantha... I've recorded a few scratch tracks of her singing (which is to say, MY awful singing), so that takes the awkward level through the roof if Samantha's VA reprises her role...

May 1st, 2012



"Gee, I remember HATING drawing her! Why was that...?"

Drawing her last "night" felt... Off. I wasn't sure why, except that "nothing felt right". She's supposed to fly around and be all "floaty" and ghost-like, but she lacked structure (especially since she was a "warm up drawing" at 2 AM—afterthought legs, whoa) and what structure was there was incorrect (I'm staring at her head). Still toying with whether or not I want her to have wings.

I revisited my older drawings of her... And remembered why I hated drawing her.





...I like how I completely forgot how to draw her in the most recent picture.

I think I'm just gonna throw her entire design out the window and draw her from scratch/have my "visual development team" help me out.

Meme: http://becken95.deviantart.com/gallery/?q=meme#/d2tpec5


...I'm incredibly inclined to save up for classes with Peter Han now. My self-teaching efforts have been really futile and my 2 "visual development" friends both took classes with him (coincidentally) and recommended him. Pricey classes though...

rtil

i don't see a lot of dramatic improvement, but i think you understand fundamentals better than you did 2 years ago. one thing that worries me though is that i have hardly ever seen a finished piece from you, only sketches. unless you hide them from us ;)

Hnilmik

#335
%D I'm the foxy in Kagemono?

Kagemono: The Shadow Folk on Vimeo



jabgjfgbs,akhsjdfg.akja i really should try coloring more shouldn't i

Hnilmik



May the 4th be with you, 2012

Decided to challenge myself by drawing one of my characters from behind and attempt changing up the design by altering the proportions.

I'm iffy with the proportions because they make her look short... 5-6-ish heads if she's plantigrade (like rabbits are) or 6-7-ish heads if she's digitigrade (standing on her toes), yet I'm not sure if I made her top half too big compared to her bottom half. I kinda want the rabbits in my story to be at least tall enough to be beat the crap outta people. Well... Melanie does less crap-beating than Gerbault, but you know what I mean.

Still wondering about which drawings need the least "fixing" before attempting anything "pretty-finished" for once... Hmmmm...

Hnilmik

May 17th, 2012

Work in Progress: Part 1

While my sister was graduating this day, I decided to fight my art block by doodling as they went through the names of every graduating student in the school. Comfort zone creature drawing, basically. I didn't know where I was going with this drawing, so a lot of the body was afterthought.

Eventually, I wanted to draw something eerie and off-putting. Some parts worked towards that, a lot of it still felt very... Plain. So what am I supposed to do? Add more "decorations" beyond the horns? I lost inspiration and left the drawing alone for a while.



May 24th, 2012

Work in Progress: Part 2



So, I lost inspiration in the first pass of this. The face, while interesting, wasn't selling the mood, and the more I looked at its foot, confusing chest, and wonky skull, I was bugged by them... In part because I put the drawing away from me upside-down and noticed these errors. So what was I to do? I always sketch in ballpoint pen and I rarely/never have enough time to try drawing digitally. But then it hit me that while I was unconsciously following the tips given to me by multiple artists, I might as well do something Chris Sander does, that my bestest best friend shared with me.

http://floobynooby.blogspot.com/2012/02/chris-sanders-sketch-process.html

Sticky-note edits. The foot still needs work because me no comprende foreshortening, but I think it's better than the first pass. Wanted the overall feel to be more eerie, scary, and unsettling. In the first pass I tried seeing if I could infuse one of my original characters (concept-wise; the "flying serpent"), but the face was too inquisitive than manipulative, as his fingers implied. Fixed the head and added an expression. Still can't draw humans, so I drew a few to find a pose that worked.

Pass 1 - Too willing/"hopeful"

STICKY NOTE - Pass 2 - Too un-engaged/uninteresting; Not enough going on to count as subtle

STICKY NOTE - Pass 3 - Ehh... Too curious

STICKY NOTE - Pass 4 - Defeated. Awesome.

Next pass, I intend to add chains, maybe a lantern or two, and other things lurking in a hopefully dark scene. Eventually I want to color this and what usually stops me from trying to color is "too many mistakes and once the drawing is 'finished', there's no going back".

This whole time, for the "flying serpent" character, I focused too much on snakes and how to make them scary (since snakes don't scare me—born in the year of the snake and have an affinity for them). Over time, I puzzled out that lots of deadly, frightening animals aren't scary to an animal lover like me, but what they CAN do to me is terrifying, and I might play this angle more over how "undecorated" he looks. I seem to prefer this over his "cat skull with floating eyes and long tongue" design.

raymond

Quote from: Hnilmik on May 24, 2012 09:40 PM
So, I lost inspiration in the first pass of this. The face, while interesting, wasn't selling the mood, and the more I looked at its foot, confusing chest, and wonky skull, I was bugged by them... In part because I put the drawing away from me upside-down and noticed these errors. So what was I to do? I always sketch in ballpoint pen and I rarely/never have enough time to try drawing digitally. But then it hit me that while I was unconsciously following the tips given to me by multiple artists, I might as well do something Chris Sander does, that my bestest best friend shared with me.

http://floobynooby.blogspot.com/2012/02/chris-sanders-sketch-process.html

Sticky-note edits.

ohhh my god that is the smartest thing i've heard all month

Hnilmik

I stopped drawing for a while because of an art block and a fear of making mistakes, no matter how hard I try to correct them. That wasn't helping me, so I fought through the art block with a "SCREW MISTAKES—MAKE 'EM SO YOU LEARN FROM 'EM" + "DRAWING IS SUPPOSED TO DESTRESS YOU; WHAT HAPPENED TO THAT?! kind of attitude.



Warm up doodle of Elsa. I tend to draw her doing a variety of poses/things, but I wanted to draw her beginning to transform from head down. Last time (http://hnilmik.tumblr.com/post/8861949853), I drew her entering her fire phantom form via her arms.

Going off my personal proportion notes (elbows meet the end of your ribcage, b00bz are between those two points, and our arms are long enough to finger ourselves—SORRY FOR THAT IMAGE)... Yeah, the proportions are WAY off. Ooowwwww torso/chest is too small and head is too big...

Yay for putting effort into giving her noggin more structure!? ...Needs to be better.



I've only drawn Amanda... 2-3 times before this. I want her to be scary in a "more plant than human/animal" way. This is... HARD. I need to study plants. Lots and lots of plants. How do I make plants scary... The only remotely scary thing she's got (not pictured) are strangling, tentacle-like vines... Gonna play with more horrific ideas...

Ever heard of "doll's eyes" berries (http://en.wikipedia.org/wiki/Actaea_pachypoda)? They tend to kill children because they're all like "YAY!!1! SWEET BERRIES!!" and they eat them until they're poison-killed. Ack.

Effort was exerted in giving her head/body more structure. Lost control when I began drawing "arms". I like how her "hair + flowers" turned out though.

i swear to gawd if she unconsciously turns out like double from skullgirls—



Yeah, the proportions are WAY off here too. UUUGGGHHHH the arms are too long, the chest/torso/midsection lacks structure, and the head feels weeeiiirrrddd...!

But yay for putting effort into giving his noggin more structure!? ...Needs to be better. But seriously, I've NEVER drawn a head look down PROPERLY before. While the rest of it needs work, I'm proud that I drew something different, AGAINST my bad head-drawing habit, and it worked! Actually, these last 3 drawings feature head positions I've never drawn before (properly, I mean), so while I'm not improving everything, I'm happy to have tried at least 1 thing new!

I've NEVER drawn Nathan's human form before. EVER. So this is DEFINITELY a "design-finding" doodle, like my many design-finding doodles of his "flying serpent form" (latest one here: http://hnilmik.tumblr.com/post/23688610603). I always wanted him to be a pilot, in part because I <3 bomber jackets (like the one I threw onto Kirbopher's character once: http://hnilmik.tumblr.com/post/8587396828), though I'm learning that I need to understand structure, or it'd just come off as baggy than appealing. The chains motif is growing on me. I want him to be attractive. I'm not feeling it here, and he's slowly looking too similar to another character in a not-plot-helpful way, so I'll keep design-finding. I also need to figure out a way to make him a different kind of attractive compared to my other villains-meant-to-be-attractive...

I don't think I've drawn too many pictures of my male villains... But there're at LEAST 2-3 more villains (all male) from this story and they aren't quite as "outwardly" menacing as the last 3 villains I drew. Yet.



::hugushibushu's everyone 'cause she's been getting proportion notes upon posting these doodles elsewhere too and they've been helpful aaaaaaaaaaaaaaaaa::

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