Flash Animation Improvement

Started by Khawner_, January 26, 2009 01:44 AM

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shura

Quote from: emanThe boogley made some small fbf tutorials for a collab a while ago. I really learned a lot about it watching these videos he posted.

http://theboogley.newgrounds.com/news/post/20303

watch them a couple of times so you get what hes doing there.

l8r!

ERROR – no News Post with that ID exists - TheBoogley may have deleted it.

emanhattan

thats weird. It was there when I posted it

Khawner_

Alrighty, I am back with my second try at a walk cycle.
http://spamtheweb.com/ul/upload/040209/444...ALLY_DID_IT.php
Sorry it took so long, anyways, I decided to animate it in 12 fps rather than the usual 30 fps so it is easier for practise.
And I fixed his huge ass eye.
Any thoughts? The critism stuff I mentioned in the beggining of this topic still goes.
i'm gay

jjjjjjjjjj

I'll say it's a little Improvment.


See, the body needs to move as well and not stay stiff like that.

rtil


f0d

make the legs twice as long at the very least

and make them move twice as fast

give his hands some more detail

give him shoulders and a neck

rework the face so it has at least a slight resemblance to normal human proportions
I have more of a life writing this review at 1145 pm than you guys do making these movies. . .

rtil

Quote from: f0dmake the legs twice as long at the very least

and make them move twice as fast

give his hands some more detail

give him shoulders and a neck

rework the face so it has at least a slight resemblance to normal human proportions
i dunno if you have to make everything have a resemblance to normal human proportions, you could go for a more out-of-whack cartoon style

but the real problem is that you haven't found a style yet.  it looks very generic and , well, like something a typical newgrounder would make

f0d

right, its alright to look amateur but it has to be distinct
I have more of a life writing this review at 1145 pm than you guys do making these movies. . .

ZekeySpaceyLizard

looks like you didnt take the advice we gave


the character still doesnt move like he's walking

he looks like a sliding torso with some legs swinging underneath

when a person walks its not just the legs that move

Khawner_

#29
Welp, It's back to the drawing board with me.
3 is the charm as they say, so maybe I will get it right this time.
Thanks for all of your help so far  

And yeah, I'll be posting back in this thread when I'm finished with the third one.
i'm gay

f0d

when i said twice as fast with the legs i meant twice as slow, in sync with the arm movements. make sure the arms swing in the opposite direction as the legs

Quote from: Zekeywalking is basically the human body falling down and catching itself on one foot, and then using that leg to propel the body forward into a fall again only to be caught on the other foot
best advice yet. give the character weight. bend its knees
I have more of a life writing this review at 1145 pm than you guys do making these movies. . .

Greenkitten

I'd suggest making the body move in a wavy motion first if your animating it going across the screen. or maybe animate it in static move clip and tween the torso up and down then fill in the legs and the arm movements.



Khawner_

Ok, I'm back! Thought I forgot about this, didn't you?  

Well, here's my third attempt-

http://spamtheweb.com/ul/upload/220309/705...cking_Cycle.php

My guess is that the main thing I may have screwed up this time, is the weight thing.
If I did that (or more) please do say so.
i'm gay

emanhattan

thats kinda better but it still looks like a flying torso.

I believe you cant just make a proper walk cycle with this strategy. you have to draw the complete character everytime. If you just base the position of arms, head and legs around a static torso it will never look ok.

Also when people run their legs dont move so fast.


Khawner_

Quote from: emanthats kinda better but it still looks like a flying torso.

I believe you cant just make a proper walk cycle with this strategy. you have to draw the complete character everytime. If you just base the position of arms, head and legs around a static torso it will never look ok.

Also when people run their legs dont move so fast.

Back to ze drawing board again. >_>

Thank you everyone, for your undying patience with me.
i'm gay

f0d

you are showing improvement more with this one than any of your others. but its still not there. its definitely way too fast, and too many tweens. if you redraw his entire body each time you also have to make sure it remains consistent, which can be done with onion skin. id also recommend a new look for his head again but if you insist on that same style fine. i just really hate the cat eye no mouth look though, it doesnt work at all.

a few things that might help you... dont make it a run, you arent ready for a run. first make him walk normally. also, animate the walk without a scrolling background. have him walk from one side of the screen to the other, it will give you a better idea of a natural walking motion. while the left foot and body move forward, the right foot remains anchored to its spot on the ground. when the left foot steps down, the body moves down with it and a few frames later the right foot leaves the ground. this would be easier if i could illustrate it for you but im too lazy
I have more of a life writing this review at 1145 pm than you guys do making these movies. . .

Mightydein

If you do use tweens think more in terms of just arms, legs and body since it is a lot more complex than that.

The foot alone has a few joints in there.

Tweens for walk cycles have to be very subtle and use all the joints in the foot, legs, knees, arms and the wrinkles in the clothes need to move a little bit.

don't forget to add even a little bit of light and shadow to drawings because even if your drawings might not be great.

darker and lighter shades of color make it look cooler.

rtil

i think you should drop color and a backgrond for now and just stick with practicing the basics.

draw a line for the surface ground, then sketch out your rough frames

work in 24fps. break your walk cycle down into parts. get it on 16's, 8's , 4's and then 2's. hit the passing positions first. try to draw the entire walk cycle on a single layer. start with just the torso and the legs, and don't add more until it looks right. if you don't get the timing and the bounce of the walk right, no one's going to buy it

Khawner_

Quote from: f0dyou are showing improvement more with this one than any of your others. but its still not there. its definitely way too fast, and too many tweens. if you redraw his entire body each time you also have to make sure it remains consistent, which can be done with onion skin. id also recommend a new look for his head again but if you insist on that same style fine. i just really hate the cat eye no mouth look though, it doesnt work at all.

a few things that might help you... dont make it a run, you arent ready for a run. first make him walk normally. also, animate the walk without a scrolling background. have him walk from one side of the screen to the other, it will give you a better idea of a natural walking motion. while the left foot and body move forward, the right foot remains anchored to its spot on the ground. when the left foot steps down, the body moves down with it and a few frames later the right foot leaves the ground. this would be easier if i could illustrate it for you but im too lazy

Yeah, I think I\\\'m going to try that now. Thanks

Also, the no mouth thing (and eyebrow for that matter) wasn\\\'t drawn on because it\\\'s easier to add them later on.

Quote from: Mightydeindon\\\'t forget to add even a little bit of light and shadow to drawings because even if your drawings might not be great.

darker and lighter shades of color make it look cooler.

But I did do that...I guess it was a bit unoticable...
i'm gay

Mightydein

Quote from: KhawnerBut I did do that...I guess it was a bit unoticable...

Okay i looked again and yes you were right it was there. The darker shade is actually pretty subtle so maybe just darken the shadow and your good to go.

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