Doom mapping

Started by Dr. DiegO, October 20, 2024 09:42 AM

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Dr. DiegO

Making a Doom map is ridiculously easy, just get Doom Builder, the base .wad file, and you have it. well, it's more than that very narrow description. because it's easy to compile a map, what's hard is to make a map that doesn't suck ass.

I myself made a Doom map months ago, while it's not functional I wanted to show it.

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While it looks very nice, I made the mistake of starting with an advance map format, being GZDoom UDMF Instead of vanilla or a Limit-Removing format like Boom. maybe in the future I will make a decent map, this time being more complete and not just a visual test.

rtil

i have no reason to make a DOOM map nor do i know anything about doing it, but that looks neat. the DOOM modding community has done a lot of crazy stuff with the engine over the years.

Dr. DiegO

Quote from: rtil on October 20, 2024 04:06 PMi have no reason to make a DOOM map nor do i know anything about doing it, but that looks neat. the DOOM modding community has done a lot of crazy stuff with the engine over the years.

The wonders of making an efficient game engine and being open source