Doom mapping

Started by Dr. DiegO, October 20, 2024 09:42 AM

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Dr. DiegO

Making a Doom map is ridiculously easy, just get Doom Builder, the base .wad file, and you have it. well, it's more than that very narrow description. because it's easy to compile a map, what's hard is to make a map that doesn't suck ass.

I myself made a Doom map months ago, while it's not functional I wanted to show it.

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While it looks very nice, I made the mistake of starting with an advance map format, being GZDoom UDMF Instead of vanilla or a Limit-Removing format like Boom. maybe in the future I will make a decent map, this time being more complete and not just a visual test.

rtil

i have no reason to make a DOOM map nor do i know anything about doing it, but that looks neat. the DOOM modding community has done a lot of crazy stuff with the engine over the years.

Dr. DiegO

Quote from: rtil on October 20, 2024 04:06 PMi have no reason to make a DOOM map nor do i know anything about doing it, but that looks neat. the DOOM modding community has done a lot of crazy stuff with the engine over the years.

The wonders of making an efficient game engine and being open source

Dr. DiegO

Well, there's a big setback with this road. I need to find a more suitable Mapping Software for Linux. Ultimate Doom Builder simply won't work and the dev really don't care about Linux users.

rtil

there's gotta be something out there considering how popular DOOM still is.

last year i re-played DOOM 1 and 2 and everything else that is in the collection on Steam. i was really impressed by some of the modpack games, especially Legacy of Rust and No Rest for the Living.