Beta Minecraft

Started by Dr. DiegO, March 15, 2024 12:22 AM

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Dr. DiegO

I got myself hook recently with the old versions of Minecraft thanks to a new wave of Minecraft content on YouTube dedicated to do let's plays on this versions being a stark contrast with current Minecraft content on YouTube, without mixing Minecraft youtubers like: Grian, Mumbo Jumbo, xisumavoid, EthosLab, AntVenom, etc. but modern Minecraft content on YouTube is really bad, designed to be content farm with no distinction from one of each other, manufactured at grand scale, artificial that gets pretty tiresome and most of the time the people behind is the worst (without extending in that last part further...) but the so called "Golden Age" Minecraft content feels... refreshing, ironic considering that they are playing outdated versions of the game, it's fascinating to watch these videos because this people are actually genuine, with genuine commentary and Interaction with their audience and what they achieved under the limitations and problems of playing a Beta release of Minecraft, and shines the initial appeal of Minecraft that sadly was lost with the time when the game got updates. like the old videos from a decade ago when Minecraft was the hot shit on YouTube and there was no types of videos or whatsoever. not just recreations made by nostalgia. sure, this videos might get boring for a lot of people (that's a common criticism of the game overall) but this is a type of video we don't get often today and I'm glad is back and it's even doing a small change with the new content, not that great, but people is getting tired of the current stale content.

My first version of Minecraft i played was Release 1.8, the last one develop by Mojang as a independent developer, and that was the only thing i know about Minecraft, getting wood, make a bed, skip the night, gather food and XP, build my shelter get al the ores until reach diamond, go to The Nether, make potions, enchantments, defeating The Whither, finding the stronghold and kill the Ender Dragon and... now what? the biggest problem with modern Minecraft is that there's too much to do and you get overwhelmed, too easy to beat and more with the exploits you can make, there's no reward, no satisfaction, sure you can build everything, but even that gets unsatisfactory for how easy it is and the new updates (with some exceptions) don't help,  the add too much stuffs that most of the time are useless and the only value they have is a completionist one. i can now understand why the Beta 1.8 was and still is a controversial updated, more than the 1.9 update.

But playing Beta 1.7.3 is a whole different experience. limited in most aspects but more open with the sandbox possibilities, where i can set my goals instead of following a linear progression, there's less blocks and placement options, but, under the limitations, creativity can flourish, the terrain is more interesting than the release versions, even the Caves and Cliffs update, making grand buildings a pleasure to make and watch, the difficulty is also another factor, the first night is hard but it's rewarding surviving it, and Creepers are a real threat in this version and the pitch black darkness you find in caves and the night gives a unique feeling and atmosphere and more with how dangerous the mobs are in this version.

I dunno, this version is what defines Minecraft a resource gathering sandbox where the player can set their own goals with a strong social component and a unique proposition. don't know if someone will read this long rant about a cube game that's mostly associated with content farms today.   


i tried playing minecraft for the first time recently and it's not really my thing but it is crazy to see what people have done with mods. i can't speak to when its "golden age" was but as time goes on it feels like it may very well be a timeless game that future generations will continue to play


I was big into pixel art when Minecraft first came out. A pixel art-based game that let you make pixel art but in 3D was an instant must-have for me. Most of my playtime was spent on custom servers, and when creative mode was introduced I very rarely played survival. Haven't played it in years, but when I do now I have no idea what new stuff is introduced, so it feels like I'm playing the last version I used. The latest version does feel like it's lost some of the charm of the old version, but that's to be expected from a 15 year old game with a bunch of cooks in the kitchen. It feels less like Minecraft and more like Minecraft's kid who's the spitting image of their parent, if you get what I mean.