stu's stuff

Started by Stu4U, September 20, 2013 11:05 PM

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soup

damn dude this stuffs lookin very cool

"He was shown the smallness and tinsel emptiness of the little Earth gods, with their petty, human interests and connections - their hatreds, rages, loves and vanities; their craving for praise and sacrifice and their demands for faiths contrary to reason and nature."


"...it stimulates the part of the brain called "shatners-bassoon", and that's the bit of the brain that deals with...time perception..."

Stu4U

#21
Quote from: SrsSam77 on June 22, 2015 08:39 AM
are you rtil and soup's lovechild

pretty much

i've only been drawing since 2012 which was around the same time i discovered tba and  my art at the time was a complete joke until a few years later because all i did then was copy other people's styles.

now i'm trying to get my own feel to how i do things

rtil

Quote from: Stu4U on June 22, 2015 06:27 PMall i did then was copy other people's styles.

imo, this is a good way to learn. you did the right thing

Stu4U

guess what
i'm making sprites





me and an old highschool buddy are working on a game in our spare time. hes making the backgrounds.


we don't have a name for it yet but hopefully this will give me incentive to post here more frequently :)

rtil

i like this sprite work quite a bit. one thing i'd like to point out though is that the character doesn't pop out as much as he should from the environment and i believe it's because he does not have an outline.



characters pop here and you can always separate them from their environment due to the solid black between the sprite and the backdrop. imagine if link did not have it in this game - they could never make any green-colored worlds. similarly with your sprite parts of him would disappear in brown, orange and black environments. just something to think about.

Stu4U

#25
that may be hard to do considering that my character's sprite has some very small parts that my look weird if they had an outline since his legs are only one pixel thick, but i agree with you that he may get lost in a cave or desert environment if that were the case.. i'd have to use something other than black though..

on the other hand i've always liked the way lineless pixel styles looked.
hyperlight drifter makes a good example.
https://www.youtube.com/watch?v=uN9YsuJMsDg

rtil

it's working well in that trailer due to the high contrast and saturated colors

Stu4U

ok i added a very slight outline. since the sprite is so small its hard to maintain it's shape, unless i'm missing something obvious.


cipher

Quote from: Stu4U on February 13, 2016 10:28 AM
that may be hard to do considering that my character's sprite has some very small parts that my look weird if they had an outline since his legs are only one pixel thick, but i agree with you that he may get lost in a cave or desert environment if that were the case.. i'd have to use something other than black though..

on the other hand i've always liked the way lineless pixel styles looked.
hyperlight drifter makes a good example.
<video>

I mean I think doing that is totally achievable, but you'll just need to closely collaborate with your BG designer. And of course unless the character itself changes color pallet, you'll have a lot less to work with in regards to hues for the background.

rtil

looks good , would be cool to see it in motion

d-floe

Nice stuff.  Im a bit bothered by the half-walk cycle.  It sorta looks like hes galloping. You can probably fix a good 3 pixels and itll make a huge difference

Stu4U

im surprised you were able to tell. the shirt outline probably gave it away.

Stu4U


Bamyasi

Nice stuff.

What is the game about?

Stu4U

we don't really know yet...

so far the gameplay is turning into 2.5d action focusing more on unique boss battles.

the actual story itself is being written by my friend.