Sakuga

Started by sev, February 15, 2013 05:55 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

cipher


sev



Shibari

Quote from: rtil on March 13, 2013 05:45 AM
that was well animated, but strange to see so much movement at a dinner scene. felt a little overdone. but it was very fluid

in minami-ke okaeri (season 3), episode 12 has noticeably better animation than any other episode in the series. im not sure if there was a guest animation director on it or not, i can't figure it out. but it's worth watching at last the first few minutes. this is a slice of life though so the animation is not action. but there are lots of subtle movements and good drawings and scene direction.
I always find it interesting to see so much effort put into scenes that would otherwise go unnoticed. On a related note, the second Nanoha movie was released on disc recently, and I thought it was neat to see the improved animation in conjunction with the truncated storyline.

I vaguely recall watching that Minami-ke episode, though I could never remember the conditions of its production. It does seem noticeably different from the 4th season, which coincidentally ends today.

rtil

as does haganai NEXT. hoping for another season of both

Shibari

Likewise

Does anyone have any thoughts regarding the Aku no Hana adaptation, or on the use of rotoscoping within the medium in general? Nagahama's directorial decisions have incited quite an interesting response over the last week.

rtil

rotoscoping is rarely done right, and in this case i think it was poorly executed. there's way too much boil and jumpy animation, it just looks bad. i think they even knew it looked bad because in the PV they avoided showing off any animation and were probably embarrassed by the outcome.

in the end i think rotoscoping never would have been a good choice because the art style everyone was looking forward to seeing adapted into animation form was completely lost by the stylistic choices the animation directors took.

i was also looking forward to flowers of evil and so i'm also disappointed personally.

Shibari

What would be a recent example of rotoscoping used tastefully, if I may ask? I recognized its being used in a few shows from the past year, but not to this extent. Mind Game and Kuuchuu Buranko would probably be the most extreme examples I could think of from the entire medium.

I find it interesting that Nagahama originally refused to direct the material, citing his interpretation that Oshimi's vision was compromised in writing the manga, thus recreating the manga's artstyle for the animation would be a pointless endeavor.

I'm sure the two of them were expecting this sort of reaction, knowing this distorted rendering of a traditionally idealistic medium would be a bit too uncanny for most. It seems very confrontational to me. I'm very interested to see how the remaining episodes turn out, as well as what kind of reception they receive.

rtil

recently? nothing comes to mind. the opening sequence of the bebop film looked rotoscoped, but it was done subtly if it was. a scanner darkly was kind of cool looking. in the past there have been rotoscoped commercials that were very well done , mostly because they only had to work on 15-20 seconds of animation instead of hours worth. in the end i don't think it's ever really worth it, though. rotoscoping in general nullifies the entire point of animating something.

rtil

from Suisei no Gargantia ep2. highly recommend it so far.  will probably end very depressing
Suisei no Gargantia - second episode - epic scene

Shibari

Quote from: rtil on April 11, 2013 09:21 AM
recently? nothing comes to mind. the opening sequence of the bebop film looked rotoscoped, but it was done subtly if it was. a scanner darkly was kind of cool looking. in the past there have been rotoscoped commercials that were very well done , mostly because they only had to work on 15-20 seconds of animation instead of hours worth. in the end i don't think it's ever really worth it, though. rotoscoping in general nullifies the entire point of animating something.
Watanabe's using rotoscope in the Cowboy Bebop movie wouldn't surprise me. I remember at least one instance in Sakamichi no Appollon in which the method was employed.

I don't suppose you're keeping up with the Aku no Hana adaptation? I couldn't fault you for abandoning it. It's far from the most enjoyable show of the season.

Also, if I might ask, what is the point of animating something in your point of view? Hopefully I'm not being intrusive in asking, I'm just deathly curious.

rtil

haha yeah i am not watching any more aku no hana. i saw everything i needed to see.

to me, the point of animation is the same as art - to make a comment about reality. and this is why i have trouble accepting things like copies of photos, grid drawings, realism and rotoscoping as art. i have no right to say they aren't art, and they indeed are - but they beg the question, why bother? if you are attempting to mimic reality through an artistic medium that is used to express individuality, you're defeating the purpose of using that medium. might as well take a photo or shoot some video.

with rotoscoping that is not always the case. if you are a seasoned animator and you want to use rotoscoping, you already understand the principles of animation and can apply them to a rotoscope and get something decent out of it. but 90% of the time, rotoscoping is so easy to single out from genuine animation because you can tell it's just some jackass tracing video. and that is because animations are not intended to move like real things, which gets back to my original point. the rules of animated characters , in most cases, differ greatly from how things move in reality. which is why animation takes years to learn and a lifetime to master. rotoscoping is not cheating, it is not interesting, it is a flawed method of attempting to achieve real character animation.

manny

so nobody told you life was gonna bee thiss wayyy


sev

okay time to necro this thread.

Sakuga pt.1 - Intro & Yutaka Namakura: Grandmaster Battle Animator

I feel like their reading doesn't really make things all that organic and it has a few inaccuracies, but I think these guys give a good presentation on Sakuga. I'd watch their video series for sure if you're interested in getting a basic introduction to the art. Right now it's a 9-part video, but there will be more parts coming soon.

More Sakuga MADs from Yoshimichi Kameda, Hiroyuki Yamashita, Mitsuo Iso, Sushio, and Hironori Tanaka.

亀田祥倫(Yoshimichi Kameda)MAD

Animator's video: Hiroyuki Yamashita (山下 宏幸)

ISOMITSUO

MAD Sushio

田中宏紀(Hironori Tanaka) sakuga AMV



And of course, since Roymaster earlier mentioned the classic badass Ichiro Itano, I want to mention Yoshinori Kanada, the baller who basically started the hyperactive animation in anime trend, he's the guy who inspired Hiroyuki Imaishi (TTGL, Panty and Stocking), Yoshimichi Kameda, Takashi Koike (REDLINE), Masahito Yamashita (guy who coined Yamashita Shading that you see in later animators' styles) and so many others.

Kanada Demo
Kanada-style Animation Samples


zwimmy

Reminder to rewatch Akira :D


rtil

yea but kyoani has an unfair advantage with their oversized budget