unfair game moments

Started by lenko, February 21, 2012 05:54 PM

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ZennyPLUS

Quote from: redmongoose on February 21, 2012 11:40 PM
the final stage of megaman x4 when you have to fight sigma like a hundred goddamn times

FUUUUUCKKKKKK, rage quit so many times.

Quote from: Magyar on February 22, 2012 01:57 AM
Superman64, those controls shit me and once you manage to fly through the rings it gives you no instruction on what to do next so you fail anyway.

You have the audacity to play that game? Wow, props.

ZennyPLUS

I should probably mention Kingdom Hearts and it's legendary difficulty spikes. I mean, I know Square has no idea what game balance is when characters are across a COLOSSEUM yet can still manage to rush at you and place you into an unbreakable combo, that's bullshit. Zack, on normal mode, in Birth By Sleep, was an ass. That ass hat could throw you into a combo string from a 300 meters away.

cipher

Quote from: ZennyPLUS on February 22, 2012 03:14 AM
I should probably mention Kingdom Hearts and it's legendary difficulty spikes. I mean, I know Square has no idea what game balance is when characters are across a COLOSSEUM yet can still manage to rush at you and place you into an unbreakable combo, that's bullshit. Zack, on normal mode, in Birth By Sleep, was an ass. That ass hat could throw you into a combo string from a 300 meters away.

If you play on critical mode he basically one shots you with any of his attacks too -.-



Quote from: sev on February 22, 2012 01:38 AM
nightmare in soul calibur 5 is fucking bullshit


Because he fucking spams that one combo over and over again.It's like he's trying to use the cheapest tactics he can

naturally

Quote from: sev on February 22, 2012 01:38 AM
nightmare in soul calibur 5 is fucking bullshit

oh yeah also talim in soul calibur 2

(but i played her anyway)

ZennyPLUS

Soul Calibur in general is known for it's unfair and slanted gameplay. Maxie (or was it Maxim? I can't remember) in the first game was the most nonsensical character and absolute spam fest, just button mash X or A and you've pretty much won.

Abnormal

Quote from: sev on February 21, 2012 06:20 PM
also i love cave story to bits but the back to back quintuple boss fights was pretty bullshit

ugh yes

harrison2142

Quote from: ZennyPLUS on February 22, 2012 04:32 AM
Soul Calibur in general is known for it's unfair and slanted gameplay. Maxie (or was it Maxim? I can't remember) in the first game was the most nonsensical character and absolute spam fest, just button mash X or A and you've pretty much won.

Not much has changed with that, really.

The last mission of Armored Core 4: For Answer on Hard, where you have to face 5 AC's. Its pretty much impossible without using some sort of exploit/spamming sniper cannons w/tanks legs.

Gladius

every soul game has been a step downward in every conceivable way

armored core just gets better though
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funzop

all of zelda 2 fucking you and sending you back to the original temple
early nes rpgs in general (final fantasy 1 can eat deez nutz)
the fucking electric manta ray that splits up into baby mantas in super mario sunshine
doom 3 where you have to figure out you cant hurt the cyberdemon with anything but the soulcube thing
blue shells yadda yadda yadda
majoras masks great bay dungeon
halo has pretty awful campaign levels but there are a few that are REALLY terrible/ repetitive/ confusing (the library in halo 1 took me forever to beat and i got to cortana in 3 and just said fuck it)

cipher

In all honestly I found soul calibur IV a lot less cheap than V

anyways, back on topic


well actually I can't think of anymore currently

funzop

Quote from: vegeta on February 21, 2012 05:54 PM
a recent one i came across was in one of the game boy zeldas, oracle of seasons. the very nature of zelda games is to explore and therefore you get rewarded for exploring. however, at one point before the sixth dungeon you come across a hidden entrance to a typical grotto with a stock zelda style old dude inside. oh cool he's going to give you something helpful or maybe some clues right? NOPE he fucking takes all your rupees (which might be as many as 999) off you for 'breaking his door'. bastard

haha yeah in zelda 1 you are basically directionless and have to do a lot of guessing on what to do next (which i personally kinda like even though a lot of people hate it and prefer the more linear zeldas) and often if youre going about looking for shit to bomb and trees to burn looking for another dungeon (which is all youll be doing if you dont use a guide/ talk to friends who know their shit) youll come across old men/ women who take 20 (or was it 40 i dont remember) rupees from you for fucking up their door.
http://www.desertcolossus.com/guide.php?page=zelda1/doorrepairs&menu=i <-- all of them shits

sev

Quote from: cipher on February 22, 2012 07:52 PM
In all honestly I found soul calibur IV a lot less cheap than V

agreed


lenko

i'm surprised people still play SC, its gotten progressively worse since the DC one and that recent one was made in like a year for some quick cash
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<emanhattan> it was a better time
<emanhattan> when the penguins were cold and delicious
<emanhattan> and i knew i was gonna be
<emanhattan> consequence free

ZennyPLUS

Quote from: Gladius on February 22, 2012 07:31 AM
every soul game has been a step downward in every conceivable way

armored core just gets better though

Armored Core 2's end boss was horseshit, the fact that he could wield the Karasawa and shoot a back cannon without needing to sit in place is bull. He was fast, strong and could dodge everything you throw at him. Klein was one bad end boss. Challenging, but he could be beat.

sev



ZennyPLUS

Yep that about sums up X6, I've only beat X1 and X8.

emanhattan

(not necessarily unfair but annoying and stupid)

there is an escort mission in skyward sword where you have to escort a flying robot from the base of a volcano to the top while he is carying a water basin while being attacked by monsters but what makes it stand from other annoying escort missions is that demonstrably the robot can fly very fuckin high and carry really heavy stuff as weve seen troughout the course of the game so far  so even in the context of the story that mission desnt make any sense and it comes out of nowhere.

lenko

Quote from: sev on February 23, 2012 12:39 AM
everything in this video

All You Need to Know About Mega Man X6


oh god. the worst thing is that video only covers a quarter of the stupid bullshit in that game. it's probably got the most fucked up level design i've ever seen and the bosses are not only stupidly overpowered but they pretty much attack relentlessly. the random nightmare encounters are the worst, pretty much a textbook example of 'artificial difficulty', but then they get coupled with the stupid level design and other bullshit (like that guy mentions, if you don't save a certain character then megaman himself can't even COMPLETE one of the stages).

i actually came close to beating X6, but after a solid hour of getting my ass handed to me by the final boss (which, this being a megaman game, is unfair by default) i gave up
<emanhattan> i remember pingu ice cream
<emanhattan> it was a better time
<emanhattan> when the penguins were cold and delicious
<emanhattan> and i knew i was gonna be
<emanhattan> consequence free

ZennyPLUS

RockMan X7's level design is garbage. That alone makes the gameplay very unbalanced. Zero, X and Axl move slow and their actions are even slower. Almost all the bosses have some degree of ridiculous power. The Cyber world level has this weird anti-gravity design where if you step on these orange panels and jump, you can be transport to a different part of the stage while UPSIDE DOWN, the controls get a little messed up too. I swore I just yelled DID THIS EVER SEEM LIKE A GOOD IDEA TO YOU, CAPCOM?

Shida

I like to think the existence of this (+ related games)

is an unfair game moment
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