Official TBA StarCraft II Thread

Started by Sinitron, August 29, 2011 02:02 AM

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cipher

Also don't forget LoL is just a more accesible game to people. Not everyone can handle starcraft, but with a bit of practice LoL is very playable. Thus more people will probably show interest in actually playing the game to begin with (the fact that it's free does indeed help though)

rtil

#601
3 down to the wire replays:
http://drop.sc/139311 ZvT on shattered temple opening with a 3 bunker rush and a funny ending
http://drop.sc/139312 ZvZ base race... you will not believe how this one ends
http://drop.sc/139313 ZVT on korhal. i had some weird lag in this game which cost me my army and 2 hatcheries. game goes on a lot longer regardless

Crabarms

That was a pretty gay bunker rush(one where terran blocks expo with building shattered temple). I like the nydus would of been awesome if you had some lings up front for a ling runby at his natural as well. SOOO MANY VIKINGS.

other  bunker rush  just as gay but even worse because he cut so much that you ended up with almost the same amount of workers. Then he pulls some scvs with his marine tank not to repair but to bate banes but it was like 5 for each little engagment with such small armies. His third was laughably unguarded.

ZvZ is always fun to watch. Your drones were getting chased by banelings and was pretty nice that roaches were just about to pop saving them. Kinda funny he put all those spines then goes roaches and then mutas. Glad you won the base race that would of been sad to lose with ultras and destroying most of his army and economy. I don't enjoy zvz with that map.

rtil

actually i did lose that zvz... i had no buildings left so i auto-lost. which sucks because i'm the one who actually had the better army.

Crabarms

#604
Oh that sucks I didn't see that. I thought he rage quit.

Can't wait to get a stable internet again been wanting to play some sc2. 

rtil

nah it just auto ended right when he killed the hatch with the IT's. i shoulda made an extractor, i might have survived.

rtil

gotta share this one http://drop.sc/140057 a really great ZvT on entombed valley vs the highest rank diamond i have played in a long time. in retrospect it was not as close as i thought it was, however it was a very challenging game for me. multi-pronged drops with pressure at the front door forced me to keep my attention in several places as well as keeping up with my macro. really high apm match

Gladius

#607
map i whipped up



thoughts?

edit: new version, featuring new decals, critters :O and widened chokes for zerg-friendliness. with luck, this will be the final edition.
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cipher

It sort of reminds me of that one 3v3 map made into a 1v1.
] Looks promising but the one thing that I could see being easily abused [by terran] are those random elevated platforms and things, especially the one by the northwest base. You could just stick a few tanks up there and with a medivac it looks like you could shell anything coming down the ramp into the natural.

Gladius

#609
Quote from: cipher on March 28, 2012 05:43 PM
It sort of reminds me of that one 3v3 map made into a 1v1.
] Looks promising but the one thing that I could see being easily abused [by terran] are those random elevated platforms and things, especially the one by the northwest base. You could just stick a few tanks up there and with a medivac it looks like you could shell anything coming down the ramp into the natural.

good points, i was considering making them blocked off and impossible to land on with air transports. thanks for the feedback!

e: also it's published under the name "coastal ruins" if you feel like downloading it and giving it a try (against crummy AIs :( )
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rtil

not a huge fan of the tiny ramp chokes on at the 2 o'clock and 8 o'clock bases, as well as the ramps that lead up to the middle xel'naga. would be a nightmare for a zerg to ever defend something like that, especially the middle bases with high ground only accessible to dropships and air units, forcing a zerg to either go muta or get overlord drop themselves just to deal with a medivac happily dropping tanks and marines up there to destroy whatever base is right in front of them.

Gladius

#611
Quote from: rtil on March 28, 2012 09:00 PM
not a huge fan of the tiny ramp chokes on at the 2 o'clock and 8 o'clock bases, as well as the ramps that lead up to the middle xel'naga. would be a nightmare for a zerg to ever defend something like that, especially the middle bases with high ground only accessible to dropships and air units, forcing a zerg to either go muta or get overlord drop themselves just to deal with a medivac happily dropping tanks and marines up there to destroy whatever base is right in front of them.

it's good to see a zerg's perspective, i was pretty much designing the whole map with terran in mind (apart from chokes maybe). thanks for the input, i'll throw in some ramps at the points you mentioned and a few other alterations.
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sev

you should make big pretty maps with lots of water

maybe something tropical themed at night or at sunset


Gladius

Quote from: sev on March 28, 2012 10:48 PM
you should make big pretty maps with lots of water

maybe something tropical themed at night or at sunset

i too like aquatic game levels :D lighting/daytime didn't even enter my mind. good suggestion! and there's more sc2 content coming from me very soon as i learn the ropes in the editor.
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sev

i love water, to the point where i check this reddit regularly: http://www.reddit.com/r/WaterPorn

oh man if you could have one that was heavily water, that'd be so cool. fuck bel'shir beach, there is not nearly enough water in that level for me.


Gladius

Quote from: sev on March 28, 2012 11:11 PM
i love water, to the point where i check this reddit regularly: http://www.reddit.com/r/WaterPorn

oh man if you could have one that was heavily water, that'd be so cool. fuck bel'shir beach, there is not nearly enough water in that level for me.

just pay off my gambling debts buddy and i'll make all your watery starcraft fantasies come to life

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sev

shrewd bastard! you know i have no money!


Gladius

updated map and preview image as posted above. hopefully it's watertight at this point!
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rtil

i'll have to playtest this map with a terran to really get a feel for it

Gladius

Quote from: rtil on March 29, 2012 08:33 PM
i'll have to playtest this map with a terran to really get a feel for it

cool man, enjoy :)
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